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EverQuest Players Handbook [Hardcover]

Stewart Wieck
5.0 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Hardcover: 304 pages
  • Publisher: White Wolf Publishing (19 Aug 2002)
  • Language: English
  • ISBN-10: 1588461254
  • ISBN-13: 978-1588461254
  • Product Dimensions: 28 x 21.9 x 2.8 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,163,989 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
2 of 4 people found the following review helpful
5.0 out of 5 stars Everquest players Handbook 5 July 2003
By Sam
If you are looking for a game that involves imagination then Everquest is the game for you! This players handbook gives you everything you need to know about the game. It includes what races to choose from, what the basic weapons are, spells that you can use and much more! This is an essential book if you want to play a pen and paper RPG game that is better than Dungeons & Dragons and it is so cheap for brilliant merchandise!
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1 of 6 people found the following review helpful
5.0 out of 5 stars An Excellent Conversion 7 May 2003
Finaly the worlds greatest online roleplaying game has been converted to pen & paper. The massive world of Everquest can now be visited without a PC. Sword & Sorcery and White Wolf have produced, I think their best work yet. Based on the D20 roleplay system under open licence, their rules far excel the original creators of D20. If you currently play D&D or play Everquest Online this is a must buy Purchase.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.3 out of 5 stars  9 reviews
13 of 13 people found the following review helpful
5.0 out of 5 stars Wonderful New D20 Setting 26 Aug 2002
By Robert Blank - Published on Amazon.com
As someone who objects vehemently against having to pay monthly charges on a game I have already bought, I decided early on not to get involved in the whole Everquest fad. As a result I have no bias toward the game one way or the other, though I was curious about it.

I finally picked it up at the game shop and was staggered first of all by the thickness of the book, easily one-and-a-half times the thickness of most core rulebooks. It contains over 1000 spells as well as a completely new set of races and classes that can be used in any D20 system game. Beyond that, the setting was good, with lots of locales that fired my imagination and a backstory of warring gods whose conflicts have been handed down to their mortal progeny. The ART! The artwork is fantastic--FULL COLOR and beautiful (except for a couple of real stinkers).

The only real weakness I saw was that there wasn't a hint of who any of the creatures and antagonists are. Yeah, yeah, it's in another book--but what am I supposed to do until then? What I've taken to doing is looking up online information about the creatures from Everquest on the various fan sites out there and improving the stats based on the descriptions.

Good book though!

12 of 12 people found the following review helpful
5.0 out of 5 stars EverQuest RPG 27 Aug 2002
By Talon Kane - Published on Amazon.com
This game from Sword and Sorcery Studios is great for all type of roleplayers from beginners to advanced. The game, based on the EverQuest computer game, takes roleplayers into the actual realm of Norrath.

As a player, you are offered a variety of races from the EQ game. You can play races such as the Dark Elves, Erudites, and Vah Shir. Each picks a class to play from the game such as the Enchanter, Beastlord, and Shadow Knight. Characters are then given points to spend on their skills and some character classes can cast spells or songs, as in the computer game.

The game uses the familiar d20 system used by Dungeons and Dragons 3rd Edition with some slight differences. One of them being instead of rolling your attributes, you spend points to buy them. The game even gives you a conversion chart to create your PC character into a roleplaying character.

The book is full color, over 400 plus pages, hardbound, and has great art of scenes from the EQ world, but great writing as well. The price is cheaper than most roleplaying games that large and it is worth every penny. For Dungeons and Dragons fans, the character classes can be easily used in your own games or you can bring D&D characters into the world of EverQuest.

This book is a must buy for all EverQuest fans, fantasy gamer fans, and fantasy fans alike.

5 of 6 people found the following review helpful
4.0 out of 5 stars Good for fans of both EQ and DnD 31 Dec 2002
By A Customer - Published on Amazon.com
This book provides an interesting twist to the 3rd edition rules. There are both new concepts in this game and other parts of 3E thrown out.
For example, there are several damage types added to this game like acid and electricity. This leads to new spells and character development rules to accomodate.
On the other side, taken away are magic-user's craft magic item feats. There is no scribe scroll or any other creation feat.
Fans of DnD can enjoy the new way of looking at classes, from an EQ perspective. However beware of the races, the balancing on racial modifiers, bonuses and penalties are only for the most avid RP'ers. In my opinion the races are far from being balanced.
Probably the best part of the conversion from EQ online to pencil-paper game is the spells. The writers did a fantastic job trying to maintain all of the spells from original to luclin expansion. EQ fans should be pleased to know that they are all useful now also! It's neat to see some life put into some of the really stupid spells from the online game.
Happy adventuring.
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