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Eyes of the Lich Queen (Eberron Campaign Setting)
 
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Eyes of the Lich Queen (Eberron Campaign Setting) [Paperback]

Stephen Schubert; Nicolas Logue; Tim Hitchcock
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 128 pages
  • Publisher: Wizards of the Coast (17 April 2007)
  • Language English
  • ISBN-10: 078694319X
  • ISBN-13: 978-0786943197
  • Product Dimensions: 27.7 x 21.1 x 0.8 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 630,962 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
Format:Paperback
I am currently running this scenario at the moment. It concerns a quest to solve the riddle of The Dragons'Eye, and thereby save the characters who have been Dragonmarked by it's power in a way that will eventually kill them if they dont succeed.
I wont give away too much, but the journey involves exploring a lizard infested temple,a fight in a burning mansion, breaking in to a Dwarven prison, exploring a haunted isle and much more.
The scenario is billed for 5th level starting characters, but I am running it with ones that started at 7-8th, and had to do little adjustment on the challenges.
The four parts are made up of two dungeon bashes and two overland treks, plus some investigating in urban areas.
My only concern thus far is the finale of part 4. I have yet to run it at this point in time, but the last challenges seem excessively powerful, even with my party's higher level. Overall it has thus far been enjoyed, with some interesting locations, and monsters. A few more treasures would have been nice, but otherwise it ranks highly.
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Amazon.com:  7 reviews
14 of 14 people found the following review helpful
LENGTHY BUT VERY GOOD ADVENTURE 30 July 2007
By Tim Janson - Published on Amazon.com
Format:Paperback
Eyes of the Lich Queen is a campaign/adventure book designed for the Eberron setting although with a little creativity and work, it can really be dropped into any fantasy campaign of your choosing if you do not play in Eberron. You'll require all of the standard books to play. The adventure is designed for four 5th level characters although five or six may be more reasonable. This is a good ol' fashioned quest adventure with the players seeking an artifact called The Dragon's Eye. The ancient artifact was created during the age of Demons and its said the Eye can give the holder total domination over dragons. The dragons are none to happy about someone finding the artifact that had been considered mere legend. They set out to find the Eye for safekeeping. Meanwhile, the lich queen Vol is dead set on finding the Eye for herself and has set her agents about finding the artifact.

The adventure is plated out over four parts and at 126 pages, is a fairly lengthy adventure, designed to take the player characters from 5th to 9th level by the time the campaign is finished. The journey will take the group over 5,000 miles in their travels although DM's are encouraged to give players a sense of the vast distances they are traveling without bogging them down with random encounters every step of the way. The designers are looking for an epic feel to their adventure, not a tedious one. The players will be drawn into their adventure with the promise of a great treasure, hired by a Silver Dragon named Sur'Kil, who will appear to them in the form of a middle-aged human.

The first target is the Temple of Kha'shazul, located in the jungles of Q'barra, and home to various tribes of Lizard Folk. Sur'Kil speaks only of ancient relics to be found within the temple but does not mention the Eye specifically. With the ancient temple is where the players will first hear mention of the Eye and, should they survive the temple, report their findings to Su'Kil. Sur'kil then sends the players on the path of another ancient artifact hunter who sought the Eye. Next up the players go island hopping, encounterin pirates, and eventually finding themselves at the prison fortress of Dreadhold, searching for an old gnome who has important symbols and notes tattooed into his skin that will lead the players to their next clue on the trail of the Dragon's Eye.

Like the other adventure books, Eyes of the Lich Queen presents the locations in full, and in brief overview, with the specifics of each encounter area coming after that. The thing I like most about the book is the sense of wonder and scope of the entire adventure. This isn't just a jungle crawl but a truly epic, world-spanning quest to exotic locations, cities, and yes, dungeon settings as well. There's also a strong sense of intrigue as well. The players are not only pitted against the creatures they encounter along the way, but also against the forces of the Lich Queen Vol and her deadly agents who believe the players may have already located the eye. Of course, it will take a deft DM to really bring this all home to the players and hopefully, yours is one!

There's a lot to do in Eyes of the Lich Queen and it need not be followed in linear fashion...again, a skilled DM can really make this a great time for the players. There are scores of maps in the book! I personally don't play Eberron, but as I said, it's no big deal to drop this into, say, a Forgotten Realms campaign or even one of your own designs. One Beef...I'd have liked to seen this at around $20 rather than $25.

REVIEWED BY TIM JANSON
7 of 8 people found the following review helpful
Very good addition 7 Jun 2007
By Karl A. Rodriguez - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This seems to be one in the latest trend of WoTC adventure products for its various gameworlds. Once again, this is a set of adventures that make up a mini-campaign taking the players through various levels. It uses the latest formatting design from WoTC. That is, having encounters in a separate area, at the end of the chapters, complete with maps. Honestly, it is confusing at first, having to jump back and forth between the non-combat description and the tactical scenarios. It takes maybe two sessions to get the hang of it, in my opinion.

The adventure itself is very intriguing to read, and hopefully this will translate to the gaming table. The encounters are challenging, and the authors seem to have made very tough, and memorable opponents instead of your basic cookie-cutter monsters. There are a few typos and omissions in the text, which unfortunately, bring a good quality product slightly down.

In summary though, well worth purchasing. Plenty of surprises for players, and so far, loads of fun to run.
4 of 4 people found the following review helpful
Great Adventure 18 Aug 2007
By M. Tasseff - Published on Amazon.com
Format:Paperback
This is a great twist for Dragonmark and non Dragonmark races alike. The four pc's I am running through it are loving it. The new encounter system is great. You don't need to lug around all your monster books, it has everything you need to know in the book itself. From tactics to different scenarios, depending on what the pc's do. This adventure will easily take characters from 5th to 9th. Keeps the pc's rockin with little down time.
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