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Most Helpful Customer Reviews
42 of 43 people found the following review helpful:
3.0 out of 5 stars
Good, but unfinished,
By Blackheart (Cheltenham-UK) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: First Eagles: The Great Air War 1918 (PC CD) (Video Game)
There are very few WW1 flight sims on the market, and this is undoubtedly the best of the bunch. I've played it through, and enjoyed it, but it very much gives the impression of having been rushed out to meet a deadline. Third Wire claim that there will be supplements, future releases giving more aircraft, and different campaigns, maybe different fronts, and I think such add-ons are essential. There are only three aircraft to fly, and while they all handle distinctly differently, this isn't a large enough spread. How about some two seaters, the big boys even, Gothas and the Vickers Vimy? The game only covers the war from America's entry, which is fair enough from an American developer but limits the gameplay. The campaigns are short- maybe eight missions or so, reflecting the short period covered by the game itself, but still not great. There are obsolete elements left in from previous Third Wire games, such as the radio communication menu that is appropriate to 1960s air combat, but not to this. Sure, it doesn't work, but it's still possible to bring up the menus, which is just sloppy development. Also, there's no manual insert with the game- laziness again, considering the limited flight controls and options on a Great War aircraft. AI is frequently passive, with enemies flying straight and level while you bob around behind them shooting them slowly to bits. The game refers to the RAF throughout, when it should be teh Royal Flying Corps, and there's a bug whereby sometimes your kills don't crash, but stay at 5 metres above teh ground, spinning in circles on a wingtip. Having said all of that, it's worth buying. It's not expensive, it's not too system hungry, and there's a lot of charm in whizzing about in fragile wood and doped linen planes, twisting and turning fifty feet above No Man's Land hoping for that lucky shot. What it needs are patches, expansions, and a good user community- it deserves that much, and will be a very good game when all of those come together.
42 of 44 people found the following review helpful:
5.0 out of 5 stars
Finally! A decent WW1 flight sim,
= Fun:4.0 out of 5 stars
This review is from: First Eagles: The Great Air War 1918 (PC CD) (Video Game)
First Eagles is one of the best dogfighting games I've played in ages. Whilst comparisons to Red Baron are bound to be made, the game is a decent competitor to take the crown as the WW1 flight sim for the next gen PC flight simmer.
The gameplay is smooth, fast and historically accurate without being overly complex as to deter the mosre casual players. Strafing tanks in an SE5 being a highlight that never gets old and the air to air dogfights are stuff of legend! I'm no modder, but it looks like the game supports the architecture of new units and campaigns quite heavily. I'm looking forward to seeing what the community can do with new campaigns and scenarios. If you're looking for some great historical combat, then First Eagles would be a decent addition to any collection.
8 of 8 people found the following review helpful:
3.0 out of 5 stars
This Should be Called "Last Sparrows"!,
= Fun:3.0 out of 5 stars
This review is from: First Eagles: The Great Air War 1918 (PC CD) (Video Game)
I have been fairly generous in grading this game as it's currently the best of a pretty feeble bunch. Other reviewers have commented on the very limited selection of 'planes and I concur with this. Also I have been wondering why with service ceilings of 20,000 feet for most fighters by 1918 most of the combat seems to take place at under 1000 feet! Even at this low altitude my guns seemed to jam every few seconds. The good points are that the graphics are reasonable, you can create different pilots - even though there is little sense of involvement with them - and at least you can use a joystick! I agree with Trenchfoot that none of the current WWI Flight Sims comes anywhere near "Knights of the Sky" on the old Amiga - which gave the player a real sense of involvement with their pilot as he progressed through the war with new 'planes becoming available as the years unfolded. It also had inflight combat damage, proper navigation and realistic fuel and ammo supply. Why can't modern Game Designers at least do as well? Perhaps "Flyboys" is the one - though I have my doubts!
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