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Flying Frog Fortune and Glory Board Game

by Flying Frog Productions
4.8 out of 5 stars  See all reviews (4 customer reviews)
RRP: 79.99
Price: 59.27 & FREE Delivery in the UK. Details
You Save: 20.72 (26%)
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In stock on July 30, 2014.
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Dispatched from and sold by Amazon. Gift-wrap available.
  • Players travel the globe in search of ancient artifacts, fending off danger and Villains at every turn
  • Over 165 plastic pieces
  • playing time 90-180 minutes
  • 1-8 players
  • Ages 12+
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Frequently Bought Together

Flying Frog  Fortune and Glory Board Game + Fortune and Glory Rise of the Crimson Hand + Fortune and Glory: Treasure Hunters
Price For All Three: 113.98

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Product Information

Technical Details
Item Weight907 g
Product Dimensions58.9 x 30 x 10.2 cm
Manufacturer recommended age:12 years and up
Item model numberFFP0501
Main Language(s)English
Number of Game Players6
Number of Puzzle Pieces1
Batteries Required?No
Batteries Included?No
  
Additional Information
ASIN0984608028
Best Sellers Rank 116,381 in Toys & Games (See top 100)
Shipping Weight4.1 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available2 Sep 2011
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Box Contains

1 rulebook
1 game board
16 dice
over 350 cards
1 CD soundtrack
60 gold fortune pieces
60 crystal plastic glory pieces
38 plastic figures
character sheets and further gaming pieces

Product Description

It is the late 1930's and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won't be stamped out so easily.Heroic adventurers from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight back the powers of darkness from engulfing the world in flames. It is a race of good versus evil and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory!Fortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure, vile villains, edge-of-your-seat danger, and cliffhanger pulp movie action. Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory!Featuring a beautifully rendered adventure map of the world as the game board, eight pulp adventure heroes to choose from (such as Jake Zane the Flying Ace, Li Mei Chen the Night Club Singer and Martial Artist, or Dr. Zhukov Master of Science), an army of ruthless villains and thugs (including the Chicago Mob and the dreaded occult-hunting Nazis), ancient Mayan temples to explore with a zeppelin hovering overhead, a wealth of coins to horde as heroes collect fortune and glory throughout the game, and a unique mechanism of dangers to overcome and the classic cliffhanger moments of suspense that can result. Fortune and Glory is designed to create a pulp serial cinematic feel as the story and game unfolds.So strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your


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Customer Reviews

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4.8 out of 5 stars
4.8 out of 5 stars
Most Helpful Customer Reviews
2 of 2 people found the following review helpful
Durability: 5.0 out of 5 stars    Educational: 3.0 out of 5 stars    Fun: 5.0 out of 5 stars   
Ahem Flying Frog Production (FFP) is a tiny american board game' s manufacturer.

To emerge among this competititve market it has pushed on two things: outstanding material quality and suggestive settings

About this game ( bought here in Amazon at a very favorable prize below 50 ) I can say only one thing : Best Game ever produced from FFP!!!
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1 of 1 people found the following review helpful
4.0 out of 5 stars junior!! 23 Sep 2013
Verified Purchase
Themed to the max. Fast paced and fun. Packed with great quality components. Great price.
Having played Flying Frog's Last Night On Earth, and not liking the board or the photo illustration in that game, I was a little unsure about Fortune & Glory. No worries FFP have really honed their style, and sent their production values through the roof. The cliff-hanger game mechanic works wonderfully, the best 'miss a turn', ever, or at least the most entertaining.
There really is a lot of adventure in this box.
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5.0 out of 5 stars Because it's never a bad idea to punch Nazis 5 July 2014
By Jonathan Rowe VINE VOICE
Verified Purchase
There's a huge amount of fun to be had from this game, that combines some of the pleasures of RPGs with a Risk-style globe-straddling play area. Players choose a colourful 1930s stereotype (air pilot! mad scientist! Hemingway-esque novelist! Asian chop-sockey martial artist!) and run around the board having adventures, battling mooks from the Nazis and the Mob and recovering Strange Mystic Artifacts that belong in museums. Glory tokens can buy Allies and Gear, your powers increase from various booster cards and once you've garnered enough golden Fortune counters and returned home, you've won. Along the way, you can use Event cards to hinder your opponents.

