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Far Cry 2 Platinum/Classics Edition

by Ubisoft
 Ages 18 and Over
3.7 out of 5 stars  See all reviews (12 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: PLAYSTATION 3
PLAYSTATION 3
Xbox 360
Edition: Platinum Edition
Platinum Edition
Classics Edition
Only 6 left in stock.
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Far Cry 2 - Platinum Edition (PS3) + Just Cause 2 - Platinum (PS3)
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Game Information

  • Platform:   PlayStation 3
  • PEGI Rating: Ages 18 and Over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: PLAYSTATION 3 | Edition: Platinum Edition
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0028RXFFK
  • Item Weight: 27 g
  • Release Date: 26 Jun 2009
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Bestsellers Rank: 6,218 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: PLAYSTATION 3 | Edition: Platinum Edition

Tom Was Here

The long awaited sequel to the popular first-person shooter Far Cry. More than just a visual and technological achievement, Far Cry 2 immerses players in an entirely new kind of gaming experience, featuring a custom-made video game engine built from the ground up. Players will discover a true open world gameplay set in one of the most beautiful environments in the world, Africa, brought to life by high-definition next-gen technology.

  • Dunia Engine: The award winning Ubisoft Montreal dev team has tailor-made this new engine for Far Cry 2. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire and storm effects, real-time day and night cycle, dynamic music system, non-scripted enemy A.I. and much more.
  • Destructible Environment: No more thinking about obstacles, everything is breakable and alterable, even in Multiplayer mode! The DUNIA engine's RealTree technology also delivers the most realistic nature deterioration system ever.
  • Weapons Of Choice: Choose from a plethora of weapons to make your way to your primary target. Meet the fight head-on with your machine gun, go berserk with your machete or make stealth kill as a Sniper.
  • Open World: Experience real freedom while roaming in more than 50km2 without any loading. Never a game has given you so much liberty! Discover Africa as if you were there thanks to amazing artistic research supported by next-gen technology to make it come to life!
  • A Huge Adventure & Hours Of Side Quests: Discover war in its rawest form! Fight for two rival factions, choose your own path and make your way up to your primary target by any means necessary. Feel free to explore this gigantic world and play over 70 side quests to earn help, new weapons and vehicles!
  • Non-Scripted Artificial Intelligence: Next-gen technology brings a brand new experience to Far Cry 2. Be sur

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Customer Reviews

Most Helpful Customer Reviews
28 of 32 people found the following review helpful
4.0 out of 5 stars The Crying Game 2 Sep 2009
By Trigger
Platform for Display:PLAYSTATION 3|Edition:Platinum Edition
Fun: 4.0 out of 5 stars   
Far Cry 2 is easily one of the most seductive and impressive games this generation has yet seen. Ubisoft Montreal's Dunia engine driving the game is a wondrous technical achievement, boasting an abundance of impressive effects and incidental details. However, look beneath this veneer of masterful technology and there lies a game which is so very nearly at the top of its genre were it not for some incomprehensibly frustrating design decisions.

FC2 ventures into a nameless African state embroiled in civil war. Two factions are vying for control of the country and as a hired mercenary it's the player's job to assassinate the gun runner supplying both sides and prolonging the conflict; an elusive figure known only as The Jackal. FC2 has many literary allusions, but despite these shameless influences the world is cohesive and diverse, and it creates a real sense of place and tangibility.

Much like the Grand Theft Auto series, the main character performs tasks for the different factions in order to gain their trust and get more information on his quarry. The problem here being that these missions have little relation to the larger plot, and it doesn't feel as though anything which occurs is really bringing you any closer to finding The Jackal. There isn't a great deal of variety; missions generally require you kill someone, destroy something or maybe even kill someone and destroy something. It doesn't help that every character in the gameworld is always gunning for you. Apparently this is because you're a deniable asset on secret missions, but that still doesn't really explain why every single soldier or mercenary in the whole game shoots the moment they can see you.

Compounding the character's vulnerability are degradeable weapons and malarial sickness. Once a weapon has been used a lot it will visibly start to degrade, before long jamming and eventually blowing up, making gaining arms a constant - and oftentimes irritating - juggling act. Further, at the beginning of the game the player character contracts malaria and periodically is hit with an attack, resulting in a feverish loss of clarity and requiring medicine to control it. This is acquired by doing missions for members of the civilian underground movement, and they share their meagre supplies as payment.

The African landscape is stunning setting. There is a huge amount of variety across its 50 square kilometres, from savannah, through jungle, valleys, mountains and swampland. What really helps in this regard is the physical connection between the player character and the game - shoot the branches of a tree and they fall off; push through foliage and it bends then springs back; set alight to a plain of grass at it will be guided by the wind until it burns out. Not only is this a very pretty game world, it is one that can be destroyed in ways few games ever manage.

One of the most unbalanced areas is in its enemy AI. When in a firefight they can be a thrilling enemy; running for cover, trying to flank, getting on mounted guns, or the like. However, trying to sneak up on foes is so ridiculously awkward that any real notion of stealth quickly goes out the window - even in the dead of night they have hawk-like eyesight, able to see through bushes from 100 feet away. In the day it's even worse, meaning without one of the few very long-distance weapons sneak attacks become nearly useless.

