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Field of Glory Rulebook: Ancient and Medieval Wargaming Rules (Field of Glory) [Hardcover]

Richard Bodley Scott , Simon Hall , Terry Shaw , Peter Dennis
3.5 out of 5 stars  See all reviews (14 customer reviews)

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Book Description

10 Feb 2008 1846033136 978-1846033131
Field of Glory provides the historical tabletop wargamer with a new, accessible gaming system. With no new high-quality games system aimed specifically at the Ancient and Medieval wargamer for over 10 years, this product will fill the gap this market has been waiting for. Tested and created by esteemed wargaming experts, this series includes a rules book detailing the gaming system, and accompanying army lists providing player support for deciding on which armies to take into combat. Field of Glory will provide a clear, enjoyable gaming system; a well-designed, visually stunning and comprehensive rulebook, with clear miniature photographs and diagrams for definitive rules support; detailed Osprey artwork which will provide painting reference and bring the past to life; an overview of the history of this world of warfare, accompanied by period illustrations and photographs; organisation tables and a background to the men who fought on the ground.


Product details

  • Hardcover: 144 pages
  • Publisher: Osprey Publishing (10 Feb 2008)
  • Language: English
  • ISBN-10: 1846033136
  • ISBN-13: 978-1846033131
  • Product Dimensions: 19.3 x 1.8 x 25 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: 353,848 in Books (See Top 100 in Books)

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Review

"And because basing in the game is pretty much the same as with other rules sets, there really isn't a good reason not to pick up a copy. It's almost a guarantee "Field of Glory" will become a mainstay if not the dominant force within tournament circles, so folks would do well to begin familiarizing themselves with the way the system works. There is even a spiffy support site at www.fieldofglory.com, so what more could one want? Yes, it's really that good, and the Osprey - Slitherine partnership are to be congratulated on an exceptional piece of wargaming work for their first effort. Ave!" -Mike Dorn, "Wargamer" (December 2008)
"Field of Glory," "Rise of Rome" and "Storm of Arrows" "A new set of rules, representing the combined efforts of Osprey and Slitherine Publishing, appears to have sparked a renewed interest in ancient/medieval wargaming. Beautifully illustrated with drawings from Osprey books (and featuring a majority from the late Angus McBride), the hardbound "Field ofn

About the Author

Written by renowned wargaming experts, including Richard Bodley Scott, former contributor to Wargames Research Groups DBM series.

Inside This Book (Learn More)
First Sentence
An opponent: games can be played with one player on each side, solo, or with multiple players on each side. Read the first page
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

Most Helpful Customer Reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars Good, but long learning curve 22 April 2011
Format:Hardcover
I have owned these rules for over a year now, but only recently started playing the game again. With familiarity, practice and thorough re-reading, I am now finding Field of Glory (FOG) is a good game to play, with much more subtlety in deployment, movement and tactics than I first thought. Why then, did I hardly play FOG for a year? I think that is FOG's main problem - a combination of an intricate turn sequence and confusing book layout makes it a slow game to learn to the point where you really start to enjoy the games. FOG will repay that effort - there is a good game in here - but it is slower to get to that point than it should have been.

These rules are beautifully produced and very well illustrated, and generally well written. You do get your money's worth. I found many of the photos of painted armies so nice they inspired me to do some more figure painting. FOG rules are comprehensive and cover everything you need to play a game.

Despite having a clear table of contents and index, I do not find the FOG rulebook well organised. Critical information like who moves first is tucked away in Appendix Four. In fact, much critical information is in the Appendices that needs to be in the rulebook, especially the turn sequence and set up procedure. 2nd Edition?

As for the game itself, it features movement in units, "bucket of dice" combat system, units rated for quality, drill, armour and weaponry, 2D6 die rolls for morale and maneuver tests and simple army break rules. There is a clear points system and victory point system, making it very suitable for tournament play. Think WRG 7th edition meets Flames of War. You can play a game in three hours, after practice.

In game play terms, I have only two criticisms.
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9 of 11 people found the following review helpful
4.0 out of 5 stars Great Rules 17 Jun 2008
Format:Hardcover
The book is put together very nicely. It's divided into several chapters, each dealing with a certain aspect of the game. Also, each chapter has it's own quick reference, so it's easy to find the relevant information. Besides the drawings from several renowned artists, you'll find a lot of examples dealing with every aspect of the game. This makes it an ideal start for anybody wishing to begin the exciting hobby of wargaming. For those who have played DBM in the past, it will be an easy transition from those rules to these. This also brings me to the reason why I haven't given it 5 stars. Without going into too much detail a few remarks: many, many rolls of dice; an awkward set of command rules (but easy); certain combats (eg. elephants vs. cavalry)
Final conclusion: the best ancient rules to hit the shelves in the last few years and a potential to draw many players to it.
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8 of 10 people found the following review helpful
2.0 out of 5 stars Great book, dull game 24 Feb 2009
By Alan
Format:Hardcover
The books presentation and quality of the rules testing are first class. Makes a great reference once you know the rules but there is no 'quick start' for beginners; every chapter is full of rules to cover every odd circumstance which slows down the learning process.

