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The Essential Guide to Open Source Flash Development [Paperback]

John Grden , Patrick Mineault , Aral Balkan , Mark Hughes , Wade Arnold , Chris Allen , Nicolas Cannasse , Ralph Hauwert
3.5 out of 5 stars  See all reviews (2 customer reviews)
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Book Description

28 July 2008 Essential Guide

  • Explore the world of open source Flash and discover which tools are available.
  • Learn how to identify which tool you need and how to best fit it into your workflow.
  • Step-by-step walk-throughs guide you through development with the most popular open source Flash tools.
  • Written by the project leads and open source Flash aficionados.

The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following:

  • Papervision3D: to create 3D in Flash
  • Red5: to stream video over the internet
  • SWX: to build data-driven mashups and mobile apps
  • Fuse: to make ActionScript animation a cinch
  • Go: to build your own animation tools in ActionScript 3.0
  • haXe: to create Flash files and more
  • AMFPHP: to communicate between Flash and php

Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools.

If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.


Product details

  • Paperback: 382 pages
  • Publisher: FRIENDS OF ED; 1 edition (28 July 2008)
  • Language: English
  • ISBN-10: 1430209933
  • ISBN-13: 978-1430209935
  • Product Dimensions: 19.1 x 2.1 x 23.5 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,020,920 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
4.0 out of 5 stars Great resource 11 Aug 2008
Format:Paperback
This book has what its title says.

The first 6 chapters by Marc Hughes give you an elaborate overview of how to setup all the open-source applications for an efficient Flash workflow in both Actionscript2 and Actionscript3. This is key, as trying to find out what and why and where and how to use these apps can be very time-consuming. For the seasoned Flash developer, who's already familiar with FlashDevelop, Ant, Eclipse,.. this might be largely known territory, although there might still be a lot useful tips and tweaks to find.

Chapter 7 deals with using AMFPHP and is written by AMFPHP's Wade Arnold. It is a very good introduction to AMFPHP and goes into enough depth to cover a lot. I was very happy to read through this.
Chapter 8, 9 and 10 deal with SWX, HaXe and FUSE/GOASAP and i found them equally inspiring.
Chapter 11 by Andy Zupko tells about Papervision3D, but it is very brief and although a good start, there's tons more to find on Zupko's blog and many more excellent tutorials through Google. So if you want to buy this book for getting into Papervision3D, you're set for disappointment.
Chapter 12 and 13 are an excellent read on the Red5 server, even with some wild MIDI implementation. Great stuff.

So why not 5 stars? For a book of this scope, covering a lot of different frameworks or even languages, it should have been 600 pages. The first 6 chapters are excellent and deliver on the title's promise. The rest is largely introductory material with a varying usefulness. Also will some material be in AS2, other in AS3.

I'm happy with it, but at the same time i'm left with an unsatisfied after-seminar feeling.
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3.0 out of 5 stars A succint introduction 6 April 2009
Format:Paperback
This book succinctly introduces a range of open source tools and applications that can be used in the development of rich Flash content. The nature of the content make this volume unsuitable for all but experienced developers of Flash and the reader will require a good understanding of development environments to really get the most out of this volume. That said this is a useful text and introduces a range of powerful tools and libraries in a clear and friendly manner. The numerous authors of the text are all professionals in the field of Flash development and many are leaders in their fields of expertise.

The book is divided into 13 chapters with the first six chapters, (chapters two to six by Marc Hughes) being devoted to introducing the reader to the open source Flash development, the work environments, work flow, testing and debugging and deploying developed applications. This approach works well and introduces the reader gradually the necessary components and stages required to work with the tools and libraries. The reader is taken through the necessary steps to enable them to engage with and benefit from the content of the latter half of the book. This first half is well written and is the more useful and substantive element of the book. It is here that the real value of a text such as this lies.

The remaining half of the book is given over to the actual tools and libraries. The authors of the chapters have provided concise and useful guides on a range of applications and libraries. These include the Flash-to-PHP gateway AMFPHP, the data format SWX, the programming language haXe, the open source libraries for coding animation Fuse and GoASAP, the 3d library Papervision3D and the open source server developed specifically for Flash RED5.

Each of these topics is introduced and discussed briefly before a more in depth examination of how it can be used and the advantages and disadvantages of its deployment. One particular useful aspect of these discussions is the illustrations that are used to explain how the various components fit together. While these chapters are useful they are, for my liking, a little too brief and far more could have been said on many of the topics. Indeed the book could easily have been twice the not insubstantial 382 pages.

This is the only real criticism I have of what is a good text that does exactly what it says it will. Overall this is a useful guide to the subject of open source applications and libraries for Flash. The tone of the prose is friendly, informative and not overwhelming. The page layout, visual style, structure and general feel of the book is high quality. The book is a good example of a well written and useful guide to a topic. It may only serve as an introduction to the various areas covered and far more could have been included, but this is certainly a useful contribution to the field and certainly worth investigating if Flash is your area of interest.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.1 out of 5 stars  9 reviews
1 of 1 people found the following review helpful
5.0 out of 5 stars OpenSource Flash Development Book Review 21 Nov 2008
By jbcurtin.com - Published on Amazon.com
Format:Paperback
This book is gold, not only did it answer a lot of my questions about some specific technologies like Red5 and Flash-Develop, but it also gave me a very detailed introduction to AMFPHP. Most of all, a new found respect for Apache Ant.

The book tried to cover so many different topics and so many different aspects of Opensource flash development that it was difficult to jump though the book. A lot of the concepts were basic and meant for a beginner, nevertheless this book will guide you in the ways of creating a open-source development environment more effectively then you would ever be able to discover yourself. Personally I would have liked to see more as3, however they kept it nice and 'open' so that anyone could learn from it.

Overall, this book is getting a 5 because even though some of the content was a little dated.(Like any book) the concepts that it offered were solid. This book was a rare one because I was able to read though it easily. It held my interest the entire time.
2 of 3 people found the following review helpful
1.0 out of 5 stars disappointing 22 Sep 2010
By Ski Bum - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
Don't waste your time or money on this garbage!!!! Lousy!!!! i own over 100 technical books, and never have i found one as horrible as this. There is some good info but the type you can easily get from internet documentations. I bought this book because I wanted to learn about integrating flash with red5 and the chapters on red5 were pathetic, for example, under red 5 chapter, page 321, it tells you to go to a url and "download the zip file", no name for the file, no description, just "the file". That's pathetic considering there are many files and none appear to fit the described file needed. Then I go to the web site that is in the book to set up red5 with eclipse and there is nothing there that remotely looks like what is described in the red5 chapter. These people put in a minimal effort. Very very disappointing. Unacceptable for a serious development book. I will never buy any book with Chris Allen or John Grden as authors or contributors,
5.0 out of 5 stars Outstanding Book 2 April 2009
By Akira Lorrack - Published on Amazon.com
Format:Paperback
This is definitely a book all serious Flash developers should read. It is the gateway to professional Flash development. The book is written by a collection of some of the most recognizable personalities in the Open Source Flash community. Learn your options as a Flash developer and break free from standard IDEs and workflows. Get introduced to mant external libraries, frameworks, and development tools.

~ Paul Milbourne
Author, Essential Guide to Flash CS4 with ActionScript
Founder, Baltimore Washington Flash User Group
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