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GURPS Autoduel (Steve Jackson Games)
 
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GURPS Autoduel (Steve Jackson Games) [Paperback]

Chris Burke , Robert J. Baritta


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Product details

  • Paperback: 128 pages
  • Publisher: Steve Jackson Games; 2nd edition (Jan 1997)
  • Language English
  • ISBN-10: 1556342403
  • ISBN-13: 978-1556342400
  • Product Dimensions: 27.6 x 21.2 x 0.8 cm
  • Amazon Bestsellers Rank: 2,004,779 in Books (See Top 100 in Books)

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Amazon.com:  2 reviews
5 of 6 people found the following review helpful
Incomplete 19 Oct 2000
By Adam Griffith - Published on Amazon.com
Amazon Verified Purchase
The problem with GURPS Autoduel is that it doesn't give you what you need to run an Autoduel campaign. Almost all of the rules for designing cars and for car to car combat are in GURPS Vehicles. Given that Vehicles is a terrifying mass of badly organized systems, this is a pretty serious problem. They really should have gone ahead and reprinted the relevant rules here, hopefully in a more organized form.

Autoduel spends most of its space giving write-ups of every major city in a degenerate USA. It is essentially a pre-made campaign setting, but without a lot of details.

0 of 3 people found the following review helpful
Autoduel not the same as "Car Wars" 11 Jun 2008
By Merrifield Winters - Published on Amazon.com
I am just writing to assert that SJ Games' autoduel is not meant to be a re-print of the original game "Car Wars." You can get that at Steve Jackson's web site. Unlike, the original Car Wars game, Autoduel is not complete without vehicles, Vehicles Lite or any number of other expensive supplements. The original CW game was essentially a miniatures game with cardboard counters and a paper road section. I had fun with it it and I think you can, too

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