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DIV Games Studio

by FastTrak
Windows 95 / 98
3.7 out of 5 stars  See all reviews (6 customer reviews)

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  • Easy, intuative and simplified programming language
  • Comprehensive easy to follow manual and online step-by-step learning tutorials
  • 16 sample games complete with source codes
  • Advanced error management and powerful debugger with line by line execution
  • A fully customisable program editor, with built in graphics editor and font generator

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System Requirements

  • Platform:   Windows 95 / 98
  • Media: CD-ROM
  • Item Quantity: 1
 See more system requirements

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00004VXJ5
  • Release Date: 5 May 2000
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 8,557 in Software (See Top 100 in Software)

Product Description

Amazon.co.uk Review

Way back in the mists of time (the early 1980s), commercial games software was written by industrious souls in their bedrooms. As time wore on and the games market exploded into the multi-billion industry it is today, this motley band of homebrew programmers disappeared to be replaced by more formal teams of "professional" coders, skilled in the black arts of PC coding. Over the last few years there has been a number of half-hearted attempts to put the programming power back in the hands of the enthusiastic amateur, but none have caught the mood quite as well as the oddlyf named DIV Games Studio. Rooted very firmly in the realm of the BASIC, with elements of C and other high-level languages thrown in for good measure, DIV is an impressive package. Note that it does not do 3D. You cannot produce Quake with this package in its current form. (An updated version with full support for 3D is in the works.) That aside, what DIV does do is to give the amateur an astonishing amount of power to produce anything 2D and throws in a Mode 7-alike for good measure. (Think Mario Kart on the SNES (Super Nintendo Entertainment System) and you've got the right idea). This is also an integer-based language, so forget floating point. String handling is poor, although there is a downloadable add-on from the official site that helps redress this issue.

Play with this tool for any length of time and it soon becomes obvious that the shortcomings are more than made up for by DIV's strengths. It's a joy to code with the command set given, which includes pre-built functions for collision detection, distance between onscreen objects, full screen scrolling and more. Everything is handled by the custom development environment that incorporates a graphics manipulation environment text editor--with full syntax colouring, full debugger and sundry other utilities designed to help pull all the bits together to create an identifiable game. The gaudy yellow manual is worth keeping by the desk. It falls short in some areas but in others excels with its description of the command set et. al., which hopefully won't hold too many people back. a thriving community of users has sprung up at the official Web site, so users are always on hand through a series of online message boards to give help and coding advice--and to clarify the bits of the manual that haven't translated well from Spanish to English.

To claim that this package will turn the user into a games expert would be wrong, and don't expect to be able to churn out games by the minute. First and foremost, this is a programming environment with its emphasis completely on games. It requires time and patience from the newbie and a little understanding from the older hands to get over the initially high learning curve and to start to get the best out of it. That said, from a cold start this reviewer had a passable, if graphically dire, version of Defender up and running inside of two hours--no mean feat if you've ever wrestled with the intricacies of packages like Visual C++. Nor is this a tool for the gaming professional. That said, if you're a weekend coder with a yen to finally create that electronic version of a table top wargame, a retro fan who wants to recreate the halcyon days of Chuckie Egg and Space Invaders or a newcomer with patience and a desire to create rather than just to play this is a great way to have a crack at games coding. But if your creating is tood, there's nothing to stop you turning out Shareware or even commercial(esque) games, since the distributors grant owners full rights to distribute their creations without paying royalties. --Gordon James


Customer Reviews

3.7 out of 5 stars
3.7 out of 5 stars
Most Helpful Customer Reviews
6 of 6 people found the following review helpful
4.0 out of 5 stars The easiest thing apart from Klik n' Play! 15 Aug 2001
By A Customer
This piece of software is phenomanol. It can trun someone who never thought thay could make a game, and make him produce games better than those on the snes. I have made games that I enjoy to play, and to share online. Im not a whizz. I started out getting no-where. But once you have read the starting tutorial you will understand how it all comes together. Once you know how to move objects, make them crash into other objects, and shoot, you can slowly add on commands, so you slowly push the potential of the software to its limits. When I loo back on the games I have made at the beginning i think about how I made them and it was easy back then, but how that now I know the commands I could have made them in 5 seconds. This software is very easy to pickup, and has much depth to it. However: dont listen to the official review about the 3D mode. Im afraid the 3D language is very tricky to use, and its not very good. Also it is in dos, BUT you can still make good graphics. Most importantly dont buy it if you expect to be making beat em ups the night you get it. You WILL need to carefully read the manual (or at least the example part of it). In terms of graphics it is at the low end of the spectrum, in terms of ease it is the BEST. However if you have a little more time, or already can program in C++ or anything Basic then just try something more ambition, but has more potential, eg Blitz-3D. The demos of this piece of software are amazing. But in short DIV has ease, not graphics. But dont expect to be making GTA by the night you get it. (expect to be making a crappy shoot em up(which isnt bad for a days work with a programming language!)
I RECOMEND IT!
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4 of 4 people found the following review helpful
5.0 out of 5 stars Superb 26 July 2000
Games programming - it's a tricky carry on at the best of times, especially when you have to deal with the Windows operating system.
DIV takes a lot of the pain away, dealing with stuff like setting up graphics screens, initialising sound cards etc and leaves the programmer free to get on with the really important bits - like creating the game code!
This package isnlt for everyone and I suspect there's quite a few people will snub it without a second thought. For a start it's based on the BASIC programmin language, there's no internal support for Quake-esque 3D games, it's integer only (no floating point) and it runsd through a DOS shell - no NT or Windows 2000 support.
That said, it's great fun to play with if you want to learn the tricks of the trade from scratch or you have a couple of hours to spare and fancy knocking together a clone of arcade days gone by.
The development environment is good if a little clunky and includes a rudimentary graphics editor and a text editor for creating game code as well as some other useful bits & pieces including a CD player.
The command set contains some groovy functions including the facility to detect collisions betweens sprites/bobs/whatever you like to call them and the software supports display modes up to 1024x768, though the colour palette is limited to 256 shades which can be a bit of a pain.
Despite the negatives, DIV is a class act, giving the enthusiast the power to create anything from platform games to shoot-em-ups to C&C style RTS affairs. It still has a fair number of faults (add the manual to the stuff I mentioned above) but the fact remains that for the price this is incredibly good value.
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2 of 2 people found the following review helpful
4.0 out of 5 stars Excellent! 20 April 2003
By Casper
This is undoubtedly an excellent game making package! It includes a complete graphics editor, debugger, and compiler. The person complaining above is an example of somebody who wanted klik n play, instead of the full blown programming language this is. Besides the fact that there is no windows compatibility (DOS only) and only 256 colors max this is one of the best ways to quickly make a 2d game. Perfect if your a retro fan who has the desire to make a game. I started out knowing nothing, and now im programming almost all the time. Great stuff!
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