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Focus on 3D Models (Game Development Series) [Paperback]

Evan Pipho , Premier Development
3.0 out of 5 stars  See all reviews (2 customer reviews)
RRP: 52.02
Price: 26.36 & FREE Delivery in the UK. Details
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Book Description

23 Dec 2002 Game Development Series
The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, etc. will be able to interpret and use the information provided in the book.

Product details

  • Paperback: 232 pages
  • Publisher: Premier Press; Pap/Com edition (23 Dec 2002)
  • Language: English
  • ISBN-10: 1592000339
  • ISBN-13: 978-1592000333
  • Product Dimensions: 1.3 x 16.7 x 23 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,991,617 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description


1. Reviewing Matrices and Vectors 2. Introduction to Quaternions 3. Quake II's MD2 Models 4. Loading OBJ Files 5. An Introduction to Skeletal Animation 6. MilkShape 3D 7. The 3ds Models 8. MDL, The Legendary Half-Life Format 9. Enter the Quake : Quake III's MD3 Format 10. Tips, Tricks, and Methods Appendices: A: Common 3D Model Formats B: STL Vector Primer C: Going Above and Beyond

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3 of 3 people found the following review helpful
3.0 out of 5 stars Not Enough Detail 6 Oct 2006
By J. Lay
This book begins with a good grounding on the mathematics of 3d models and covers all the main concepts of matrices and vector transformations. It also covers many of the most popular 3d model file formats, although there isn't any mention of the popular .x format. My main gripe with focus on 3d models is the lack of practical examples, yes it has demonstrations and the code for getting your models into the directx framework. But that's as far as it goes. It doesn't show you how they could be practically used in a game environment, neither does it go into detail with skeletal meshes. If you want characters with skeletons walking or animated in your game, don't look here. It's also much shorter than the other books in the series at just 200 pages. My final point; it's a nice book, it just lacks detail and follow through.
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3.0 out of 5 stars quite good book for basics 12 Nov 2008
For some reason their arnt that many books on making computer graphics, I think it assumed if you can program at a level where you can do grphics you dont need a book. the book covers what you want how to visualise the maths behind the graphics and how to code them. It comes with a cd of the code they talk about so you can cut it up and play with it but its only any good on a windows system due to everything being directx and using the windods.h liabry. being primarly a mac user this means i cant work with it on my prefered system. genraly a good book
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