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EverQuest New Dawn: The Planes of Power UK/US Edition.
 
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EverQuest New Dawn: The Planes of Power UK/US Edition.

by Ubisoft
Windows NT / 98 / 2000 / Me / XP
3.8 out of 5 stars  See all reviews (4 customer reviews)
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Game Information

  • Platform:   Windows NT / 98 / 2000 / Me / XP
  • ELSPA Minimum Age: 11
  • Media: Video Game
 See more system requirements

Product Features

  • Up to 20 new planar zones that push your teamwork abilities to the limit
  • Hundreds of new items and monsters
  • Exciting new quests and challenges await even the most experienced players
  • Two planar cities that provide hubs for travel and player interaction
  • A central storyline links the content from every zone into one compelling quest
  • Further character progression making players even more powerful

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000066DY3
  • Release Date: 22 Nov 2002
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 27,507 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

The fourth instalment in the EverQuest series sees more action, more characters and even more monsters for players of this popular online universe to get their teeth into.

As you would expect for a game that is spawning its fourth add-on pack, this isn't necessarily for the beginner, with many of the new features geared towards those who have been involved since the beginning. That said, there are plenty of new bits and bobs to enjoy, whoever you are, and with more than 18 new zones, a new level limit (65, up from 60), new spells and of course new foes and enemies, players will be kept busy.

But the biggest change is the introduction of the Plane of Knowledge. Located near every starting city, large pedestals now allow players to be immediately transported to The Plane of Knowledge. Here players can access a plethora of spells and learn the different trades of the game. While this is a great new feature for players of all levels--access is not restricted like some of the planes in the past--older players may feel cheated that the sense of adventure has been removed. Now you can use this plane to teleport anywhere within Norrath and Luclin instantaneously, meaning the days of battling your way across Antonica with a group of friends is long gone.

With graphics tidied up slightly and huge improvements made in the audio department, this is a worthy add-on for the hardened player on level 46 or greater. Those starting out may be wise to hone their skills further before embarking on this latest quest. --Jason Denwood

Product Description

EverQuest: The Planes of Power introduces EverQuest players to an arching story line through the Planes of Power, home of the gods of Norrath. Hundreds of new items, quests, and encounters will keep even the most revered players challenged and enthralled.

In The Planes of Power, a portal has been unveiled that leads to a world unlike anything anyone has ever seen. Players can share in the knowledge of this extraordinary discovery as they fight to bring justice to Norrath. Veteran players will face fresh challenges in each of the 18 newly discovered planes, while novice players will benefit from the Plane of Knowledge that hosts scores of new and challenging quests along with open portals to Norrath, making travel faster and easier than ever. Players will fiercely battle the minions of Rallos Zek in the Plane of War, join arms with Karana to regain control of the Plane of Storms, and overcome vile pestilence in the Plane of Disease.

EverQuest is a multiplayer online game you play via the Internet. A stable Internet connection is required to play. Sony Online Entertainment charges a small monthly fee for this game, separate from your Internet service provider access charges. The first month of this fee is included in the purchase price of this package. You must provide a valid credit card to register and play. After your first month, you can use your credit card or a prepaid game card to continue to play.


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Customer Reviews

4 Reviews
5 star:
 (2)
4 star:    (0)
3 star:
 (1)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (4 customer reviews)
 
 
 
 
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18 of 18 people found the following review helpful:
5.0 out of 5 stars Planes of Power possibly the biggest change to Everquest!, 3 Dec 2002
This review is from: EverQuest New Dawn: The Planes of Power UK/US Edition. (Video Game)
This expansion to the fantastically popular online rolepay that is Everquest is just amazing. Aiming at the more advanced players, with characters in the mid 40's, this games adds more levels and monsters to an already overwhelming world.

The Planes start off with the biggest feature of all, free teleporting to most of the old world cities. No longer do you have to wait for the boat at Freeport to take you to the Butcher Block Mountains, now you simply find the pedestal in the relevant city, click on it and you are transported to the Plane of Knowledge, where you can travel to the rest of the world and indeed other planes.

