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Escape from Innsmouth [Paperback]

Kevin Ross
4.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 171 pages
  • Publisher: Chaosium Inc; 2nd Revised edition edition (Dec 1997)
  • Language English
  • ISBN-10: 1568821158
  • ISBN-13: 978-1568821153
  • Product Dimensions: 27.7 x 21.5 x 1.3 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,149,493 in Books (See Top 100 in Books)

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Customer Reviews

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Average Customer Review
4.0 out of 5 stars (1 customer review)
 
 
 
 
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4.0 out of 5 stars Excellent source book for experienced GMs, 11 Jan 2011
By 
D. Morgan - See all my reviews
(REAL NAME)   
This review is from: Escape from Innsmouth (Paperback)
Escape from Innsmouth is primarily a sourcebook, but also contains 3 full scenarios plus numerous scenario ideas.

The product is excellent. An A3 fold out players map, plus detailed descriptions of hundreds of locations within the cursed town mean that it is rich with detail. Many NPCs have great character portraits, which I like because I usually scan in and enlarge NPC portraits from scenarios to use as player handouts. There's also sections that describe both the full history of Innsmouth and the "generally accepted" history. These are useful for providing players with information as a result of library research or general investigation.

The 3 scenarios are also very good, but will need some planning on the part of the GM in order to insert them into a campaign since (with the exception of the first - 'The Crawford Inheritance') they don't easily stand alone. Also, I think most GMs will probably want to run more scenarios than just the three in the book so it's probably worth getting 'Before the Fall' and/or writing some yourself. The section at the end with scenario ideas has given me lots of inspiration.

The third scenario, 'The Raid on Innsmouth' is a semi-narrative style epic that allows the players to participate in a massive government raid on the town. By it's very nature, this scenario would probably have to be the last one you do in that place in it's current form. In my own campaign I'm working up towards running this sometime in the future.

My only misgivings about this pack is that actually running adventures in Innsmouth can be quite tricky. You can guarantee that all your players are either going to know already, or work out very quickly, what the "secret" of Innsmouth is. As a result they're consequently on "full alert". I had to be quite inventive to find ways of stranding my players in Innsmouth overnight!

As a GM you have to put a lot of work into building up the atmosphere e.g. don't make it obvious when an NPC looks a bit "fishy" and make normal humans seem suspect as well. To really get the best out of this book, you need to work hard on the role playing and NPC/Character interaction rather than action/combat.

In summary, I think this is an excellent source book and one you really must have if you're considering running any Innsmouth adventures (e.g. those from "Before the Fall"), but this is best suited to experienced GMs.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 5.0 out of 5 stars (2 customer reviews)

4 of 4 people found the following review helpful:
5.0 out of 5 stars The Raid on Innsmouth, 13 Jun 2002
By Noah Gibbs - Published on Amazon.com
This review is from: Escape from Innsmouth (Paperback)
This details the town of Innsmouth in the same beautiful and complete style as the other Arkham Country supplements (Arkham Unveiled, Return to Dunwich, and Kingsport: City in the Mists). It hits the major players within Innsmouth, the foul authorities of the town and the feeble resistance against them.

But after you've read that setting there's still a big chunk of book left. Most of that big chunk is the same adventure the previous reviewer mentioned: the raid on Innsmouth. It's a twisted, intertwined six-storyline odyssey that just doesn't let up. It's probably one of the top three medium-length adventures I've ever played in any RPG -- it's far better, minute for minute, than classics like Temple of Elemental Evil and I say this as a guy that ran the Temple campaign for months!

The only quibble I have with the adventure (not the sourcebook) is that it's an adventure where the PCs charge in a do serious damage to a major mythos force -- not necessarily real Lovecraftian style. Read "The Shadow Over Innsmouth", the original by Lovecraft, beforehand. Do it not only for the gorgeous, creepy setting, but also so you realize just how little the whole Innsmouth raid means in the grand scheme of things.

Enjoy.


3 of 3 people found the following review helpful:
5.0 out of 5 stars Great adventure, 18 May 2002
By Ethan Aric Quinn - Published on Amazon.com
This review is from: Escape from Innsmouth (Paperback)
This book starts off with a couple good adventures, with establish a good feel for the twisted town of Innsmouth. However, the real reason to buy this book is the terrific scenario "The Raid on Innsmouth." It combines 6 different action-filled scearios into a unique combo, switching from group to group a pre-determined, suspenseful points. This scenario is worth the price of admission alone.
 Go to Amazon U.S. to see both reviews  5.0 out of 5 stars 
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