The strategy of the game is pretty limited: roll a die, move to a location, draw a card. What makes it fun is the premise, the glorious artwork, plastic figures and high quality cards and the CD of atmospheric music full of pomp and derring-do.

The game has two distinctive assets. One is the mechanic for creating Artifacts, which are formed from two cards. One of them gives you the Artifact itself ("The Sword....") and the other gives it a context ("...Of Atlantis"). When your character gets to the Artifact's location, to retrieve it you announce your character's name like the title of a cinema matinee serial - "Jack Zane and the Sword of Atlantis!" The permutations for the Artifacts gives them variety and the two cards used shape how difficult the Artifact is to recover, how much Fortune you get for it and any powers it has.

The other asset is the Cliffhanger Mechanic.
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5.0 out of 5 stars great game! 7 Dec 2013
Verified Purchase
The game oozes with theme, professionally executed with great figures, replayability and lots of fun! Definitely recommded to people who like the Indiana Jones-like pulp genre.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.5 out of 5 stars  24 reviews
25 of 29 people found the following review helpful
4.0 out of 5 stars A lot of fun, but definitely for advanced players 7 Nov 2011
By C. Furniss - Published on Amazon.com
Verified Purchase
Durability: 4.0 out of 5 stars    Educational: 2.0 out of 5 stars    Fun: 4.0 out of 5 stars   
My friends and I are avid players of Last Night on Earth, the zombie-themed board game from Flying Frog. Fortune and Glory looked like a fun new game with similar mechanics, so we picked it up. We started with the quickstart game with a group of about 6 people, and it took us a good bit of time to figure out how the rules worked. Even the quickstart game feels a bit too complicated, and a bit too long. Luckily the game has been designed for you to be able to implement your own house rules, so if you're just trying to figure it out it's not a big deal to bend the rules a bit to get things going.

The basic concept is that you assume the role of an adventurer (based on cliffhanger/pulp movie character stereotypes) and you travel around the world map fighting various dangers and Nazis to obtain artifacts. There are multiple scenarios you can play to change the style of the game, but basically the main game has you getting artifacts, obtaining Fortune and winning when you get a certain amount of Fortune.

These games tend to be less about the rules and who wins, and more about hanging out with your friends and enjoying the emergent storytelling that comes from the game. There are definitely cool moments (like, remember the time I tried to escape from the out of control car? And then I fought a yeti?) but you should be aware that you need to set aside a LOT of time to play this game. Good for a bunch of teenagers at a sleepover, or to bring camping or something.

I'd only recommend it to someone if I knew they liked really complicated board games that take a lot of mental investment. I'm sure after your group learns the core mechanics, everything will fall into place.
10 of 10 people found the following review helpful
5.0 out of 5 stars Indiana Jones: The Board Game 26 Feb 2012
By Zolgar the Insane - Published on Amazon.com
Durability: 4.0 out of 5 stars    Educational: 3.0 out of 5 stars    Fun: 5.0 out of 5 stars   
Fortune and Glory is, to date, the most expensive board game I have purchased, and it was well worth it. It hovers somewhere between a very advanced board game and a very low-end RPG, it would be a good gateway game if you wanted to try and get board gamers in to RPGs.

In Fortune and Glory you assume the role of one of 8 pulp-adventure styled characters (each one with a unique set of skills and abilities), traveling around the world in the late 30s trying to gather ancient artifacts. Fighting natives, Nazis, mobsters, insane cultists and, so much more on the way and when you're not fighting, you get to deal with the random weird events that take place in an adventure, like a plane malfunction or a maze of tunnels.

