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Football Manager 2012

by Sega
 Ages 3 and Over
3.5 out of 5 stars  See all reviews (269 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: PC/Mac
PC/Mac
PSP
In stock.
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Frequently Bought Together

Football Manager 2012 (PC/Mac DVD) + Football Manager 2011 (PC)
Price For Both: £12.73

Buy the selected items together
  • Football Manager 2011 (PC) £5.08

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Game Information

  • Platform:    Windows XP / Vista / 7, Mac OS X
  • PEGI Rating: Ages 3 and Over
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

Platform: PC/Mac
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B005HGG006
  • Item Weight: 499 g
  • Release Date: 21 Oct 2011
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (269 customer reviews)
  • Amazon Bestsellers Rank: 193 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: PC/Mac

System Requirements

PC Hardware Requirements:
  • OS – Windows XP/Vista/W7
  • Processor – XP: 1.4GHz or Faster
  • Windows Vista/7: 2.0GHz or Faster
  • Supported Processors: Intel Pentium 4, Intel Core, AMD Athlon
  • Memory – XP: 512MB RAM, Vista/W7: 1.0GB RAM
  • Hard Drive Space – 2GB
  • DVD-Drive – 4x Speed
  • Video Card – 128MB.
  • Supported Chipsets – Nvidia FX 5900 Ultra or greater; ATI Radeon 9800 or greater; Intel 82915G/82910GL or greater. Earlier cards may only display 2D Match Viewer Mode and are not supported. Laptop versions of these chipsets may work but are not supported.
  • Sound Card – DirectX 9.0c compatible, Direct X – Version 9.0c (included), LAN – TCP/IP compliant, Input – Keyboard, Mouse.

Mac Hardware Requirements:

  • OS – OS X 10.5.8/10.6.x or higher
  • Processor – Intel Processor
  • Video Card – Nvidia Geforce 7300 GT or greater; ATI Radeon X1600 or greater.

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Customer Reviews

Most Helpful Customer Reviews
68 of 74 people found the following review helpful
By Tom Po
Platform for Display:PC/Mac
Fun: 2.0 out of 5 stars   
To start off with, I'd like to say that I've bought nearly every Football Manager (or Championship Manager as it used to be) since CM'93 way back in...1993. So I like to think I know a bit about the CM/FM series of management games, having experienced the major changes the game has gone through as Championship Manager became Football Manager, and can be in a position to offer an opinion on this one. Hence, my review of this game isn't about how very little has changed from FM'11, it's about the game overall and how it's developed over time.

The core of the game itself has come on leaps and bounds since the 90's. I've always been a fan of the switch to 3D - the option is there to view old school text-only commentary if people want it, so visualising the text was never a negative imo. The depth of the game is now immense, from contracts to media interaction, tactical depth to set pieces, from scouting to training, etc etc, feature wise it's great compared to older versions, and provides everything the game needs to it to be a downright brilliant experience.

However, this is where the criticisms start to mount up. Ever since switching to SEGA as publishers, Sports Interactive have been under considerably increased and tremendous pressure to rush games out in time for the pre-Christmas sales every year. In the past few years, they've released retail versions of Football Manager that have had horrendous balance issues and downright game-breaking bugs, hoping to patch the problems later on (usually releasing the main patch in March, some 5 months after release) whilst they collect as many sales as they can. And to make matters worse, they're clearly working to a development budget and cycle that doesn't give enough time or manpower to make drastic overhauls to the game. As such, the game doesn't change much at all and hasn't really since FM2008, they just continuosly tweak the same game and add more features and options (or bells and whistles) onto an outdated design that really needs to be re-written from the ground-up again. Most of us know that FM 2012 is pretty much the same as FM 2011 just with a few streamlined menu options that allow you to perform a task in 1-2 clicks that previously would have needed 3-4 clicks (certainly not worth £30), but that doesn't even begin to deal with the underlying design that is horribly outdated. A good way to think about it is that if FM 2012 were a version of Windows, it'd be Windows '98 that had been continuously patched over the next 14 years, never being re-written from the ground up. Think about all the inefficiencies and limitations that such a development model would present compared to systems that are constantly redesigned, especially in the face of competition (i.e. Windows 7 copying elements of Linux or MacOS because the others provided something innovative).

As an example of the limitations being referred to, take a look at the match engine. It hasn't changed in donkey years and the AI has become so linear it's a joke. E.g. the AI actually cheats by scripting mistakes and poor performanes into your team/players to give the impression that the AI is countering your tactics like a real life manager would. The AI doesn't have the ability to form genuine counter tactics, or exploit weaknesses in your tactics or lineup, - you just end up losing games because the game has decided you will. It's gotten to the stage where having good tactics and a well put-together team with great individuals means alot less than it used to in older versions of FM/C. This is fact, not opinion - the game code simply doesn't have this functionality.

