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Forgotten Realms: Campaign Option (Dungeons & Dragons Accessory): Campaign Setting
 
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Forgotten Realms: Campaign Option (Dungeons & Dragons Accessory): Campaign Setting [Hardcover]

Ed Greenwood
4.6 out of 5 stars  See all reviews (14 customer reviews)

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Product details

  • Hardcover: 320 pages
  • Publisher: Wizards of the Coast (1 Jun 2001)
  • Language English
  • ISBN-10: 0786918365
  • ISBN-13: 978-0786918362
  • Product Dimensions: 27.8 x 21.6 x 2 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: 345,255 in Books (See Top 100 in Books)

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Product Description

Product Description

The first in-depth look at Waterdeep, the shining jewel of the Forgotten Realms setting, in many years. City of Splendors: Waterdeep offers an in-depth examination of the great city of Waterdeep in the Forgotten Realms setting. An overview of the city includes history, a who's who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more.

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Customer Reviews

Most Helpful Customer Reviews
11 of 12 people found the following review helpful
The Realms Rule 9 Feb 2003
By Zoe
Format:Hardcover
This has to be one of the best sourcebooks a DM can have in their arsenal. Even if you don't use the Realms as your campaign setting, there's enough in here to warrant buying the book. The extra races are balanced, which is great - too many books give out new classes, races or special abilities that can break a game but this book doesn't. All its races, feats and prestige classes are well thought out and, above all, very well balanced.

On top of this is the wealth of detail that's been put into every region of the map, with the major areas each getting a description, many of which gave me adventure ideas just reading them. There's also a list of potential plot ideas for each area and a mini adventure to get any new campaigns going.

Overall, this is the book you should have if you're intending to run a D&D campaign.

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27 of 32 people found the following review helpful
By A Customer
Format:Hardcover
It's been eight years since the 2nd Edition of the Forgotten Realms campaign setting was unleashed and both the world itself and the larger D&D game have altered substantially in that time (including the real-life takeover of TSR by Wizards of the Coast and, in fiction, numerous developments in the FR novels). The arrival of D&D 3rd Edition heralds the arrival of the 3rd version of the Forgotten Realms campaign, the most popular setting yet created for the game. The first impression is that this is a quality product, printed on top-quality paper and given a nicely understated cover. The interior layouts are excellent, good-quality paintings arranged logically around the body text and the intriguing sidebars. The main complaint levelled at the core rulebooks - the horrible and confusing layout - is not shared by the FR sourcebook. Then there is the sensible arrangement of chapters, with the early ones telling you how to create FR characters (or customise D&D characters to the FR campaign), what equipment they can buy, what races are around and so forth, before unleashing the massive central third of the book, which is an in-depth look at the continent of Faerun. A highlight of this early section is the 'life in the Realms' chapter, telling you everything from how the average peasant lives to how castles are built to withstand even magic and dragon attacks. There is also a discussion of how magic works in the Realms. Whilst not exactly approaching the realism set by say Robert Jordan in making you understand how magic works, it goes far beyond anything attempted in a core D&D book before, telling you how magic works and the rationale behind it. The central section follows, with the Realms divided into areas and subdivided into countries, city-states and geographic features. Admirably, the designers have tried to cram the whole continent into the book (both previous editions neglected the Shining South and the lands of the furthest east), though this means previously highly-detailed lands like the Dales and Cormyr are covered somewhat more succintly than might be expected. This section strikes more of a balance between description and bulk statistics than previous 3rd Edition products, although the revelation that there is almost 200,000 people living in the region of Scardale is a bit hard to swallow (as, indeed, are many of the population counts). Some re-envisioning has been going on since 2nd Edition as well. Waterdeep's population has gone up by 10,000, Calimport's has either gone down by 1,800,000 or the slave population has been ignored and Halruaa seems to lack the giant cities it previously enjoyed. The book is rounded off by a section on history, organisations and the re-ordered pantheon of deities, all interesting and well-written, if a bit hard to swallow (Manshoon losing his position as leader of the Zhentarim, the Red Wizards turning into merchants and the unlikely, but nevertheless welcome, return of Bane). The book is rounded off by a large fold-out map which is simultaneously familiar and different, different because the continent has been stretched and tilted along its east-west axis to better reflect the curvature of the planet and compressed from north to south to bring the previously near-unreachable lands of the Shining South to a more easily reachable location (though almost eliminating the Shaar plains entirely). That said, the bulk of the continent remains the same as before. This is the first really classic product for the 3rd Edition game. It reeks of quality (almost, but not quite, justifying the price, which is twice that of the Player's Handbook) and has been well thought-out and planned. Now, if the follow-up products are as good than the Realms will at last justify their position as the premiere fantasy role-playing world.
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16 of 19 people found the following review helpful
ITS BACK PEOPLE! 16 Jun 2001
By A Customer
Format:Hardcover
The 3rd edition of the Forgotten realms Campaign is in mine and my groups opinion a godsend. It contains information on more than a dozen new PC races, many new prestige classes and a good few additions to the spell list. I love Grimwald's Greymantle, which renders the cleric in my group useless for one of his main functions(I'm a cruel DM sometimes... he he he). There is a massive insight into the geography of Faerun, including the return of many favourite NPCs(Entreri, Drizzt and Elminster to name but a few). Unfortunately some NPCs were missing, most notably Vangerdahast and the open lord of Waterdeep. The organizations section could have been more detailed, and was unrealistic at times(Manshoon dead!? His spirit lives on in a clone, but I mean COME ON! How did he die?). The rest of the book was pretty well done, especially the introductery adventures. All in all the best 3rd edition sourcebook published yet. I look forward to the 'Magic of Faerun' book coming soon. Wether you like the Realms or not, this is full of unmissable info. Just buy it, OK?
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Most Recent Customer Reviews
THE campaign setting?
this book is fantastic...

