These are the most frequently used words in this book.
100
3d
acceleration
actually
add
angle
animation
another
array
axis
ball
basic
bit
change
chapter
class
clip
code
collision
color
cos
create
distance
down
dx
easing
even
event
example
extends
figure
find
first
flash
frame
friction
function
get
give
go
going
gravity
import
init
know
let
line
look
method
might
motion
mouse
move
movie
moving
need
new
next
now
number
object
onenterframe
package
point
position
pretty
private
properties
public
right
rotate
rotation
say
see
segments
set
should
simple
sin
something
speed
spring
sprite
stage
start
take
target
things
time
triangle
two
use
value
var
variable
velocity
vx
vy
want
work