The match engine itself also has players in specific positions doing the same repetitive motions, no matter what your instructions or what their abilities, because those specific positions are scripted to play a certain way. For example, you'll never see a centreback dribbling forward past 5-6 players like Lucio or Beckhenbauer (or even big Sol Campbell at one time) used to, no matter how much you tell them to, so if you somehow managed to get a cultured and gifted attacking defender, those attacking abilities are useless within the game. Same thing applies to many other positions, e.g. fullbacks. The Cafu's and Roberto Carlos' in real life don't exist within the match engine as fullbacks only play one way, so you could play a rubbish centreback with zero ability at right back and he'll play the same way as the equivalent of Cafu. This is all because the game is stuck with a match engine from 5+ years ago that they've only incrementally updated, and won't really make major changes to, when they really should.

Another area that I've learnt to hate is the match ratings, again completely linear - unless outfield players score a goal or get an assist, or the entire team wins by a large margin, players rarely get good ratings. So you could have a defender like Franco Baresi in your side playing the game like it's an art form week in week out, putting in 10 out of 10 defensive performance where he single handedly keeps the defense together and dominates the opposition attackers, but if it finishes 0-0 he'll get a 7 rating, 7.5 at most. Defensive midfielders like Makelele, Roy Keane, Vieira, etc, or "playmaking midfielders" like Xavi, won't get good match ratings unless they score/create goals (or again, the team wins convincingly, in which case everyone in the team automatically gets good ratings). For me, this ruins much of the fun the game should bring to players.

Other aspects of the game outside of the match engine are also outdated and probably "broken" because too much tweaking has been done to code that needs to be re-written from the ground up. E.g. the transfer market is far too weak, it's nothing like in earlier versions where competition for the next hot talent was fierce because clubs who were interested in a player would actually bid for him. In the current iteration of the game the AI clubs seem to do nothing despite there being major interest by a whole gang of suitors. And the horrendous AI squad building (encompassing both transfers and newgen development) is pretty much infamous - can the game really be fun if you can visibly see great clubs like Barcelona, Milan, ManU, etc etc, waste away whilst they buy dross? Ever wondered why it's realtively easy to build a title winning squad within 3-5 years with a mid table Premiership club? It's simple - the AI won't aggressively sign the top players when the budget is there, it won't develop it's newgens properly, there seems to be no scouting at the youth levels, and hence you can steamroller all the other AI clubs over X numbers of years because you can snap up all the future greats for peanuts with no competition early on.

There are also features of the game that haven't been fully implemented properly (again because of the rush-rush-sell-sell-patch-later development model). Player agents for example, the game needs to build better relationships between managers/clubs and certain agents, because that's sometimes what happens IRL (I know some Premiership clubs have purchased most of their players through a single agent at some points). I think footballers who want to leave for "first team football" and will accept a step down to a club at the other end of the table doesn't happen enough in this game too (e.g. Carroll to West Ham, Berbatov to Fulham, etc etc). We don't have the "European" Football Director model, i.e. where Head Scout + Director of Football signs players and the manager just picks the team and makes do with what he's given - how SI have managed to get away without implementing this (or at least giving players the choice to have this feature in the game for those clubs who IRL have it with their current management), I don't really know, as some of the biggest clubs in the world IRL have this structure. Press conferences are also a major waste of time, so much so that judging by the SI forums the majority of gamers will have their assistant managers attend them. The newgen system is still too erratic, whilst I don't think the player longetivity model works. So there are many features that need improving.

Hence I'm giving this game 2 stars out of 5, because in my opinion it is a highly frustrating experience that is benefitting from not having enough competition to force significant changes and restructuring of game concepts/code.
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174 of 191 people found the following review helpful
3.0 out of 5 stars Buy every 2 years at most.... 2 Nov 2011
Platform for Display:PC/Mac
Fun: 3.0 out of 5 stars   
Although the game is ok, it really doesn't warrant £30 'IF' you already have Football Manager 2011. The Steam activation is ridiculous, having to be on-line, one code, no resale value, extra memory wasted on Steam running in the background etc etc...with very little benefit to the consumer. We don't mind annoyances if they benefit us, after all its us paying the money. However this only benefits Sports Interactive.

I have played Football Manager 2011 to the point where my saved game shows that I have played it for 14 days straight, and now playing this, I really don't see any new benefits that warrant £30 of my money? It's slower, and wow! I can now talk in a tone? It's just a gimmick. You now spend far too much time farting around with how you think you sound rather than working on the things that matter, your tactics, training, and scouting & buying players. Media may get repetitive, but I get passed that by inputting and adding to the answers with my own quotes in the comment section.

