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The game itself is classically typical of the series, sending players on epic missions in a fantastical world of monsters and spectacular otherworldly scenery. This is not a game you'll play for a couple of hours and then forget: Final Fantasy X-2 demands attention--tens of hours' worth.
X-2 is a most interesting experiment: the series' feminine side has never been played on as strongly as it has here, and twee features such as Japanese pop music and sporting events feature more prominently than ever before. But it's more than a mere tangent--at its core, Final Fantasy X-2 is a cracking RPG. --Jonti Davies
Final Fantasy X-2 is the first sequel in the long-respected series. This sequel keeps the familiar environment fresh with the inclusion of a newly created battle system. The first female-led Final Fantasy, it combines an experience that is both light-hearted and melancholy with a tragic story of unrequited love and dark secrets. Two years after Yuna`s fateful journey to defeat Sin in Final Fantasy X, the once chaotic world of Spira has gone through a massive transformation, entering a period of "Eternal Calm". Despite the Calm, Yuna`s heart is empty and longs for her lost friends. When she obtains a mystical sphere that contains imagery of what might be the Blitzball player she thought was gone forever, Yuna is driven to seek the truth behind what she has seen. Incorporating a completely revamped battle system, new job classes, diverse looks for the leading female characters, renovated maps and enhanced character development systems, Final Fantasy X2 delivers a fresh new look.
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It establishes itself quickly as light-hearted, yet also throws you quickly into the thick of battle, and the unitiated may be taken aback by the speedy nature of the turn-based battles. This is a tremendous change for the series, though: the clunky, pause-ridden battles which have typified FF games thusfar is emphatically thrown out of the window, and replaced with something much more condusive to real action.
Side-quests are a large feature of this game, and it is pleasing to discover that if you should ever bore of the main story, you can take day-trips to other areas and indulge yourself in a mini game or two. I once visited Luca, intending only to level up a few times before I continued, but was drawn into a beuatifully detailed reconstruction of some of Yuna's backstory: a most pleasing diversion.
Production values in this game are consistently high, and the amount of speech, especially in battles, is hugely impressive. The characters are thus fleshed out fantastically, and the player is drawn into the experience with great intensity.
The one drawback is that this is still Final Fantasy: seemingly a curious criticism. You still go from A to B and battle a boss before you get the item you want. You still have to level up and get money to beat these bosses, and you still have to use trial and error on too many occassions.
The saving grace of FFX-2 is the inventive nature of the in-game experience, and the diverse society which makes up Spira.
Rikku, Yuna and Paine do succeed in making this a successful sequel to FFX, and hopefully Square-Enix can learn from what they've done here to make FFXII a fantastic experience.
Now, it goes without saying, that the graphics are splendid. The world of Spira is as beautiful as it was in the previous installment, so no real suprises there then.
And the characters largely make a return, but in different respects. As the story now focuses on Yuna, and what she's up to, two years after the events of the previous game.
The sound however, is altogether different. The music is something straight out of Japan, as though it was written by Fame Academy / Pop Idol, but in Japan. Typical, ultra cheese. Though that's entirely down to taste, it does fit the game rather well, considering what happened in the world of FF X.
The real difference between this, and the last game, comes in the way the game is actually played. This time around, there are no summons for you to raise, but in their place, are what's known as dresspheres. These are how the game is won and lost, and depending on what you wear (No bikinis unfortunately!), you can choose to be a magician, or a warrior, among others. It's an interesting, and fairly complex system, that can work well.
Another key difference, is the game's non-linearity. It now has multiple endings (Replayability, whoo!), and a new mission structure, that allows you to choose where you go and what to deal with. The game is verily much less centered around a drawn out epic story, as doing the story missions alone (Known as "hotspots") can lead you to finish the game in under 20 hours. That's not to say the game is small. Far from it infact, as the sheer volume of side-quests, can last a single play through, in the region of atleast 50 hours.
Overall, FF X - 2 is not a typical Final Fantasy game. But the traits are definately there. It is a good game, and fans of the series will most probably enjoy it.
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