I originally started this book because my grandsons are into World of Warcraft and I wanted to find out more about what games, in general, are doing to young people, how they are influencing our thinking, and where they can be of use in our lives.
The book is very well researched. I learned the history of video games as well as society's continuous enjoyment of all games from the earliest of times.
I did not finish Fun Inc. feeling that games were a bad influence on our youth, and I now have a clearer idea of the pure influence of playing with each other, via games, which is the essence of video games. They give us the opportunity to virtually connect, in this global society, to more and more people.
Games are good for us. Games connect us. Games make us think and do.