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GURPS: Space (GURPS: Generic Universal Role Playing System)
 
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GURPS: Space (GURPS: Generic Universal Role Playing System) [Paperback]

Steve Jackson , William A Barton , Sean M Punch , David L Pulver , John D Waltrip , Jesse DeGraff , Thomas Baxa , Glenn Grant
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 175 pages
  • Publisher: Steve Jackson Games,U.S.; 3rd Revised edition edition (Sep 1999)
  • Language English
  • ISBN-10: 1556343906
  • ISBN-13: 978-1556343902
  • Product Dimensions: 24.7 x 21.5 x 1.4 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,822,896 in Books (See Top 100 in Books)

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2 of 2 people found the following review helpful:
5.0 out of 5 stars If you love sci-fi, buy this!, 14 Jan 2002
By A Customer
This review is from: GURPS: Space (GURPS: Generic Universal Role Playing System) (Paperback)
I can't say enough about this, possibly the best GURPS book I have read, if not one of the best RPG supplements I own.

This book contains everything you could possibly want to know about creating a space-based campaign in GURPS. Everything is in here, from low-tech Saturn V rockets to living metal spaceships - everything a GM could possibly want from space opera to hard science. Even if you don't play GURPS, this is still a good purchase. Much of the information is non-specific meaning that it will fit into any campaign in any game system with a little pruning.

In short, buying this is a decision you will not regret. Not only is this a must for GURPS GMs, it's also a great read. All you need is an imagination.

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Amazon.com: 4.0 out of 5 stars (2 customer reviews)

13 of 13 people found the following review helpful:
5.0 out of 5 stars SUPERB !!!!!!!!!!!!!!!, 4 Jan 2002
By Richard - Published on Amazon.com
This review is from: GURPS: Space (GURPS: Generic Universal Role Playing System) (Paperback)
Ahem ...

This is one of the best roleplaying books I have ever read and certainly among the best for GURPS. If you want to create a pace-based science fiction campaign, this is the book for you whether you play GURPS or not. Everything is in here: spaceship design, alien races, solar systems, planetary governments ... all organised in a take-it-or-leave-it fashion. If something seems to techy to you - leave it out! If you want hard sci-fi with colony ships and no aliens, GURPS can oblige. If you prefer Flash Gordon to Carl Sagan, GURPS has the reactionless thrusters (scientifically divided into slow and fast) primed and ready for take off. If you are desperate for a REAL hard sci-fi setting, then GURPS Traveller maybe a better purchase but if you're itching to create your own strange new worlds, this is the book.

Generic in the best possible sense.


3.0 out of 5 stars Other Books, 3 Sep 2007
By Blue Tyson "- Research Finished" - Published on Amazon.com
This review is from: GURPS: Space (GURPS: Generic Universal Role Playing System) (Paperback)
GURPS Space is one of the many competent supplements for Steve Jackson's Generic Universal Role Playing system.

Or, handy when you want to go haring around in spaceships and that sort of fun stuff. Mostly we used it as an adjunct to the other games we were playing at the time, but worth a look.
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