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Foundation ActionScript 3 Animation: Making Things Move!
 
 
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Foundation ActionScript 3 Animation: Making Things Move! [Paperback]

Keith Peters
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Foundation ActionScript 3 Animation: Making Things Move! + AdvancED ActionScript 3.0 Animation + Foundation Game Design with Flash (Foundations)
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Product details

  • Paperback: 542 pages
  • Publisher: FRIENDS OF ED (4 April 2007)
  • Language English
  • ISBN-10: 1590597915
  • ISBN-13: 978-1590597910
  • Product Dimensions: 23.4 x 18.8 x 3 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Bestsellers Rank: 52,651 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Keith Peters
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Product Description

Product Description

Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens.

The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0.

The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

About the Author

Keith Peters is a Flash developer in the Boston area. He has been working
with Flash since 1999 and is currently a Senior Flash Developer at
Brightcove. Keith has been a contributing author to
nine other Friends of ED books. His personal website features an active blog, over 700 open source Flash experiments, and lots
of other random Flash-related stuff.

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Customer Reviews

Most Helpful Customer Reviews
10 of 10 people found the following review helpful
Format:Paperback
"Foundation ActionScript 3.0 Animation: Making Things Move" is a new edition of Keith Peters' "Foundation ActionScript Animation". The main difference, implicit in the title, is that the code in the new edition has been updated to use ActionScript 3 in Adobe Flash CS3 Professional.

If you're familiar with Keith Peters and the tutorials on his bit-101 blog, you'll have some idea of the kinds of things covered in this book. Creating animation with ActionScript is all about math, and this book dives right in. Peters' writing style is clean and direct. Even if you're not comfortable with math, difficult concepts are explained clearly and simply. I already have other books on my shelf devoted just to physics and trigonometry, but "Making Things Move" comes very close to replacing those altogether by with its effective explanations of the concepts behind the code.

After the introductory chapters, which include an AS3 primer (more on that below), Peters begins by covering the most basic type of animation. Subsequent chapters build on the foundation created by the previous chapters. As new concepts and formulas are introduced, what started out as a simple ball moving across the screen becomes something much more sophisticated. In a relatively short period of time, you'll have multiple objects zipping around the stage, colliding and interacting with one another. Seeing those basic elements repeated and tweaked helps reinforce what you learned earlier on.

This edition follows the same well-structured format as the previous edition. Each chapter covers just the right amount of material, so you never feel like you're taking in too much at a time. Like any good book on programming, it encourages and rewards a leisurely pace. Simply running the sample code to see what it does before moving on to the next section will teach you something, but it won't exhaust what you can get out of this book. Peters points out where you can experiment with the code, suggesting values that you can change to see what effect it has on the animation. Playing around with the sample code will deepen your understanding of what's happening, so it's worth taking your time.

As I mentioned earlier, the book opens with a short primer on ActionScript 3.0. If you're at all familiar with Object-Oriented Programming in ActionScript 2, the primer does a nice job of bringing you sufficiently up-to-date with what's new/different in AS3 to help you get the most out of the book. If you've never done any OOP with ActionScript before, the chapter provides enough information to get you going, and you can use the framework Peters provides and concentrate on the animation.

(If you are familiar with AS2, and don't see yourself making the jump to AS3 in the very near future, I'd recommend that you buy this book instead of the version specifically for AS2. The principles are the same, and the code can be ported to AS2. Plus, when you finally do start working with AS3, you'll be ready to go.)

Besides what you'll learn directly, this book is valuable for the ideas and inspiration it provides. I didn't get very far into the book before I was adapting the code to work in my own projects, and also thinking of games and user interface elements that I could build around some of the concepts in the book. Just one such idea can repay your investment of time and money. All in all, if you have any interest in using ActionScript for animation, this book belongs in your library.
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2 of 2 people found the following review helpful
Format:Paperback
I needed quite a lot of help with ActionScript 3 as I'm not much of a programmer, but I love animation, and have to keep up with technology as it gets developed. I found this book to be an enormous help. I highly recommend it to those who are at "entry level" regarding ActionScript 3.
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2 of 2 people found the following review helpful
Format:Paperback
I have read a few books on Actionscript and i must say that this book is top of my list. Keith Peters does very well in explaining every example, which makes this book a lot of fun to read. There is a lot of practical examples to get stuck into, which i think is very important when learning actionscript! Also be prepared to learn a lot on trigonometry and Math!! which i must say isn't as hard as i thought. Enjoy!
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Most Recent Customer Reviews
A good introduction to animation programming
As a student currently at university looking for a gentle introduction to Actionscript 3.0 - with exposure to animation and physics - this is an excellent book in both theory and... Read more
Published 21 months ago by J. Perry
An eye-opening book into the world of Flash
I will admit that my maths is not as great as I would like it to be, but it's reasonable enough that I can grasp algebra and trigonometry. Read more
Published 21 months ago by B. Fitchett
Not all that It seemed at first
At first I loved the book, couldn't put it down. Then as I worked towards completing the first game sample, it all started going pear shaped. Read more
Published on 14 Mar 2010 by M. Ferguson
Excellent overview of Actionscript and the necessary math
I have this book and actually I did read it fully (this is not always the case). What I know about Actionscript I know from here and from personal spiking and tinkering with the... Read more
Published on 24 Feb 2010 by Balai Zsolt
Far from an absolute beginners book.
I have had very limited experience of actionscript (3.0 or otherwise) and I can say that this book has left me me baffled by the first example. Read more
Published on 2 Oct 2009 by Mr. J. E. Stevens
Solid Guide to Actionscript 3.0 Motion/Physics Concepts
A brilliant book that has remained a solid reference for many of my flash projects. The code can get a little complicated in later chapters, but the book covers all the base... Read more
Published on 26 Aug 2008 by theFace
Indispensable
Hi all,

This is, without a doubt, the best book on the basics of 2D and 3D interactive animation I've ever seen. Read more
Published on 23 Mar 2008 by Matthew Bury
Great book
This book is great for all actionscript developers. The examples are specific to AS3 but most could be refactored into AS2 examples easily. Read more
Published on 28 Feb 2008 by Mr. E. P. Faherty
What a brilliant book !!!
I'm fairly new to Flash and wanted to dip my toe in Actionscript 3.0 to see what cool stuff I could learn. Read more
Published on 20 Dec 2007 by Mr. T. Hallam
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