Further, though the game world of 50 km sq is an impressive feat and a nice bullet point, in reality it means there will be lots and lots of driving. More time is probably spent behind the wheel than firing a gun, and similarly more time is spent studying a map than shooting, too. Despite its attempts at set-pieces and engaging characterisation, this isn't really a game for people who want another Call of Duty 4; it's more of a weighty and at times overstated adventure.

Arguably the game's most frustrating flaw is in the constant enemy checkpoints and respawning guards. These checkpoints litter the map, often situated at junctions in the road, and there are at least three or four guards stationed at each one. Driving through without stopping is an option, but guards often get in their own truck and will manage to catch up within seconds. The alternative is to pull up outside of the checkpoint and either pick them off from afar or sneak in for close combat. Either way, when travelling to a mission, having to bypass or clear out three or four enemy checkpoints is extremely tiresome and artificially prolongs the game.

Lacking a quicksave function, dying in FC2 can be very easy and frustrating - to combat this there are 'buddies', who will rescue you should you fall in a firefight. Once found in story missions you can do missions for them which strengthens the friendship. Their inclusion is definitely a positive, as it helps dilute the feeling that every other character in the game is hostile, although it's a shame there's not more interaction outside of doing jobs for them.

Visually, FC2 is impressive. The African landscape is vast and colourful, and although there is a little pop-in, it's totally forgivable given what has been accomplished. The sound effects are superb, with an array of incidental noises such as chirping insects or a busy cacophony of animals in any jungle area. Guns sound brutal and dangerous, with vicious cracks and convincing echoes, and generally Ubisoft has done a marvellous job all around with the game's audiovisual presentation, including some appropriate and authentic music which really helps establish the premise.

Far Cry 2 - not unlike its stablemate Assassin's Creed - is one of the most impressive, awe-inspiring and yet frustrating games of the last few years. It is a beautiful, vast and incredibly presented game, with a small number of extremely detrimental design decisions. It's undoubtedly worth trying but there's a lot of unfulfilled potential here, and here's hoping Ubisoft are paying close attention for the next entry in the series.

7/10
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2 of 2 people found the following review helpful
3.0 out of 5 stars Could Have Been So Much More 23 April 2010
Platform for Display:PLAYSTATION 3|Edition:Platinum Edition
Fun: 3.0 out of 5 stars   
Far cry has many good points but in the end all the missions seem the same and the game becomes extremely boring and repetitive. Very similar to Assassins Creed if u want some imagination in ur games then stay clear.
Best part of the, game setting fire to the dry grass. OH YEAH.
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6 of 7 people found the following review helpful
5.0 out of 5 stars Superb game 4 Oct 2009
Platform for Display:PLAYSTATION 3|Edition:Platinum Edition
Fun: 5.0 out of 5 stars   
It takes a bit to 'get' (or even get into) but when you do, you realise what a superb game it is. Don't crash about running and gunning - you'll get repeatedly stomped on and frustrated. Instead slow down, stealth your way to good sniping positions, learn the patrol routes, learn the game's AI - how it will react to any given situation, learn the best stalking tactics, avoid fights when they're not tactically required (sneak around guard posts, for example) etc etc. Then you're in for a fantastically immersive game that you'll play and play and play. And if you still can't make headway check out Major Slack's YouTube guides. They're great entertainment in their own right, but they also demonstrate perfectly how to get the most from the game.
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Most Recent Customer Reviews
4.0 out of 5 stars Far Cry 2
I was a little disappointed during the first 10 minutes of this game as I expected better graphics. However after playing for a few hours and seeing weather changing, the sun... Read more
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Published on 25 May 2011 by Mr. J. Casserly
4.0 out of 5 stars Good but lacks long-livity
Good game, great scenery etc, however it does get very repettative overtime. It is a game you can mess around on for a few hours, not a hardcore game. 4/5.
Published on 2 Mar 2011 by Jomow
4.0 out of 5 stars very good indeed
On first play I thought this going to be poor...however after an hour of game play and getting used to the save locations (safe houses, bus stops)this turned into a very enjoyable... Read more
Published on 12 Feb 2011 by Gann72
5.0 out of 5 stars Heart of Darkness: The Game?
I was a great admirer of the book Heart of Darkness and the film (similar to the book) Apocalypse Now and when i bought this game i wasnt really sure what i was getting i certainly... Read more
Published on 9 Jan 2011 by Jimmy
3.0 out of 5 stars Worth buying if its cheap
Game is not bad, but could use some work

graphically its OK.
full night and day feature is impressive.
fairly long lifespan. Read more
Published on 8 April 2010 by TH
1.0 out of 5 stars Awful game.
I have to say in my opinion this game is terrible. The controls are awful and I don't mean which buttons do what, I mean controlling movement.
On foot its clumsy and awkward. Read more
Published on 22 Feb 2010 by Treymon
2.0 out of 5 stars ok
game gets way to repetitive even more so if you try and do all the side missions but has some good bits to it but cant be bothered to finish it around halfway through
Published on 20 Jan 2010 by R. Uddin
5.0 out of 5 stars Farcry from other fps games
The story mode is like getting lost in the outback for real but in a car BUY THIS game for playing in multiplayer mode and the mapmaking mode alone its amazing wish more games had... Read more
Published on 1 Sep 2009 by Nas
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