Trade in Yours
For a £0.25 Gift Card
Trade in
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Colour:
Image not available

 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Extra Lives: Why Video Games Matter [Deckle Edge] [Hardcover]

Tom Bissell
4.2 out of 5 stars  See all reviews (6 customer reviews)

Available from these sellers.


Formats

Amazon Price New from Used from
Hardcover, Deckle Edge --  
Paperback £9.85  
Trade In this Item for up to £0.25
Trade in Extra Lives: Why Video Games Matter for an Amazon.co.uk gift card of up to £0.25, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Learn more
Deckle edge paper
This Book Is Bound with "Deckle Edge" Paper
You may have noticed that some of our books are identified as "deckle edge" in the title. Deckle edge books are bound with pages that are made to resemble handmade paper by applying a frayed texture to the edges. Deckle edge is an ornamental feature designed to set certain titles apart from books with machine-cut pages. See a larger image.

Book Description

8 Jun 2010
Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.
 
Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.
 
Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.
 
Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

This book is rough cut, which means that the pages are unevenly cut to give the book a distinctive look and feel.



Product details

  • Hardcover: 218 pages
  • Publisher: Pantheon Books (8 Jun 2010)
  • Language: English
  • ISBN-10: 0307378705
  • ISBN-13: 978-0307378705
  • Product Dimensions: 15 x 2.6 x 21.8 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 396,013 in Books (See Top 100 in Books)

More About the Author

Discover books, learn about writers, and more.

Inside This Book (Learn More)
Browse and search another edition of this book.
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
Search inside this book:

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

4.2 out of 5 stars
4.2 out of 5 stars
Most Helpful Customer Reviews
5.0 out of 5 stars Loved this book! 6 Mar 2013
By mboaj
Format:Paperback
I loved reading this book. The interviews give a lot of insite about the backstage of game development and made me go back and play most of the games.
Comment | 
Was this review helpful to you?
By Syriat TOP 500 REVIEWER
Format:Paperback
Video games have got a pretty bad reputation really. Blamed for violence, anti-social behaviour and a lot of societies other ills they don't get good press coverage. This book is one man's attempt to explain why video games matter. Its done by using several games he has played (all console games such as Far Cry 2, Fallout 3, GTAIV and others) to explain this and also interviewing some of the designers of those games.

There are some parts of this book that work very well. The description of the beginning of Resident Evil was very funny and reminded me of my first play of that game. The parts on GTA rampages also made me laugh, I am never that inventive. You can obviously tell that the author has a love/hate relationship with many of these games. The appendices are great and the interview with Sir Peter Molyneux (designer of Fable) is very good indeed. What doesn't work so well is when it veers into an almost university textbook density of technical narrative discussion particularly when it discusses ludo narrative dissonance repeatedly. This term refers to when the cut scenes run counter to the players controllable actions. Or rather than the player is killing without a whim and yet the cut scenes portray that character as an angel (as an example). This is an important point but the book gets too bogged down with it. I also didn't enjoy the final GTAIV section where the authors own addiction to cocaine is also included and compared to a video game. For an author who is trying to explain why video games matter this is neither helpful or wise in my opinion.

Its a good book. But suffers from ludo narrative dissonance in itself. Its author claims to love games. But too often it reads that he likes games but gets frustrated with them even more. Thereby defeating the object. I did enjoy it. The section on Fallout 3 has made me start that game again. I recommend the book for gamers. But I don't love it and find it as frustrating as the author finds many of the games he discusses because of the reasons above.
Comment | 
Was this review helpful to you?
2 of 3 people found the following review helpful
4.0 out of 5 stars Couldn't put it down 5 July 2010
By Bobby
Format:Hardcover
Excellent read. Even though I had not played some of the games discussed, the way that the author has described his experiences within the game worlds brings memories of similar feelings experienced in other titles. After reading this book you start to see games through new eyes, thinking in much more detail about how it affects you and how you want to be affected by a game.

Many people think games as just that, games, but they are fast becoming the new art form for the 21st century. Mr Bissell discusses many high points and the limitation of games in a way that is thought provoking and insightful.
Comment | 
Was this review helpful to you?
Would you like to see more reviews about this item?
Were these reviews helpful?   Let us know

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Look for similar items by category


Feedback