Have one to sell? Sell yours here
Fun Inc.: Why games are the 21st Century's most serious business
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Fun Inc.: Why games are the 21st Century's most serious business [Paperback]

Tom Chatfield
4.7 out of 5 stars  See all reviews (7 customer reviews)

Available from these sellers.


Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Plus, get an extra £5 Gift Certificate when you trade in books worth £10 or more before June 30, 2012. Visit the Books Trade-In Store for more details.


Product details

  • Paperback: 272 pages
  • Publisher: Virgin Books (14 Jan 2010)
  • Language English
  • ISBN-10: 0753519852
  • ISBN-13: 978-0753519851
  • Product Dimensions: 15.2 x 1.9 x 23.5 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 255,491 in Books (See Top 100 in Books)

More About the Authors

Discover books, learn about writers, and more.

Product Description

Review

'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read ... The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.'
--Independent

'A lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognise. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as - literally - an alien world their kids inhabit.' --The Irish Times

'A detailed and engaging analysis on an increasingly influential medium. Even non-gamers may find themselves seduced.'
--Esquire

'A thought-provoking read for those already won over to the delights of computer games, and an even more important introduction to them for those who remain sceptical' --Observer

'Sparklingly intelligent and nuanced ... Fun Inc. is fresh and engaging' --Guardian

'In exploring the potential of the medium, Chatfield covers much territory, briskly and with intent ... His conclusion on what the future could hold is in equal parts daunting and lip-smacking. It should be read by gamers and non-gamers alike'
--Time Out

Book Description

Economically, culturally, societally and even technologically video gaming is altering the world around us. Fun Inc. sets out a debate that’s as fascinating as it is controversial.

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 
(2)
(2)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

4 star
0
2 star
0
1 star
0
Most Helpful Customer Reviews
4 of 4 people found the following review helpful
Format:Paperback
Having used games for decades in teaching sciences and computer science - much of it for fun and to learn what pupils were learning and to learn from pupils - I thought I knew most of it until this book arrived. How wrong can you be. Small wonder the biggest growth industry and potentially the world's greatest earner and influencer is taking off so fast: it offers comfort zones designed by the inhabitant, an extension of childhood's learning places and playmates for life, eternal intellectual adventures that mature with the player, and a sandbox for career training at all levels with only you and your chosen team mates for adjudicator. This I learned from Fun inc. Go read it, you know you need another life or six.
Comment | 
Was this review helpful to you?
5 of 6 people found the following review helpful
Format:Paperback
Finally - a book that challenges the conventional "wisdom" on games in society. A lot is said by the media about games and this book takes most of those arguments apart. A mix of logical argument and first hand interviews with the industry stars.

The book is well written - as one would expect from a magazine editor. The author's credentials are unrivalled - Grex AND Red Glasses! Most people would be delighted to just work for one.

Simply put, if you are interested in the gaming industry read this. If you think that computer games are evil, then you should read this. And change your mind.
Comment | 
Was this review helpful to you?
5 of 6 people found the following review helpful
Format:Paperback
This is a book to enlighten any parent who is interested in and slightly worried about video games. It's easy to read, informative, reassuring and leaves you feeling you now can make a wise decision on your children's game use. Even my 15 year old was impressed with my new knowledge. A must read, really!
Comment | 
Was this review helpful to you?

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback