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17 of 18 people found the following review helpful:
2.0 out of 5 stars
A missing chapter of the Book of Vile Darkness, 9 Mar 2007
Here goes... Demons have always been some of the more popular and fascinating foes in Dungeons & Dragons. First edition modules and adventures introduce us to the terrors that are Orcus, Lolth (an old favourite), Zuggtmoy and Ilsidhaur (sounds a bit too Lord of the Rings to me). Then came the dark days of the 2nd edition where the demons were erased from existence.
So along came the 3rd edition came along and the staff at Wizards of the Coast was emboldened to go ahead with reinstating the fiends... since the 2nd edition did a hatchet job in re-introducing them and subsequent writers of the game had a heck of a time trying to create a credible continuity between all three editions. Sigh.
The closest book that resembles Hordes of the Abyss is, of course, the Book of Vile Darkness, and Hordes comes across as a rehash of BoVD and roughly a third of the book is repeated information under the guise of updating the material from 3rd edition to 3.5 (that's right, Wizards, we'll never notice). Also, add another quarter (if not more) of the book as being compiled from Dragon Magazine's "Demonomicon of Iggwilv" articles. Throw in a bit of fluff, and wahey, you've got a new supplement. It's not that this book is so bad, it isn't, it's just getting more and more frustrating to see Wizards exploiting game loyalists with rehashed material. Repeated material includes possessions, spells, some feats, clerical domains, and updated versions of demons such as the goristro, armanite (yes, their spark bolt ability is back!), and bar-lgura.
New stuff includes new demons such as the lilitu, the molydeus making its 3.5 debut, two new subraces are introduced: the incorporeal loumara and the precursor race, the obyriths. The Black Cult of Ahm is also introduced, a organziation dedicated on the study of demons and a host of artifacts and magic items are connected to them.
14 demon lords are featured and many people complained that they have been "powered down". There is a small section that explains how you can beef up the demon lords, and I for one think that helps maintain their mystique. You just don't know which version you might be coming up against. Besides, it is easier to power up a monster and to lower its CR. Besides the classics such as Demogorgon, Orcus, and Zuggtmoy, the new ones are Malcanthet, Pale Night, Obox-ob and the oft-mentioned Dagon.
There is also section on the layers of the Abyss detailing among others, Lolth's Demonweb, Demogorgon's Gaping Maw, Yeenoghu's realm, Orcus' Thanatos, Zuggtmoy's Shedaklah, and my favourite, the Wells of Darkness where many demon lords and worst things are imprisoned.
There are three appendixes in the back of the book. The first one, "Ruler of the Abyss" gives some interesting glimpses and hints to who and what those demon lords mentioned in the 1st edition Monster Manual 2 were, althought I do take exception that Baltazo is a fat green-skinned dude wearing a military uniform(!) and the storm demon Aldinach is now "Lady of Change" with wooden mahagony skin and needles jutting from her fingertips.
The second appendix is "Layers of the Abyss" (and strangely, Malcanthet and her layer were both left on on both appendices). The third appendix detailed demons published by WOTC's hardcover (but did not list Dragon magazine's entries such as the cataboligne, the orlath, etc) books.
Finally, there is a list of demons by CR, which strangely included the deathdrinker (which is in Monster Manual IV), the water demon (but not the other five elemental demons from Dragon magazine) and the skurchur (also from Dragon).
What the book does not have are demon-specific prestige classes and feats, which allows you to customize and advance them in unique ways. But it does have the Abyssal heritor feats which gives you more bonus the more such feats you obtain.
Overall, I was disappointed because it is really more of a compilation of previously published material. It doesn't have any of the freshness of other Wizards supplements. And the fact that they called this Fiendish Codex I (and II followed not long after) just feels like you're going to be squeezed for every penny you've got. Just look what they did with the Monster Manuals...
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