It also boasts four game play modes out of the box (no house rules):
Competitive, players are facing off against each other in the quest to gain the most Fortune.
Team, two or more groups of players are working together to gain Fortune before the opposing team.
Cooperative, two or more players working together to gain Fortune before the Vile Organization (Nazis or Mobsters).
Solo, One person going head-long against the Vile Organization in a quest for Fortune.
You can also, if you want, throw a Vile Organization in to the Competitive or Team games.

The game play itself is more than a little complex if you're not an experienced gamer, and even then the first time you play you will be consulting the rule book very frequently (which as an aside leads to my biggest complaint with the game: the rule book is not always intuitive on where rules are, and not always clear on rules.. and sometimes just completely lacks rules for things that come up), but if you're a veteran gamer you can pick up with all the advanced rules and by the end of the game you'll only have to stop and consult the rules for weird little questions. By the end of the second game, you probably won't consult the rules at all.

Everything in the game is determined randomly. The Artifacts use a dual-card system to create new artifacts every game, you might pursue the Ring of Zeus, the Sword of the Dark Flame, the Temple of the Monkey God or, The Eyes of the Cursed Eye (sometimes they make no sense), and where they're placed on the board is also determined at random. The destination of the Zeppelin is also random, as are events that transpire in different places, what sort of enemies you fight etc.

Perhaps the most fun though is the Challenge/Cliffhanger deck, each Challenge card represents something that goes wrong and what you need to do to avoid it.. Sneaking past a group of Nazis, winning a car chase, repairing broken controls on your airplane, etc. success means you complete one leg of your journey towards the artifact (each artifact has a certain number of challenges needed), if you fail the card gets flipped to the Cliffhanger, which is something related to the Challenge but more dangerous (like jumping from an airplane without a 'chute), and your turn ends. Next turn, if you succeed in the Cliffhanger you move up another leg.. if you fail, it's all for naught. This mechanic leads to some really funny adventures. Climbing an icy mountain, then getting in to a car chase, then fighting Nazis and finally having an airplane malfunction.. all while trying to reach the Caves of Loki in New Zeland.

TL:DR
A fun, time consuming game that's not for the weak of mind or too serious.
10 of 11 people found the following review helpful
5.0 out of 5 stars Complex but fun 4 Feb 2012
By Frater J - Published on Amazon.com
Durability: 4.0 out of 5 stars    Educational: 3.0 out of 5 stars   
I recently picked this up for $100 at a local game shop. Its much cheaper here, but I bought it based only upon the cover art. I'm an Ace Drummond fan, had to buy it.

My friends popped it open and played it based off the "quick-start" rules. Early on we found we had to keep referring to the rule book because its a complex (at first) game.

The basic idea is that you play as a pulp hero. Either an English lord, a mad scientist, an ace pilot, etc. You're searching for lost treasures and fighting Nazis. What more can you ask for?

Once you play for a while and read the rules it all falls into place. They give a whole bunch of cardboard punch out tokens but we don't bother with them. Just keep a note pad at the table and write down who needs what. Putzing around inside a plastic bag to find a small cardboard circle isn't worth the time.

There are two different ways to play. Either competitive where the players try to beat each other or in a version where the players are on a team playing against a faction of villains who will act according to a list of goals set out in the organization. It makes for varied game play and each game will be a bit different. There is also the ability to play solitaire but I haven't done it yet. Its basically the co-op rules but with just yourself against an organization.

