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Essential ActionScript 2.0 Paperback – 26 Jun 2004


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Product details

  • Paperback: 502 pages
  • Publisher: O'Reilly Media; 1 edition (26 Jun 2004)
  • Language: English
  • ISBN-10: 0596006527
  • ISBN-13: 978-0596006525
  • Product Dimensions: 17.8 x 2.5 x 23.3 cm
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 915,664 in Books (See Top 100 in Books)
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Product Description

Review

"An intelligent view of ActionScript" -- Computer Shopper, March

Book Description

Object-Oriented Development with ActionScript 2.0

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

3.7 out of 5 stars
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Most Helpful Customer Reviews

11 of 11 people found the following review helpful By Mr. G. Coffey on 22 Oct 2004
Format: Paperback
If you, like me, got very good at designing prototypes and objects for Flash MX and want to know how to migrate to AS 2.0, or if you simply want to learn how to build proper object oriented classes, then this is an extremely well written book which has an in-depth explanation of all that you need.
It is not a beginners' guide, but for those who already understand ActionScript, it is the way to go.
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5 of 5 people found the following review helpful By Ashraf Mostafa on 30 Oct 2005
Format: Paperback
First of all, Colin makes this book an extension for his exploration of Flash Programming after his book ActionScript for Flash MX The Definitive Guide, which explain the ActionScript Fundamentals but Essential ActionScript 2.0 focuses almost exclusively on the Object-Oriented Programming aspects (in) ActionScript.
The book is divided to three main sections:-
1. Part I: The ActionsScript 2.0 language: discusses the theory of OOP in general, and itsimplementation in Action Script in particular. Colin really is great in clarifying the concepts in a simple manner with examples.
2. Part II: Application Development: discusses the concepts for the practical application, which is covered in the first section with examples describe the process of designing and deploying and object-oriented application.
3. Part II: Design Pattern Examples: Colin means by that how to apply OOP strategies to a many approaches to various programming situations in Macromedia Flash.
· New to OOP Programmers will learn the basics and how to apply it.
· Familiar with OOP Programmers will gain experience with Flash-based OOP.
· Experienced Flash developers and programmers coming from other languages will enjoy the deep coverage and expertise in Essential ActionScript 2.0.
Finally and in sum, this book reviews the Object-Oriented definite structures in ActionScript 2.0 realistically to get benefit from applying these concepts through the abstract theory and the practical tips.
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6 of 6 people found the following review helpful By Raff on 23 Jan 2005
Format: Paperback Verified Purchase
Actionscript 2 has effectively promoted AS1 to be a 'real' programming language for big, complex Flash applications that would be difficult to do with AS1. This book covers all you need to create robust AS2 OOP classes and full applications in a style that Java & C++ programmers will be familiar with. Moock's writing style is just so good at explaining fiddly subjects in pleasant bite-sized chunks. The examples are excellent, taking you step by step through the creation and structure of full AS2 applications. The coverage of how to use and create your own flash components is also excellent. An essential purchase for the serious Flash developer and a perfect partner to 'Actionscript: The Definitive Guide'
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6 of 8 people found the following review helpful By D. Stewart on 26 Sep 2006
Format: Paperback
I feel very strongly about this book, and just had to write a review.

I'm a very experienced AS1 programmer, and have been so busy with working that I wanted a solid, expert jump start to AS2. I saw the word "Essential", read the reviews of the book and thought - great! However, I can honestly say that this book could have been written in a quarter of the pages. So much of it feels padded out with overly wordy paragraphs and conceptual rather than practical examples, and I feel quite angry about that.

Mr Moock's style seems to be the following:

1 - do some theory

2 - get lost in tidbits of information about said theory, and potentially, some history

3 - explain said theory using an abstract and fairly conceptual argument

4 - explain the first half of the correct way to do it in mind-numbing detail

5 - explain a wrong way to do it, also in mind-numbing detail

6 - explain yet another wrong way of doing something related ... in yes, you've guessed it, mind numbing detail

7 - finally get round to explaining the last half of the STILL conceptual idea, whilst reminding you of several things that you probably leant on day 1 of learning AS1.

You can read 10 pages and you feel like banging your head against a brick wall as he takes a paragraph to explain that class names are case sensitive:

"If you name your class ImageViewer (with an uppercase "V") but mistakenly named your .as file Imageviwer.as (with a lowercase "v"), Flash won't be able to find the ImageViewer class. In that case, when you attempt to use the ImageViewer class, you'll see the following error in the output panel.

....
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