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With U.S. Special Forces in over their heads, the Commander in Chief turns to his final option: you. You've been trained to handle the inexplicable, armed with experimental high tech weaponry, and given full executive authority to end the crisis by any means necessary.
F.E.A.R. Extraction Point
The F.E.A.R. Expansion begins where F.E.A.R. left off. The game starts immediately after the player's escape helicopter crashes as a result of the blast that signified the end of F.E.A.R. With new weapons and new grenades, the player will have to fight off some familiar foes as well as some new ones. The expansion will continue to build upon the close quarter combat and paranormal horror moments that made F.E.A.R. what it is.
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