While the hundred dollars is a bit much, the amazon price is more reasonable and ships free. I would have liked to save 30 bucks, but I supported the local shop so I guess its good. Its fun, my friends and I enjoyed ourselves. And I now have an elaborate solitaire game if I want. I'm happy with the purchase.
6 of 7 people found the following review helpful
5.0 out of 5 stars Excellent competitive and cooperative game 5 Jan 2012
By Anthony Alonzo - Published on Amazon.com
Verified Purchase
Durability: 4.0 out of 5 stars    Educational: 2.0 out of 5 stars    Fun: 5.0 out of 5 stars   
I saw this game at a local store, and it looked cool. The box is huge and is filled with top notch components. It comes with a quick start guide, but you really have to read the 30 page instruction book to actually play the game. Once you spend about 4 hours learning the rules, it is a terrific game. My group really enjoyed playing it. One game seemed impossible to win, while another was almost too easy. I like the vareity. Although you use dice, there is skill and decision making necessary to win the game. It is soaking with theme, and many of the adventures sound familiar, or fit exactly with the theme. This game is great for people who are already familiar with more complex board games.
7 of 9 people found the following review helpful
3.0 out of 5 stars Get ready to memorize the rule book 15 Nov 2013
By Stantz - Published on Amazon.com
Verified Purchase
In my opinion, there are two types of gamers - the hardcore gamers who love the nuances of a 100-page rule book, and the casual yet intelligent gamer looking for something more interesting than Monopoly. In recent years, games like Settlers and Ticket To Ride and even Flying Frog's Last Night On Earth have found wider acceptance as the latter audience has grown.

What bugs me about the Flying Frog games I've played is that they seem to exist in an annoying place between hardcore and casual. They're not complicated enough to be considered under the super serious heading, but they're often just a little too convoluted for a more casual "teach as you go" session. And I wouldn't mind if the complications made the game better - but honestly, the things thrown in just feel totally arbitrary.

First, Fortune & Glory, like other FF games, is GORGEOUS. The attention to detail is amazing. The pieces and cards and artwork...a gamer's dream. And the theme is exactly what you want it to be: Indiana Jones in your living room. And yet it's not been particularly liked by my casual gamer friends for two reasons.

One, the rules are unnecessarily complicated and as unstreamlined as you can get. Like, at the start of each round, all players roll to see who goes first. If you get a 1, you get a Free Event card. BUT. If there's a tie, you don't get a free event card. Why? Why not? It doesn't make any sense, and yet this is one of a zillion little rules you have to remember to get through the game.

I wrote out the rules on a cheat sheet, and re-reading it as I'm writing this, it's insane how overcomplicated this game is, in part because each element of the game has a different system you have to remember. And honestly, I just don't think it had to be this way, as the fundamentals they're getting at are very clear cut. Travel to a land; overcome dangers to retrieve an artifact; sell it in a city and eventually win the game. Along the way, boost your character's stats to make the process easier.

Seems simple, except that every step of the way has a system that you have to remember, each with its own set of doesn't-really-make-sense exceptions. For example, on your actual turn, you will either be in a city, on a non-city land space, or adventuring for treasure. If you're in a city, draw a City card and see what happens to you. If you're on a random land piece, roll a die. On a 1, you fight. On a 2,3, nothing happens. On a 4,5,6 draw an event card. If you're adventuring, draw cards to face dangers. The disparate nature of each option makes the structure of the game feel very arbitrary.

The second problem is that, because you're playing against the game instead of rival players, it can get tedious waiting for other players to go. The game involves rolling lots of dice checks that only affect your character and no one else, and it's easy to tune out after the initial novelty of the theme starts to wear off. There are some card-based ways to sort of screw up other players, but for the most part, you're in your own world, and I think it's too bad there's not a more cutthroat edge to the game.

I hope I've been clear about why I've given it three stars. I like complicated games; I do not like overcomplicated games. Fortune & Glory, on the other hand, has a steep steep learning curve, and I just don't feel the reward of knowing all 200 rules or so is worth the benefit of the overcomplication.

But it's SUCH a beautiful game that I still urge you to try it yourself, especially if you're more in the hardcore gamer category. My personal hope is that FF gets a little better at streamlining games in the future - not every dice rolls needs random exceptions to spice things up.
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