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Foundation HTML5 Canvas: For Games and Entertainment [Paperback]

Rob Hawkes
4.0 out of 5 stars  See all reviews (4 customer reviews)
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Book Description

19 April 2011 1430232919 978-1430232919

Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas.

Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android.

Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease.

Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics.

Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics.

HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show.

For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas.

What you’ll learn

  • The exciting new features that HTML5 brings and how to use them
  • The basics of programming in JavaScript and capturing user input
  • What the canvas drawing element is all about and why you’d want to use it
  • How to utilize both basic and advanced features of canvas
  • How to create realistic animations using canvas and a splash of physics
  • How to make interactive games using canvas, JavaScript, and other HTML5 goodies

Who this book is for

The book has been written in a friendly way that makes it approachable to beginners and experts alike. It is predominantly for Web designers who are new to HTML5 and JavaScript, and covers the absolute basics of creating interactive games and applications using the HTML5 canvas element. Experienced Web designers and programmers will also learn about all the features of canvas and how they can be used within their own projects. Flash and Silverlight developers wanting to broaden their reach across the Web and mobile devices will also benefit from the information in this book.

Table of Contents

  1. Introducing HTML5
  2. Foundation JavaScript
  3. Learning the Basics of Canvas
  4. Pushing Canvas Further
  5. Manipulating Images and Video
  6. Making Things Move
  7. Implementing Advanced Animation
  8. Creating the Space Bowling Game
  9. Creating the Asteroid Avoidance Game
  10. Taking Things Further and the Future of Canvas 

Frequently Bought Together

Foundation HTML5 Canvas: For Games and Entertainment + Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL: Build Online Games with Canvas, SVG, and WebGL + HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL
Price For All Three: £60.51

Buy the selected items together


Product details

  • Paperback: 298 pages
  • Publisher: FRIENDS OF ED (19 April 2011)
  • Language: English
  • ISBN-10: 1430232919
  • ISBN-13: 978-1430232919
  • Product Dimensions: 19.1 x 1.6 x 23.5 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 375,689 in Books (See Top 100 in Books)

More About the Author

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Product Description

About the Author

Rob Hawkes thrives on solving problems through code. He's addicted to visual programming, and can't get enough of HTML5, alongside other exciting new features of the Web. Most of his waking life is spent working on crazy projects involving all sorts of new and exciting technologies, both online and off. Rob is originally from London, but now lives in Bournemouth on the South coast of the UK. He studied Interactive Media Production at Bournemouth University, which is how he fell in love with the seaside town, and is the reason why he still lives there today.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

4.0 out of 5 stars
4.0 out of 5 stars
Most Helpful Customer Reviews
5 of 5 people found the following review helpful
3.0 out of 5 stars HTML 5 Canvas - Old meets new. 28 Jun 2011
Format:Paperback
Simple, elegant and to the point. The book delivers easy to follow solutions ideal for those new to Canvas and those new to HTML 5. From the basics of JavaScript and HTML 5 to animation the book guides the reader extremely well without being overbearing.

For the beginner the book is ideal, for those of us who have played the game for a while the book is a useful reference tool, there is not sufficient detail for my tastes but the book certainly opens the doors to questions and further investigation.

The gaming chapters took me back especially Asteroids, although the concepts of collisions might cause some to scratch their heads.

In summary this beginner level book delivers enough information to get you started with interesting examples to maintain interest, the book is written well and can be enjoyed at your own pace. The book will leave you with questions and hopefully the desire to dig deeper and find out more.
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2 of 2 people found the following review helpful
4.0 out of 5 stars A Great Introduction to HTML5's Canvas 3 Jun 2011
By Paul
Format:Paperback
I received a copy of this book to review a few weeks ago, and I have to say that overall I am very impressed. The tone of the book is very friendly and warm, and the author takes pains not to overburden the reader; exactly what you want for a foundational book. There were a couple times I did feel that the book tried to cover too much at a superficial level and, in doing so, I felt someone less familiar with the topics discussed might end up confused. This was especially noticeable in the early chapters where brief overviews of HTML and JavaScript are given. Beyond those chapters, however, I felt the book was well paced and covered the core concepts of using the canvas extremely well.

The latter chapters of the book are given over to more challenging uses of the canvas and take the reader through the process of creating a couple of simple games. I felt these were particularly great as they allow the reader to both apply what they've learned as well as have some fun. It also introduces trickier concepts like collisions and animation loops. These are not covered in great depth because they are introduced to support in the creation of the games, so if you like programming books to explain every detail to the very last you may come away frustrated.

Ultimately the book is a great starter for anyone interested in learning to use the canvas - it delivers exactly what its title promises. It by no means tries to cover every eventuality, nor should it, but it will leave you inspired and wanting to play around with JavaScript and HTML5's canvas tag.
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5.0 out of 5 stars Very Good For Learning Just About Canvas 15 Sep 2011
Format:Paperback|Amazon Verified Purchase
This book perfectly builds up from the very basics of the Canvas Element all the way up to building your own game.
As a beginner myself, I found this book very good because it is set in a logical order and very easy to follow.
As it says on the title though, it is just about the canvas element and none of the other features of HTML5, but as I said, this is obvious from the title.
All in all, a very good buy.
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