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GURPS: Celtic Myth (GURPS: Generic Universal Role Playing System) [Paperback]

Ken Walton
3.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 128 pages
  • Publisher: Steve Jackson Games,U.S.; illustrated edition edition (Dec 2000)
  • Language English
  • ISBN-10: 1556341954
  • ISBN-13: 978-1556341953
  • Product Dimensions: 27.4 x 21.3 x 0.9 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,607,296 in Books (See Top 100 in Books)

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2 of 3 people found the following review helpful:
3.0 out of 5 stars Useful resource, but doesn't quite satisfy., 26 May 2001
By A Customer
This review is from: GURPS: Celtic Myth (GURPS: Generic Universal Role Playing System) (Paperback)
This is a supplement for Steve Jackson Games' generic roleplaying system. I don't know the GURPS system, but their genre/world books are often very useful for other games. This one sets out the main elements of a Celtic setting, like heroic feats and the magical nature of the land; gives summaries of the main mythic stories from Ireland and Wales; and gives guidelines for running a Celtic campaign. There are rules for creating Celtic characters in GURPS, with suggested advantages and flaws. Artwork is alright, but nothing to write home about.

I found this a useful contribution to my thinking about a Celtic game, and there's almost no other Celtic game material out there, but I'd suggest not making it your only source. Due to space limitations a lot is left out of the myth summaries. Also, it sometimes takes an angle that's not supported by other sources: for instance, making bards the lowest rank of druid when they're usually quite separate. (I also object to calling the Tuatha De Danaan "sidhe" - it's commonly used in fantasy fiction, but properly refers to their underground dwellings.) Celtic Myth suffers a bit from trying to support the whole range of possibilities from historic to fantastic in a limited space. There is no information about faeries or monsters (Scottish folklore, particularly, is awash with these) or about the Tuatha De Danaan, the Celtic "gods", except in passing in the myth summaries. Fortunately there are lots of other books about Celtic mythology available these days.

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Amazon.com: 5.0 out of 5 stars (1 customer review)

15 of 15 people found the following review helpful:
5.0 out of 5 stars One of the first decent RPGs for playing in Celtic Cultures, 10 Nov 1999
By A Customer - Published on Amazon.com
This review is from: GURPS: Celtic Myth (GURPS: Generic Universal Role Playing System) (Paperback)
The standard of roleplaying products based in a Celtic background has been poor at best. The majority have been either sloppily written and/or have missed the point entirely, opting for half-baked New Age speculation. However, Ken and Jo Walton have come through with GURPS Celtic Myth. The setting mainly concerns its self with the British Isles, and floats in that wondeful Celtic Dreamtime belonging to Lugh, Fionn and Arthur. That said, the material remains true to its sources and can be used for historical gaming too. It is a refreshing change from previous attempts, which tended to hammer the Celtic round peg into a Game System square hole. A sign of this is the magic system, which harkens back to Druidic Tree Magic. The book itself shouldn't be taken as set in stone, rather, it is a springboard for those who always wanted to play Celts, but were daunted by the challange of codifying such an amorphous and oral culture. The sourcebook is easily converted to other systems, and should be in the Library of any serious gamer- particularly those interested in European Culture and History. Another product worth checking out is Fasa's Tir Na Og, for Shadowrun, for something of similar tone, but in a Cyberpunk setting.
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