Deliver to your Kindle or other device

 
 
 

Try it free

Sample the beginning of this book for free

Deliver to your Kindle or other device

Anybody can read Kindle books—even without a Kindle device—with the FREE Kindle app for smartphones, tablets and computers.
GPU PRO 3: Advanced Rendering Techniques
 
 

GPU PRO 3: Advanced Rendering Techniques [Print Replica] [Kindle Edition]

Wolfgang Engel

Print List Price: £46.99
Kindle Price: £44.64 includes VAT* & free wireless delivery via Amazon Whispernet
You Save: £2.35 (5%)
* Unlike print books, digital books are subject to VAT.

Formats

Amazon Price New from Used from
Kindle Edition £44.64  
Hardcover £46.99  
Kindle Daily Deal
Kindle Daily Deal: At least 60% off
Each day we unveil a new book deal at a specially discounted price--for that day only. Learn more about the Kindle Daily Deal or sign up for the Kindle Daily Deal Newsletter to receive free e-mail notifications about each day's deal.

Customers Who Bought This Item Also Bought


Product Description

Review

GPU Pro3 is a guide to high-end computer graphics for video games and computer animation. Discussing the latest advancements in technology and graphical artistry, taken from fifty of the industry’s best, it covers tips on creating interesting geometry, shading, illumination shadows, optimizing 3D engines, and much more. GPU Pro3 is presented with full-color photos of graphical examples, charts, indexes, glossaries, and much more, making it an ideal addition to community and college collections catering to technology and artistic design.
Wisconsin Bookwatch, April 2012

Product Description

This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms.

Product details

  • Format: Kindle Edition
  • File Size: 38466 KB
  • Print Length: 408 pages
  • Publisher: A K Peters/CRC Press (31 July 2012)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B008RKMF76
  • Text-to-Speech: Not enabled
  • X-Ray:
  • Amazon Bestsellers Rank: #509,856 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
  •  Would you like to give feedback on images?


More About the Author

Discover books, learn about writers, and more.

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

There are no customer reviews yet on Amazon.co.uk.
5 star
4 star
3 star
2 star
1 star
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  1 review
1 of 1 people found the following review helpful
4.0 out of 5 stars nice book 29 Aug 2013
By Baesky - Published on Amazon.com
Format:Hardcover|Verified Purchase
the content becomes more boardly.Its a double-edged sword. Which means if you are focus on lighting, X1 whole book tell you the story while pro3 just a chapter.In other opinion, the book changed from a pratice book to a window to open your sight.Actually i'd love the old day x-Series because it helped me directly in my work.maybe next series can become more practical technology more than now.
Was this review helpful?   Let us know

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Look for similar items by category