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Foundation Game Design with Flash (Foundations)
 
 
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Foundation Game Design with Flash (Foundations) [Paperback]

Rex van der Spuy
4.7 out of 5 stars  See all reviews (11 customer reviews)
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Foundation Game Design with ActionScript 3.0 2nd Edition Foundation Game Design with ActionScript 3.0 2nd Edition
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Foundation Game Design with Flash (Foundations) + ActionScript 3.0 Game Programming University + ActionScript for Multiplayer Games and Virtual Worlds (One-Off)
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Product details

  • Paperback: 586 pages
  • Publisher: FRIENDS OF ED; 1 edition (1 May 2009)
  • Language English
  • ISBN-10: 1430218215
  • ISBN-13: 978-1430218210
  • Product Dimensions: 23.6 x 19.1 x 3.2 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: 132,288 in Books (See Top 100 in Books)

More About the Author

Rex van der Spuy,
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Product Description

Product Description

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you.

  • Focused and friendly introduction to designing games with Flash and ActionScript
  • 5 detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters

What you’ll learn

  • Learn how to build interactive movies and objects with Flash
  • Get a thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required
  • Discover how to build interactive storybooks, space-shooter, adventure and drag-and-Drop games.
  • Master collision detection, Enemy AI systems, player control, managing game data, basic physics and trigonometry.
  • Make use of design patterns and OOP techniques to build robust games.
  • Understand the strategies for making games fun to play and easy to build.

Who this book is for

This book is for a non-technical creative person who wants to learn the art of videogame design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats the art of programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.

Table of Contents

  1. Programming Foundations: How to Make a Video Game
  2. Making Objects
  3. Programming Objects
  4. Controlling Movie Clip Objects
  5. Decision Making
  6. Controlling a Player Character                     
  7. Bumping into Things
  8. Object-Oriented Game Design                              
  9. Platform Game: Physics and Data Management          
  10. Advanced Object and Character Control    

      


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

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Most Helpful Customer Reviews
7 of 7 people found the following review helpful
Format:Paperback
I read the original AS2 version of these tutorials, which the author had for free on his website. I was a complete newcomer to programming of any kind and these tutorials were by far the most useful newbie-oriented guide to programming I ever came across. Without any previous programming knowledge I ended up making several original and fairly complex Flash games directly as a result of reading these tutorials and I'm eternally grateful for the help they gave me. The author has a genius for explaining complex things to newcomers--a perfect teacher.

I recommend this to anyone who wants to be introduced to all the basics of programming (regardless of whether you want to focus on actionscript or not) but still learn enough to be able to create complex, fun things.
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3 of 3 people found the following review helpful
Great book 24 Jan 2010
Format:Paperback
Although I have a little experience with c++ I am an artist not a programmer. I have worked through this book for the last month or so, as a total beginner would and it is one of the best programming type books I have read. It is well written and even funny in places, which is always good. It leads you through setting up a project and all the basics about programming you need to know. Be aware this is a book about Actionscript3 so there is only a little about the drawing tools so learn a bit about them before you start. All coding is done within flash but as an external actionscript file with no timeline code, which is good.

There is downloadable code for each section but also a lot of code within the book. This may not be to everyones liking but for a beginner it is very handy. To start take the time to type in the code and follow along, it will be quicker to learn that way. OOP is left until half way through the book so you don't have to worry too much about the code being too complicated to start.

When the book goes to OOP it takes on a faster pace although everything is explained well and each section of code is described fully. A little more on oop structure would have been better but you will be able to figure out what it is doing and build upon the concepts you learn. Using arrays within your games is left to the end of the book which is a bit of a shame, but this is aimed at the beginner.

AI and physics is covered well with no maths talk.

In all I would say it is well worth the money and time if you want to learn Actionscript3 for games. Designers will especially like the pictoral descriptions of variables and all those other complicated concepts. Shame the oop stuff changed pace too quickly, it would have been better to add another chapter and ease you in more.
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3 of 3 people found the following review helpful
Format:Paperback
Really good book that keeps you wanting to try more and more.

Essentially focussed on beginner programmers but would recommend for anyone wanting to learn programming, or about how games are created or how Flash CS4 works. I'm an experienced programmer but not in Actionscript 3 and still felt it was worthwhile reading even the basics as there are some useful nuggets of information throughout.

Would think that this would be ideal for teenagers interested in gaming, animation or programming as breaks down complex things in a simple, fun way without realising the complexity. And when you are finished with the book, you could take on other more powerful programming languages as this provides a great platform for another direction like animation/web/3D.

Hope Rex van der Spuy writes a more advanced sequel as can't wait to see where the space travelling pig ends up next.
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Most Recent Customer Reviews
Foundation Game Design With Flash
I'm only a few chapters into this book, but I've already ordered the follow up - AdvancED Game Design with Flash. Read more
Published 3 months ago by David S
Fast-learning. Well-written~ and funny
Rex Vander Spuy guides us through the process of making games with great illustrations and word-use. Read more
Published 14 months ago by Gardenfingers Joe
Excellent book
This book is everything you need to get started with programming games.
Thourough description of techniques and workarounds for different problems. Read more
Published on 16 April 2010 by B. Wilhelmsen
Nice surprises after the early oversimplicities await in the later...
Although the first chapters seem like they were written for total novices, they can be skimmed fast and are useful. Read more
Published on 5 Mar 2010 by Erno Soinila
Great book for beginner game programmers
This is a great book on Flash Game Design for beginner programmers in ActionScript 3.
It can definately help you speed through learning the flash CS4 interface and programming... Read more
Published on 2 Mar 2010 by Yaure
Not quite a foundation
Well presented with lot of examples.But this is not an absolute beginners guide, hence 4/5
Published on 26 Feb 2010 by AgentMulderUK
Good price for good book
Good quality, good price and the book as in excellent shape !
The price was competitive and the shipment was fast. thanks
Published on 15 Sep 2009 by Ms. Catherine Bourreau
Worth it
The moment you open this book you're struck by the poor graphic style.
It's a shock that most of the games look very childish and uninspiring compared to the gorgeous cover... Read more
Published on 3 Jun 2009 by T. barnfield
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