The original Ravenloft module from the 1980's was one of the most popular adventures ever for Advanced Dungeons & Dragons. Later the Ravenloft boxed set would be introduced followed by dozens of other boxed sets and adventures in the 90's. Now Ravenloft has finally returned in a new hardcover campaign book from Wizards of the Coast, seeking to recapture that magic. While I would have loved to see a new boxed set with great foldout maps, WOC's seems to want to do everything in hardcover format so I guess we will have to live with it.
Once again we meet Count Strahd von Zarovich who has unique powers that make him far more powerful than your average, run-of-the-mill vampire thanks to his unique tie to the village of Barovia, cast right out of a 19630's Universal horror film (although Strahd himself seems less based on Bela Lugosi than in the original Ravenloft module. The randomness and replay-ability of the original module has been faithfully replicated and kept in tact, meaning that this is one campaign that can be repeated with very different encounters and results due in large part to the gypsy fortune teller Madame Eva whose card readings set the stage for random events and encounters.
Another feature which is nice is that the book can be played as one lengthy campaign which will take months to complete, or played in shorter, even one night sessions as guidelines are presented for each type of scenario. Again, this only serves to bolster the replay factor of the campaign. In addition, there are specifics laid out to drop Ravenloft into the Forgotten Realms, Eberron, or even D20 Modern.
The players will begin in the village of Barovia and begin play due to one of several different adventure hooks. They will eventually meet up with Ireena Kolyana, daughter of the late Burgomeister and find themselves smack in the middle of a rampant zombie outbreak that would make George Romero proud. The players will go on to investigate the expansive surrounding lands before arriving at the very gothic Castle Ravenloft.
At over 200 pages, the designers obviously have much more to work with in establishing the setting of this haunted castle and describing the various rooms and encounters in far more detail than in the original module, and they do a wonderful job. This castle is downright creepy and you never know what lurks beyond the next door. In all there are some 90 areas described within the castle, not including the decrepit crypts of Ravenloft which add another 40 areas to explore. While it says its geared towards 4 6th level characters, that strikes me as a bit under powered.
The Appendices describe a couple of new prestige classes, magic items, weapons, and artifacts but they really keep the new equipment to a minimum. As usual the book features fantastic work from numerous artists.
Expedition to Castle Ravenloft has some big shoes to fill but I think it does so quite successfully.
Reviewed by Tim Janson