the wealth of information and level of detail about the forgotten realms is great, leaving a d.m. Read more
Published on 5 May 2006 by A. J. Tyndale
Not as good as you may be led to believe
I purchased this book with high hopes considering the brilliant reviews. On reading it I find it has many flaws with one MAJOR flaw. Read more
Published on 1 Feb 2006 by "roondar"
It has everything
This excellent new book from Wizards of the Coast gives you everything you need to run a D&D (3rd edition) campaign in the Forgotten Realms. Read more
Published on 3 Dec 2003 by Kurt A. Johnson
Realms of Adventure
The Realms have always been a favorite of mine not only in D&D games but also the novels. This book provides not only the rules needed for Realms characters but also a rich... Read more
Published on 20 Oct 2003 by "fynnegan"
At Last! A D&D book worth the [price]!
I have always thought D&D books are quite expensive, but when I bought this one I finally saw the price was justified (the other exception is the 3rd Ed. Players Handbook). Read more
Published on 19 Feb 2002
Hardcore second ed. player meets third ed. book
As a hard core second ed. player with my original second ed. big box Forgotten Realms set with many maps I was sceptical at best. Read more
Published on 20 Dec 2001 by dm@dungeonmaster.org.uk
Hallelujah!!
God has granted us a gift!
God has granted us a realm!
And that realm's name is the Forgotten Realm!!
This book is bally smashing! Read more
Published on 24 Oct 2001 by Gillian D. Dawkins
Get greatsword and memarise your spells cos' were off!!!
Ooooooohhhhhhhhhh dear lord. This must be nirvana. In all my ten years of roleplaying I have never scean a book this good. Read more
Published on 12 July 2001
Good, but just a bit complicated.
It is obvious how much time and effort was included in the making of this book. However, in their wish to make the setting bigger and better than ever, the authors have made things... Read more
Published on 27 Jun 2001 by Zdravko Ikica
Good, but a bit too general
This book is brilliant if you want tons of information on Geography. It porvides a huge mass of information on the Forgoteen Realms. It has information on spells, cities and Gods. Read more
Published on 8 Jun 2001 by alanfitz@indigo.ie
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