So apart from a database and date update (which if you scour the internet you'll find a new database for the 2011 release), tone, more stuff on the screen (more of exactly the same stuff as last year I may add),and oh a new camera angle, there really is nothing to warrant spending £30 'IF' you already have 2011. Unless your just keeping up with the Jones's and need the newest of everything. Even the layout, skin and fonts are the same.

Please save your money. I played the demo, and played the full version at a mates, and I wanted to love it, I really did, but at best its just a patch. A patch which they charge you a lot of money for. They can't even be bothered to print a manual, instead they have just updated last years and stuck it on the internet. When you spend £30 on a game, its about the presentation, the packaging, the extra touches, like a nice manual. I know it sounds silly but its a lot of money, and its all part of what you buy into.

It annoys me that they market it as a brand new game in it's own right, when it just isn't. I mean really how much can be done in 7 months? (You need the other 4 or 5 months at least for testing) They would be better off releasing a new one every 2 years, one with substantial updates, and a full game in its own right. But they won't, because the don't care about the product or the consumer, but the money. Me? I'm sticking with last years, and will take a look again next year. I suggest others with 2011 do the same. However if you don't have 2011, its worth a look.
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100 of 110 people found the following review helpful
1.0 out of 5 stars A rethink needed for classic status to return 22 Dec 2011
Platform for Display:PC/Mac
Fun: 1.0 out of 5 stars   
No comments about Steam - everythings been said......
From 1986 onwards I have played Football and Footie manager games from Kevin Toms legendary original to the original giant leap forward in management, Championship Manager and Football manager its evolutionary successor.
Sadly these days my fantasy career is no more. For the sake of realism the game is so anal as to be beyond belief.
A season lasts like a real season.
To do pre match and post match I may as well write off an hour per match.
The fundamentals of the game are great (database, scouting etc)
However I dont want or desire to faff about with agents, 'tones' and endless media rubbish.
I want the game to be more modular, allow me to set-up the game with or without these features - NOT letting my virtual assistant manager deal with it and mucking up my season.
I want to get get on with the fantasy in my head of my team marching up the table and onto glory.
PLEASE SI make the next versions scalable and customisable to appeal to all types of players - fantasists - reality freaks and the somewhere in betweens.
THIS is the way forward to bring lost souls back into the Football Manager dreamworld.
Don't make the game as dreary and drudgable as the jobs most of us have to do!
Better effort next season lads.
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Most Recent Customer Reviews
4.0 out of 5 stars Football Manager
A great managerial football game,a good tactial game that can get you hooked if you allow it.Go and buy it!
Published 6 days ago by Mark Arnold
5.0 out of 5 stars Love it
is your are a massive fan of football this is the game for you, you name it you can do it get your pc out and get managing your team!
Published 17 days ago by Aaron
5.0 out of 5 stars Excellent Quality and condition
extremely good game and control of teams done easily and game is not too easy (like I found in other older management games)
Published 17 days ago by Jeffrey Hurst
1.0 out of 5 stars not happy with game
I broyght this game for my husband new when he i got it it was unwraped and when he went to load it on to our laptop it would not load. Read more
Published 1 month ago by mrrs sarah jane toon
5.0 out of 5 stars EXCELLENT!!
Brilliant game. Really addictive. Cheap price for High Quality. a MUST BUY for football lovers and future coaches in the making!
Published 1 month ago by Ross
5.0 out of 5 stars Great game
Great game to play although it is now outdated so maybe 2013 would be the better option if you were to buy a fm game
Published 2 months ago by lofcmal
5.0 out of 5 stars Used DVD
I purchased a used DVD which came promptly. The DVD was to keep my grandson who stays with us occasionally occupied and to maintain an illusory belief that I am a computer... Read more
Published 2 months ago by J M Berry
4.0 out of 5 stars Bom jogo
Comprei o jogo para o meu filho e a vantagem é que funciona bem no MAC e no PC.
O jogo é rapido e cheio de opções.
Published 2 months ago by Amadeu
1.0 out of 5 stars Too slow
I have purchased the game every year but this one is by far the worst. Who wants to mess around with press conferences etc, the game is called FOOTBALL MANAGER! Read more
Published 2 months ago by Miss J
5.0 out of 5 stars present for my son or was it me?
I bought this for my son i haven't seen much of him since i gave it to him so it must work asnd gives me no trouble which has lead to It's now "peace on earth" or peace in... Read more
Published 3 months ago by Attilla the florist
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championship manager 4 21 Jun 2012
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Offline mode? 0 30 Dec 2011
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