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Expanded Psionics Handbook (Dungeons and Dragons v3.5 Supplement)
 
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Expanded Psionics Handbook (Dungeons and Dragons v3.5 Supplement) (Hardcover)

by Bruce R. Cordell (Author)
4.7 out of 5 stars  See all reviews (3 customer reviews)

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Product details

  • Hardcover: 224 pages
  • Publisher: Wizards of the Coast (4 Jan 2004)
  • Language English
  • ISBN-10: 0786933011
  • ISBN-13: 978-0786933013
  • Product Dimensions: 27.9 x 21.6 x 1.8 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 369,905 in Books (See Bestsellers in Books)

Product Description

Book Description

Tap into the power of the mind.

Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics.

With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.

To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and Monster Manual. A player only needs the Player's Handbook.


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3 Reviews
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Average Customer Review
4.7 out of 5 stars (3 customer reviews)
 
 
 
 
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5 of 5 people found the following review helpful:
4.0 out of 5 stars EPH - D&D as it's meant to be, 3 Jan 2007
By C. Hogan "Boss Smiley" (Newcastle, England) - See all my reviews
Psionics has a long and chequered history in D&D, with something of a reputation in the 1st Edition days as the unruly, ungovernable, barely comprehensible step-child of the ruleset. With each successive edition the psionics rules have become clearer, more intuitive and more flavourful. With the Expanded Psionic Handbook (hereafter "XPH") psionics has finally matured.

I saw without reservation that the XPH is inarguably the best version of psionics written for D&D and, in my opinion at least, is *the* single clearest, most balanced 'magic' system produced for D&D 3.5. Within a few minutes of opening the book I found in the previously unprecedented position of wishing that the core D&D magic system was more like psionics. The rules presented in the XPH are clearly written, transparently intuitive and highly flavourful; a difficult triad to achieve.

Strong points: The Psion character class and their psi-crystals, the breadth and flavour of the psionic powers and the numerous excellent "behind the curtain" sidebars alone are worth the price. Add to this 3 other psionic base classes, a dozen or so interesting prestige classes, half-a-dozen new magic item types, new deity descriptions, and about 20 new monsters and you have real value for money.

Any D&D player should consider this their 4th core book. The XPH will open your mind (no pun intended) to new ways of playing D&D even in non-psionics-using games. Ever had a niggle with arcane caster class balance? XPH will give you good pointers on rebalancing without your short-changing players.

The book has WOTC's usual excellent production values, the format being the now RPG industry benchmark solid hardbound volume with full colour art throughout.

Weak points: some artwork tends to the 'cheesy' rather than the 'evocative', and some of the flavour (non-rules) writing is squirm-inducingly poor. The 'ho-hum' Monsters and New Spells sections could have displayed a little more imagination.

Conclusion: My criticisms above are really on a par with criticising a Ferrari supercar for being a poor sailing vessel. They should not discourage *any* D&D player from buying this book. I would recommend this book unreservedly.
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7 of 8 people found the following review helpful:
5.0 out of 5 stars A must have!, 2 May 2004
Finaly wizards got the psionics right.
The rules works alot better and after some sesions with play testing, it clearly is better balanced to.
The new prestige classes are ok, but there could be more psionic item propeties. There are quite a few new monsters for the gm to trow at the players (new psionic powers, more fun :).
Powers are changed to, so the bigest challange for the players is to read trough the ~70 pages with powers before deciding what to use.
If your starting to be a bit tired of the old classes, this will def. bring some new life into your game.
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5.0 out of 5 stars Fantastic, 30 Oct 2009
By M. Bell "Matt Bell" (Swindon, England) - See all my reviews
(REAL NAME)   
I love the Psionic Warrior in this book. I've played one now for ages and each time I think, this is the best written rules for Psionics.
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