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Arms and Equipment Guide (Dungeons and Dragons Accessory)
 
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Arms and Equipment Guide (Dungeons and Dragons Accessory) (Hardcover)

by Eric Cagle (Author), Jesse Decker (Author), Jeff Quick (Author), James Wyatt (Author)
3.8 out of 5 stars  See all reviews (5 customer reviews)

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Product details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (April 2003)
  • Language English
  • ISBN-10: 078692649X
  • ISBN-13: 978-0786926497
  • Product Dimensions: 27.9 x 21.3 x 1.5 cm
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon.co.uk Sales Rank: 284,220 in Books (See Bestsellers in Books)

    Popular in this category:

    #83 in  Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons

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Customer Reviews

5 Reviews
5 star:
 (1)
4 star:
 (2)
3 star:
 (2)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
30 of 32 people found the following review helpful:
4.0 out of 5 stars A good book, 20 Jun 2003
By K. W. Guerrero "FentonGib" (Gibraltar) - See all my reviews
(REAL NAME)   
Having read a previous review I felt that I needed to explain a few things about this book.

The book is a solid Tome with lots of new equipment, rules on modifying equipment, and lots of new magical properties and materials (e.g. Elven Leaf armour, or Dwarven Stone armour). It even gives sections on seige weapons, ships and vehicles, which was greatly needed.

Whilst the other review mentioned that much of the information is available in Dragon magazine and other such sources, I need to point out one fact - anyone living outside the states CANNOT get these. If I could, I would subscribe to Dragon magazing and Star Wars Gamer in an instant, but I can't. Therefore, for those of us stuck on this side of the Atlantic, this books is very useful.

The only dark spot for me is that whilst it combines a lot of information, it is a generic sourcebook. In other words, it doesn't cover stuff from any Forgotten Realms books. Thus you still need to get those sourcebooks for Faerun-specific stuff (even though the Khopesh is covered - and that's a Faerunian weapon).

Particularly useful is the section on resizing weapons and creating new martial and exotic weaopons. For example, I had a character that was meant to be a Mulhorandi Temple-Guard, a Fighter-Monk. I determined that his main fighting style would be his fists - however his fists wouldn't hurt anything supernatural, and be dangerous against anything with reach (e.g. an Ogre or Troll), therefore I wanted something that could be enhanced. As a Mulhorandi, I wanted to give him the Khopesh, but it was less damaging than his fists. So I asked my GM and he allowed me to use the rules to make the Khopesh one category larger (a Khopesh-equivalent of a greatsword). Now this allows my character to have a degree of uniqueness, with a fairly-balanced weapon.

A worthwhile having book that opens new options, but not essential by any means.

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8 of 10 people found the following review helpful:
3.0 out of 5 stars If you plan a naval campaign it is a must, 15 Jan 2004
The arms and equipment guide is quote misleading title - at least for me. The best (most useful) part is "Vehicles" that describes naval vessels, air vehicles etc and their magical augmentations and so on. There are even rules for equivalent of "The Flying Dutchman"

The book also covers hirelings better than DMG.

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7 of 10 people found the following review helpful:
4.0 out of 5 stars A delicious meat package, 31 Dec 2003
A well compiled book, contained detailed information on specific types of weapon, magical items, seige engines and combat vehicles, consisting of vehicles meant for land, sea and air. This allows you to set up a more in depth world for your role-playing game, and it is an ideal purchase for those who are interested in the world of D&D and setting up their own dungeon. Much information on modifying and editing weapons, as well as making your own. Many people mention that much of the information included has been written in the magazines, however, to anyone who does not have these magazines, it is very useful. A good book by all standards, truely inspirational, and it made me want to play D&D even more intensely.
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Most Recent Customer Reviews

5.0 out of 5 stars Arms and Equipment Guide
Well thought out supplement, lots of new ideas, a must for anybody, GM or player, go on get a copy
Published on 15 Jan 2004 by Mr D Hazel & Mrs K Hazel

3.0 out of 5 stars Hey, I've seen some of this before...
The latest D&D rule book just arrived, and after a good read, I'm feeling more than a little let down. Read more
Published on 7 April 2003 by Mr. S. W. Redshaw

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