Buy Used
£2.80
Used: Very Good | Details
Sold by the book house
Condition: Used: Very Good
Comment: This item will be picked, packed and shipped by Amazon and is eligible for free delivery within the UK
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Fun Inc.: Why games are the 21st Century's most serious business Paperback – 14 Jan 2010


See all formats and editions Hide other formats and editions
Amazon Price New from Used from
Paperback
"Please retry"
£33.10 £0.01

There is a newer edition of this item:


Customers Who Bought This Item Also Bought



Product details

  • Paperback: 272 pages
  • Publisher: Virgin Books (14 Jan 2010)
  • Language: English
  • ISBN-10: 0753519852
  • ISBN-13: 978-0753519851
  • Product Dimensions: 15.2 x 1.9 x 23.5 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 657,088 in Books (See Top 100 in Books)

More About the Authors

Discover books, learn about writers, and more.

Product Description

Review

'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read ... The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.'
--Independent

'A lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognise. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as - literally - an alien world their kids inhabit.' --The Irish Times

'A detailed and engaging analysis on an increasingly influential medium. Even non-gamers may find themselves seduced.'
--Esquire

'A thought-provoking read for those already won over to the delights of computer games, and an even more important introduction to them for those who remain sceptical' --Observer

'Sparklingly intelligent and nuanced ... Fun Inc. is fresh and engaging' --Guardian

'In exploring the potential of the medium, Chatfield covers much territory, briskly and with intent ... His conclusion on what the future could hold is in equal parts daunting and lip-smacking. It should be read by gamers and non-gamers alike'
--Time Out

Book Description

Economically, culturally, societally and even technologically video gaming is altering the world around us. Fun Inc. sets out a debate that’s as fascinating as it is controversial.

What Other Items Do Customers Buy After Viewing This Item?

Customer Reviews

4.6 out of 5 stars
5 star
4
4 star
0
3 star
1
2 star
0
1 star
0
See all 5 customer reviews
Share your thoughts with other customers

Most Helpful Customer Reviews

3 of 3 people found the following review helpful By Bruce Dickson on 2 Feb 2010
Format: Paperback
Having used games for decades in teaching sciences and computer science - much of it for fun and to learn what pupils were learning and to learn from pupils - I thought I knew most of it until this book arrived. How wrong can you be. Small wonder the biggest growth industry and potentially the world's greatest earner and influencer is taking off so fast: it offers comfort zones designed by the inhabitant, an extension of childhood's learning places and playmates for life, eternal intellectual adventures that mature with the player, and a sandbox for career training at all levels with only you and your chosen team mates for adjudicator. This I learned from Fun inc. Go read it, you know you need another life or six.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
4 of 5 people found the following review helpful By James Kent on 17 Jan 2010
Format: Paperback Verified Purchase
Finally - a book that challenges the conventional "wisdom" on games in society. A lot is said by the media about games and this book takes most of those arguments apart. A mix of logical argument and first hand interviews with the industry stars.

The book is well written - as one would expect from a magazine editor. The author's credentials are unrivalled - Grex AND Red Glasses! Most people would be delighted to just work for one.

Simply put, if you are interested in the gaming industry read this. If you think that computer games are evil, then you should read this. And change your mind.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
4 of 5 people found the following review helpful By Alex Dill on 12 Jan 2010
Format: Paperback
This is a book to enlighten any parent who is interested in and slightly worried about video games. It's easy to read, informative, reassuring and leaves you feeling you now can make a wise decision on your children's game use. Even my 15 year old was impressed with my new knowledge. A must read, really!
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
By b on 1 May 2010
Format: Paperback
As someone who is guilty of accepting stereotypes of video games and gamesplayers, this book was a real eye-opener. Tom Chatfield explores the development and growing influence on all levels of society, looking at the global impact of the games industry. Chatfield points out the huge investment needed to develop games, the skills and dedication needed to succeed in major Internet games and how games are being increasingly used as educational tools. His argument is backed up with plenty of details and examples which are described in detail.
The book is well written, particularly for those who are not particularly IT-literate and I found it very informative.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
0 of 1 people found the following review helpful By L. Eddowes on 12 April 2011
Format: Paperback Verified Purchase
The text gives a good overview of the industry and how it is intersecting and maybe overtaking the movie industry. It falls into the trap of playing into stereotypes and taking things too flippantly sometimes, but for those who either take gaming seiously or want to dig a bit more into the industry, this is as good a start as any.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again


Feedback