Although I really wanted to like the game I eventually gave up on it after about 10 games with 2 different pairs of armies. Too slow and predictable for my taste, but if you liked DBM then you should find this an improvement.
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4 of 5 people found the following review helpful
2.0 out of 5 stars Not terrible but.... 5 Jun 2010
Format:Hardcover
I got this a while back and played it for about a year including three competitions. We probably played about 20-25 games. Whilst I don't dislike it as much as some of the other wargamers in my group do- I doubt I will play it again. It's not terrible but these are the things we found wrong with it:
1. The combat system is a bit cumbersome particularly if you have different sized units matched up against each other.
2. The way the army lists are written means you can have pretty much whatever you want in lots of armies. This can makes the armies a bit similar to one another.
3. It doesn't look much like an ancient battle. It seems to be written more as a set of skirmish rules judging by the ranges and movement distances. When you see it played it looks like Napoleonics with ancient figures - lots of blocks of troops manoeuvring in different directions.
4. It seems to favour bow armed cavalry a lot.
5. It has rather a lot of complicated and slightly ambiguous rules which are vulnerable to rules lawyers. In competition we got stitched up pretty often on the rules even though we had played it quite a lot.
6. It seems rather a backward step in wargames rules - back to sets from the 80s.
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10 of 13 people found the following review helpful
1.0 out of 5 stars Rehash of an old game with pretty pictures 7 Mar 2008
Format:Hardcover|Amazon Verified Purchase
A lot of hype surrounds this game, but it is little more than an expensive rehash of an old game system that dates back to the 1970s. Some new ideas (taken from other games, not new in themselves) have been added, but this doesn't make the game fun or playable.

The book is pretty, but unlike one reviewer said (who seems to have been locked in a cupboard under the stairs for the past 30 years), this is nothing new either, especially considering Osprey have the pictures from over 1500 books in their catalogue to pillage. There have been pretty wargame rule books around since the 1990s.

The layout is poor. This is down to the typesetter not being the rule author, so where the author could paginate the sections of the rules better to make sure the paragraphs and related tables are on the same page, the typesetter has just dumped all the text in the book. This means some tables don't follow the text, they are over the page. May be a minor point to some, but it is shoddy workmanship nevertheless.

Bear in mind that there are only a small number of army lists in this book - you have to spend more money to get the army lists you are interested in and if you are unfortunate enough to be interested in a broad range of wars, you will have to buy a handful of supplementary books to boot.

Pros
1. Manoeuvring is realistic, with complex manoeuvres requiring a test in order to be able to carry them out (Complex Movement Test)
2. Death Throw
3. Deterioration of morale
4. Troops disordered when moving through terrain

Cons
1. Command and Control doesn't allow for any fog-of-war, players can move troops how they like - seems to be bolted-on as an afterthought rather than being a core part of the game
2. Movement is slow
3.
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Most Recent Customer Reviews
5.0 out of 5 stars Looking forward to starting this over the Holidays
I have read some excellent reviews of this rule book. I have had a cursory flick through them and if the quality of the layout is anything to go by I expect to be pleased.
Published 5 months ago by John O'Neill
5.0 out of 5 stars FOG Rulebook.
As a relative novice to Ancients wargaming (I'm mainly a Napoleonics player) I was originally introduced to FOG by a friend. Read more
Published on 5 Nov 2009 by Mr. P. B. Broeders
3.0 out of 5 stars game play good , clarity not so good
I like the way it plays - a lot more like WAB than DBM but much more realistic than both. On the other hand the rules are difficult to make out if you aren't playing with someone... Read more
Published on 21 Jun 2009 by D. J. Barnsdale
5.0 out of 5 stars They got me Guv!
These rules have got me wargaming again. I soldiered on with WRG 6th ed (!) I felt patronised by WRG 7th. I knew I was being patronised by DBM and DBMM. Read more
Published on 21 Jan 2009 by Enquirer
1.0 out of 5 stars A backward step?
I got these rules to see if what some wargamers were saying about them was true, which was that they were better than the other well known ruleset DBMM. Read more
Published on 30 Nov 2008 by Mike Johnstone
2.0 out of 5 stars A bit dull
Yes FoG is well laid out and has nice pictures but the question I ask is how interesting to play.

Sorry to say it find it dull, as units (battlegroups) contact and then... Read more
Published on 19 July 2008 by J. G. Taylor
5.0 out of 5 stars You'd be silly not to buy them
Field of Glory Rulebook: Ancient and Medieval Wargaming Rules (Field of Glory): Ancient and Medieval Wargaming Rules (Field of Glory)

Let's face it, the American's have... Read more
Published on 18 July 2008 by C. M. CHOWN
5.0 out of 5 stars Just what I wanted
Nice rules, well put together and full of illustrations to inspire your miniature paintwork. The step by step guide through the playing steps works well. Read more
Published on 16 April 2008 by J. lee
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