This book gave me a new perspective on online games, politics and fun. Castronova manages to explain why MMORPGs are taking up so much of people's time that there is actually an exodus going on. It is also interesting to read about his ideas for a "fun society", where the goal is fun for everyone rather than general economic growth, with game design and public policy increasingly becoming the same thing. I agree with Castronova that community is an important factor for making games fun. Still, I find that as online multiplayer games become more and more like the real world in terms of social hierarhies, reputation, commitment and dedication, some of the fun factor disappears and the games become more of a job with chores that need to be done each day and night. Apart from finding the book to maybe lack some of these nuancing thoughts on online fun, it is an interesting read which made me "lol" several times.