This is an excellent textbook for teaching creativity to business students.
Some of the examples, e.g., 16-bit computer games, Lucasfilms, etc., are a bit dated, but the information is still valid.
What this book is:
* a well researched, well thought out course on exploring creativity at the graduate level
What this book is not:
* a motivational or survey book or cookbook on encouraging creativity in your organizations.
If you want to teach a course or explore a systematic study of creativity then this is a good value.
If you are looking for current anecdotes or looking for a cookbook to increase then this is not the right book for you.
In service,
Rich