There's something about ocean-going adventures that gets my pulse racing. There are two thrilling sea journeys in this book that you won't want to miss out on.
While your path is more linear than Flight From The Dark the almost Agatha Christie Whodunnit-style plot bears repeated reading. You get a sense of the world beyond your home country Sommerlund and while we don't get to see much of ally Durenor it is easy to feel that this is a living breathing world. Danger lurks and once again there is a strong sense of playing a part in world-changing events.
While it is generally bad practice for roleplayers to get hung up on magical items, I felt an almost Freudian thrill of joy at taking hold of the Sommerswerd. The other highlight has to be the climatic ocean battle when you encounter an old friend who's fortune has taken a turn for the worst.