There are very few WW1 flight sims on the market, and this is undoubtedly the best of the bunch. I've played it through, and enjoyed it, but it very much gives the impression of having been rushed out to meet a deadline. Third Wire claim that there will be supplements, future releases giving more aircraft, and different campaigns, maybe different fronts, and I think such add-ons are essential. There are only three aircraft to fly, and while they all handle distinctly differently, this isn't a large enough spread. How about some two seaters, the big boys even, Gothas and the Vickers Vimy? The game only covers the war from America's entry, which is fair enough from an American developer but limits the gameplay. The campaigns are short- maybe eight missions or so, reflecting the short period covered by the game itself, but still not great. There are obsolete elements left in from previous Third Wire games, such as the radio communication menu that is appropriate to 1960s air combat, but not to this. Sure, it doesn't work, but it's still possible to bring up the menus, which is just sloppy development. Also, there's no manual insert with the game- laziness again, considering the limited flight controls and options on a Great War aircraft. AI is frequently passive, with enemies flying straight and level while you bob around behind them shooting them slowly to bits. The game refers to the RAF throughout, when it should be teh Royal Flying Corps, and there's a bug whereby sometimes your kills don't crash, but stay at 5 metres above teh ground, spinning in circles on a wingtip. Having said all of that, it's worth buying. It's not expensive, it's not too system hungry, and there's a lot of charm in whizzing about in fragile wood and doped linen planes, twisting and turning fifty feet above No Man's Land hoping for that lucky shot. What it needs are patches, expansions, and a good user community- it deserves that much, and will be a very good game when all of those come together.