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Foundations of 3D Computer Graphics [Hardcover]

Steven J. Gortler

Price: £34.95 & FREE Delivery in the UK. Details
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Book Description

7 Aug 2012 0262017350 978-0262017350
Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time "rasterization-based" rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

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Review

"This book has changed the way I teach computer graphics. In particular, it offers the most rigorous and intuitive treatment of coordinate systems I have seen." --Fredo Durand, MIT "This book provides a principled introduction to computer graphics, with emphasis on geometric concepts in rasterization. The description is fun and practical, using many examples in modern OpenGL, yet also conveys thoughtful intuition of the underlying theory. Many advanced topics, such as color and radiance, are brilliantly summarized. I highly recommend it."--Hugues Hoppe, Microsoft Research "Destined to be a classic in the field, Foundations of 3D Computer Graphics deals with an extremely broad and important chunk of computer graphics and offers excellent coverage of these areas. It provides specific examples of the described techniques, and it is built on the solid mathematical underpinnings that are essential to understanding the foundations and subtleties of the topics. The theory is connected to the OpenGL API in a consistent and organized fashion. This work is appropriate as a stand-alone textbook for a course in computer graphics or as a reliable and wide-ranging guide for those developing applications."--Julie Dorsey, Professor of Computer Science, Yale University

About the Author

Steven J. Gortler is Robert I. Goldman Professor of Computer Science at Harvard University.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  6 reviews
14 of 15 people found the following review helpful
5.0 out of 5 stars Best introduction to 3D that I've read so far. 3 Feb 2013
By Catherine Denvers - Published on Amazon.com
Format:Hardcover|Verified Purchase
Clear, concise, structured and easy to follow. Excellent treatment of coordinate systems and translations between them. Cameras, lighting, texture mapping - all perfect and easily digested explanations. I've read a few books on introductory level 3D computer graphics concepts. This is the only book that is worth commenting on. With the source code that matches the book snippets now available on the companion website, it offers the best introduction to 3D computer graphics that you are going to find.

To put it succinctly: In my opinion, this book is to 3D graphics that K&R is to C. It should be the first place that you start for getting into 3D graphics.

I think with time it will be a classic.
1 of 1 people found the following review helpful
4.0 out of 5 stars A Bit Dense 8 Mar 2014
By Knows Jack - Published on Amazon.com
Format:Hardcover|Verified Purchase
This book is thin, and is indeed oriented with foundations. I like that it is not inflated with junk. The source code is all in 'C', and I am a Java programmer first and foremost. Beyond this 'foundations' book, you probably would need to gain knowledge of a more specific-technologies-oriented nature.
5 of 7 people found the following review helpful
5.0 out of 5 stars The best cg book 1 Jun 2013
By Joćo Paulo Gois - Published on Amazon.com
Format:Hardcover|Verified Purchase
The best cg book. It is a small but enough to grad and undergrad students.

The complementary material is also good.
6 of 9 people found the following review helpful
5.0 out of 5 stars Amazing Book! 4 Jan 2013
By IBLUES - Published on Amazon.com
Format:Hardcover|Verified Purchase
This is one of the best book in CG I have read. I have many CG books. To have an understanding, the Bible in theory is Foley with no one in second place and maybe in third place Watt.
For course text book, for first undergraduate course or first graduate course in CG, Baker et l was a good book as well. However, this have not stay up to date... therefore, Foley always wins when it comes to theory but is a bit dense.

In the practical side, we have the OpenGL Red book, which was great (and hoping the new edition is even better yet) and the OpenGL Bible. The OpenGL Bible is a great book in the practical side, of course, many times using their own library for some of the work (latest edition of opengl bible)

So If put this book in the spectrum of theory to practice we have

Foley ...... Watt ...... THIS BOOK .... .... OpenGL Bible
This book in the middle. Good theory, but not advanced enough with modern opengl examples.

I recommended this book.

At this point, I haven't finished, but I expect at least when I have 70 to 80% of the book read, I will update this review.

This book should become the standard for introductory CG in every college!
3.0 out of 5 stars Ok. But there are better books out there. 22 July 2014
By Robert W Wascher - Published on Amazon.com
Format:Hardcover|Verified Purchase
I Not a bad book but I'd recommend getting "Mathematics for 3D Game Programming and Computer Graphics" over this book. It goes over the basics more thoroughly and covers more advanced material than this book
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