I like simulation games as I can take them into hospital with me when I have to stay; at least they keep me occupied.
The premise is basic:
- build your post office and mail delivery company; send your employees out with the mail and hope to make a profit so you can buy more post offices, delivery vans, employees of different sorts, etc.
Even though it was played on a computer that is used for games as well as work I found it slow at times.
The introduction/how-to guide at the start is interminably soul suckingly long. I believe it is too long for a child to sit though. Game players are not stupid (contrary to popular believe) and we really don’t need the minutiae of the game play spelt out for us. The maker should really take a tip from other game manufacturers and give us the basic information, in brief, with the help button if we need any further assistance.
I am not sure if it was my problem but it was a problem with the text but I found I was struggling to read the lettering and words within the long pile of text. This is one of my "better" days so I'd hate to think what it would be like on one of my not-so-good days.
There are a number of books in the game which are annoying and can (most of the time) require a restart. Things like not accepting purchases, item placements, new routes, and so on.
It reminds me of an early seems game where you set your task and then waited for something to happen:
- earthquake/fire (Sim City)
- visitors/breakage/hunger/unclean (The Sims)
The problem is that we are spoilt by the games that are available now on PC and this is very, very old school in its ideas and coding. Having said that it is still an enjoyable game and will accompany me to hospital as it requires very little in the way of brainwork or concentration - perfect if you are ill and not quite with it.