After all the fanfare and publicity, I am sorry to say I was very let down by this game. Rather than a whole new adventure it is more like an add-on. Or something along the lines of a clips show with guest stars. Playing it made me re-assess how good FF13 actually was - despite it having flaws, it was a good solid game with a plot and an awesome battle system. This one...well, sorry to say it, but it's a bit of a mess.
This time around you play as Serah (Lightning's sister, a character with a miniscule role in the preceding game). Serah has been saved from crystal and now wished to start her new life, but Lightning is nowhere to be found. Instead, Serah meets a feisty teenager with a big sword and spiky hair called Noel, who tells her he has come from the future, where he met Lightning in alarming circumstances. Together the pair decide to travel across time and try and find Lightning.
Now as plots go, that's hardly earth shattering. Not much to do with an evil menace trying to wipe out the planet, just a girl looking for her sister. It already screams "expansion pack" instead of a whole new game. And as the duo start to travel through time they come across (yes you've guessed it), stars of FF13 such as Hope and Snow, who pop up in their own little chapters. I found this very lacklustre. Especially when Serah meets Snow - their chapter sees them run around a forest fighting, and when the chapter boss is dead Serah says something like "Thanks for the help, I am off through a portal to the next time rift now" and yet Snow is supposed to be her fiance who had beaten insurmountable odds to rescue her!! The appearance of Vanille and Fang is even worse, they are like celebrity guest stars appearing via satellite to offer encouragement and wave for the camera. A lot of the cut scenes are like this... nothing but schmaltz.
Anyway down to the battle system. Happily, it uses the same Paradigm system as the last game which is great. But here's a shocker - you only have a team of two (Noel and Serah) for the entire game! What happened to the team of 6 to choose from? In this game you never change members, so all your levelling up is exclusively for this pair. As a result I found their rise through levels and experience very speedy as obviously there was no worries about how to distribute Chrystarium points, so both of them rapidly maxed out all their man role abilities. And maybe it was just me, but this game is darned EASY. After I had reached the middle portion of the game I found that I could auto-battle my way through every random encounter by just repeatedly hitting the X button without even looking at the screen. Something's wrong if you can play like that. Even boss battles lasted about 30 seconds, which was quite different from those found in FF13 - remember the battles against Barthandelus? There's nothing like that here.
However despite the problems, i did like one new feature - Noel and Serah have a "monster team"! After random battles there is a random chance that you may "win" a defeated monster as a battle drop, and they can be used as a third team member. The monsters all have set roles Medic, Commando, Ravager, etc, and a set of skills that grow as they level up, including a unique "limit break" skill for each one, too. Monsters are levelled up by using ingredients that can be bought or dropped after battles - and this was actually where the lifespan of the game is extended greatly, as some of the high level ingredients cannot be bought - you just have to fight continually in the hope of earning a few after each fight. The range of monsters you can keep is very large - and it's quite a tough choice deciding which ones to feed up with the rare materials. Of course all gamers will have favourites, and you can have Chocobos, Big Flans, Mini Flans, Cactaurs or Goblins, or whatever takes your fancy, and its fun to see them in action. My personal favourite for a large portion of the game was the Feral Behemoth - gotta love the power!
Still even that became boring after a while - all that grinding just to earn rare drops to build the monsters abilities really outstayed it's welcome, however there are some rare monsters that players might enjoy trying to find.
Finally then, it's back to the plot - For me, this was the weakest part of the game. Anything that involves time travel and it's anomalies is dicing with disaster, and this is no exception. A very ambitious set up makes the plot extremely hard to understand. Changing the future changes the past and vice-versa...characters appear and disappear due to anomalies...I got lost all the time. Later on in the game, you are able to revisit areas and replay them to make different decisions. The game makes out that this is a big deal but it actually isn't, all that happens is you can view a special cut-scene that shows a short clip of an "alternative ending", but the real flow of the game only ever goes in the same direction.
To summarise then, this is a short, easy and un-involving game. Easy yet confusing. Easy because of the battles, confusing because you don't know what you are doing or why. Some side quests ca only be unlocked by meeting a set of incredibly obscure conditions that you would never work out unaided - such as finding hidden artefacts that open time gates, or knowing which weather settings reveal hidden Cactuar statues and where ...you'll know which bit I mean if you tried to do that quest! With two characters who you don't develop any real feelings for. The game is marketing around Lightning, but she's not a playable character apart from in the prologue, yet she's far more interesting that Serah or Noel.
As far as I am concerned, selling this at the same premium price as FF13 is a bit cheeky. It looks fantastic of course - I'd expect nothing less than this superior level of realism, so that goes without saying - but I finished it (reached last boss I mean, not 100% completion) in a couple of weeks and that's short for me playing a FF title.