It adds new challenges so that you can take your character further. No longer do you have to stop advancing when you reach level 60, now you can take your character on to 65.

Although its not aimed at the lowbie characters, for the travelling reason its useful, and the new lower level spells too, though the high level ones are truly awesome.

So go get your platinum together and buy this wonderous expansion to the world of Norrath!

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3 of 4 people found the following review helpful:
3.0 out of 5 stars Still the benchmark but running out of legs, 27 Oct 2003
By 
R. A. S. Brown "Raymondo" (Derby, UK) - See all my reviews
(REAL NAME)   
This review is from: EverQuest New Dawn: The Planes of Power UK/US Edition. (Video Game)
I’ve played quite a few online role playing games over the last year and even reviewed some on Amazon but it was Everquest that got me into the scene.

In many ways Everquest is not a user friendly game. I remember when I first started with my Shadowknight character, my starting scroll said to follow a trail of bones to my non-player character guild master and give him the scroll. It took me hours to find this most unimpressive trail of bones, even though I had been walking passed it for ages. I just didn’t recognise it. It looked like general debris. I still had trouble finding my guild master because I didn’t realise that I had to walk through walls to do it. It’s a trial and error job at first. When I tried to talk to my guild master, I intuitively left clicked on him and nothing happened because he was waiting for me to type ‘h’ for hail. Great! The manual does cover a lot of this and there are countless guides to the game on the Internet but no one studies the manual when they start a game like this. Missions can also seem very vague and can tell you to visit places you have no hope of reaching at a low experience level. It’s hardly intuitive and newer games spoon feed you by comparison.

Once you get familiar with the system, however, things begin to take off. In no time you are killing things and racking up the coins to buy armour and better weaponry. Once you reach level 5-10 you link up with other players in groups and go stalk the quickly spawning orc camps and the like, sharing xp and credits. Some newer players seem to struggle with the group concept, often rushing to attack that dangerous group of Dervishes when the rest of his (and it’s usually a ‘he’ from what I can make out) group are still recovering from the last battle. They get expelled quickly. Other players can be very generous, often giving away quite valuable stuff, as far as newbies are concerned. Using magic is also great fun. There is a vast amount of spells and magical abilities in the game and all classes can use at least some. There’s nothing better than that life saving heal in the heat of battle. It’s not all about fighting though. Players craft, trade, do bodyguard duty and all sorts.

You can pick the server you want. Some specialise in player versus player combat whereas others cater for the newbies. Some questers play the game intensively with their player guilds, whilst others use it for a bit of play and chat. The game is also very international. There are UK servers but don’t be surprised to find a lot of other Europeans and Americans on them. Servers get busy and people will log on anywhere.

I don’t play as much now as I’ve moved on to newer games like Star Wars Galaxies - groan! - could be better. The new games do make Everquest look a bit old and unsophisticated but it is obviously fun for those hundreds of thousands who’ve made it their online home. Anyone new though should look at some of the newer offerings as well, as they can offer just as much fun and a more varied, slicker game play. And don’t forget the spectacular looking Everquest II is just around the corner.

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3 of 4 people found the following review helpful:
5.0 out of 5 stars Save your legs, 2 Jun 2003
This review is from: EverQuest New Dawn: The Planes of Power UK/US Edition. (Video Game)
firstly let me tell you a tale.

2 months ago i decided to take on the game of everquest, im still playing now. With all the playing time ive put into the game i could never get to the places that i wanted to be , there either too far away or too dangerous to get too.
This the 5th (i think) addition to the game ( along with the constant updating and support) makes the game enjoyable beyond the basic pack, you can go around the world and discover the shear size of it all, you meet new characters like yourself, and without ever meeting them before, form a ragedy band too take on the most varied bestiary i know.
If you like a challange ( and dont mind addictive games ) this is a must addition.

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