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Book of Exalted Deeds (Dungeons and Dragons v3.5 Supplement) (Dungeons & Dragons)
 
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Book of Exalted Deeds (Dungeons and Dragons v3.5 Supplement) (Dungeons & Dragons) (Hardcover)

by James Wyatt (Author), Christopher Perkins (Author), Darrin Drader (Author)
3.7 out of 5 stars  See all reviews (3 customer reviews)

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Product details

  • Hardcover: 192 pages
  • Publisher: Wizards of the Coast (1 Oct 2003)
  • Language English
  • ISBN-10: 0786931361
  • ISBN-13: 978-0786931361
  • Product Dimensions: 27.9 x 21.6 x 1.5 cm
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 238,913 in Books (See Bestsellers in Books)

    Popular in this category:

    #67 in  Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons

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Customer Reviews

3 Reviews
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Average Customer Review
3.7 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
46 of 51 people found the following review helpful:
4.0 out of 5 stars Better than Vile Darkness, 11 Nov 2003
By Oliver Ovenden (Reading, Berkshire United Kingdom) - See all my reviews
After I bought the Book of Vile Darkness I really wanted the good equivalent to give me things to combat all those archfiends and this book does not disappoint. There are many celestial paragons and ideas of how to include them in your campaign but more important to me is always new stuff for the characters. With plenty of prestige characters and some interesting rules (check out the vow of poverty) it definitely provides enough to take your characters down some interesting paths. I do have one gripe about the prestige classes though in that the alignment restrictions are quite limiting and I would expect the paragons of virtue that sponsor the classes would not require characters to be exactly the same alignment. There is a new template called the saint which is very powerful but does require you to be perfectly good through out your entire character career which if you follow the guidelines set out in Exalted Deeds for being good is quite difficult. I would have liked more information on what the celestial lands are like but I understand they are printed elsewhere so that is fair enough. There are plenty of new spells which do include some quite powerful ones if you are dealing with evil characters. Some of the most powerful spells do require some quite hefty sacrifices such as casting Armageddon costs you entire level and could be replaced with planar summoning so I’m not sure how much it will be used (apart from the fact you can say I cast Armageddon!). New feats are included understandably aimed towards combating evil. In conclusion this is a good book if you want to play a good character rather than one that says he is good and acts no differently from neutral characters. One last thing evil dragons beware the Vassal of Bahmut is coming for you.
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17 of 19 people found the following review helpful:
3.0 out of 5 stars A useful guide to good in a D&D campaign, 28 Nov 2007
By John Nunn (Coventry, U.K.) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)      
This is a source book that elicits a great deal of thought as to how good and evil are portrayed within a campaign. It should not be treated like the majority of supplements available but should be used as a guide to building characters that are true paragon of good, those that go beyond the normal state of goodness and piety. Some of the material presented also relies on a balancing force in the form of supreme evil, this is covered in the book `The book of Vile Darkness'.
In all this is a good book providing a rich set of rules to manage a unique type of character, but if you are after more than a 'starter for ten' then this book does not deliver.
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8 of 12 people found the following review helpful:
4.0 out of 5 stars Probably just about worth five stars... a well edited and useful supplement., 11 Mar 2007
By Mr Ghostface (United Kingdom) - See all my reviews
(TOP 1000 REVIEWER)      
OK... the original purpose of D&D was to crawl through dungeons while killing wandering and other monsters and finding nifty pieces of equipment. The game has come a long way since then, with hundreds of core books and supplements through different editions adding layer after layer of complexity to the D&D fantasy world.

Demons and devils were defined; evil was given its own spells, magic items and races. The good guys, for their part, had morally limited and easily stereotyped paladins and the occasionally pure-hearted cleric. That was it. There was no real reason for a fighter, rogue or wizard to be any more good than their alignment description read. The Book of Exalted Deeds changes all that.

Good has been given power, real power, and is now just as capable as evil of showering benefits on its devotees, though at no less cost to those devotees.

This book opens with a discussion of the motives of good; which acts are good, which are not, and the exceptions to the rules. It's never a problem for me, but this section would be quite handy for those DMs and players who have trouble figuring just what a character's alignment means in practise.

Also included is the idea of being "exalted". This isn't getting on a moral high-horse or anything of the sort, it's simply the idea that just as some villains can be despicable beyond human comprehension, so can heroes be righteous to the same degree.

Next we get to the meat and drink of the book: the new stuff. The magic items are adequate, not much more. There's only so many new adjectives you can add onto the beginning of item names, and only so many powers you can give, but at the very least this book includes special enhancements that directly counter enhancements from the dreaded Book of Vile Darkness. The same goes for feats and spells, really, although some completely new concepts are also entertained.

The book really comes into its own with the prestige classes, monsters and descriptions of greater creatures of good. In these sections, you're given some specific statistics, but you're also given a really good guideline for just how you can create your own special and sacred servants of the eladrin, the angels and the guardinals. Various otherworldly and mortal servants of the three great bastions of good are described, including a lot of the eladrin that were missing from previous supplements. The tulani and the firre were particularly appreciated. The greater creatures of good, the angels, the high eladrin, the greatest of the guardinals, are described in detail, with thorough descriptions. Given their tremendous power, I'm a little surprised that they weren't generated via Deities and Demigods, but that's a minor quibble.

These are the chapters for your perusal:

Chapter 1: The Nature of Good, pages 5-23
Chapter 2: Variant Rules, pages 23-33
Chapter 3: Exalted Equipment, pages 33-39
Chapter 4: Feats, pages 39-49
Chapter 5: Prestige Classes, pages 49-83
Chapter 6: Magic, pages 83-121
Chapter 7: Celestial Paragons, pages 121-157
Chapter 8: Monsters, pages 157-191

What I liked best about this book is that, as opposed to the majority of WotC's other products, this book appears to be cleanly edited, neatly presented and well-organized. I'm not an organisation freak in my waking life, but when it comes to reference supplements, I really appreciate having everything laid out in plain, simple order. It shouldn't be too much to ask.
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