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Ender In Exile (Ender 6)
 
 
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Ender In Exile (Ender 6) [Paperback]

Orson Scott Card
3.3 out of 5 stars  See all reviews (11 customer reviews)
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Frequently Bought Together

Ender In Exile (Ender 6) + A War of Gifts (Ender Wiggin Saga) + Children of the Mind (The Ender saga)
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Product details

  • Paperback: 400 pages
  • Publisher: Orbit (5 Nov 2009)
  • Language English
  • ISBN-10: 1841492272
  • ISBN-13: 978-1841492278
  • Product Dimensions: 12.6 x 3.4 x 19.8 cm
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: 34,209 in Books (See Top 100 in Books)

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Orson Scott Card
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Product Description

Review

"An affecting novel full of surprises." --"The New York Times Book Review "on "Ender's Game"

"The novels of Orson Scott Card's Ender series are an intriguing combination of action, military and political strategy, elaborate war games and psychology." --"USA Today"

"Card's prose is powerful here, as is his consideration of mystical and quasi-religious themes. Though billed as the final Ender novel, this story leaves enough mysteries unexplored to justify another entry; and Card fans should find that possibility, like this novel, very welcome indeed." "--Publishers Weekly "(starred review) on "Children of the Mind"

"Orson Scott Card made a strong case for being the best writer science fiction has to offer." --"The ""Houston"" Post "on" Xenocide"

"""There aren't too many recent sf novels we can confidently call truly moral works, but "Speaker for the Dead" is one. It's a completely gripping story." --"The Toronto Star""" "An undeniable heavyweight . . . This book combines Card's quirky style with his hard ethical dilemmas and sharply drawn portraits." "--New York Daily News "on "Ender's Game"

"This is Card at the height of his very considerable powers--a major SF novel by any reasonable standard." --"Booklist" on "Ender's Game" --This text refers to the Hardcover edition.

Book Description

The direct sequel to the Hugo and Nebula Award-winning bestseller, ENDER'S GAME.

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Customer Reviews

Most Helpful Customer Reviews
12 of 12 people found the following review helpful
By TeensReadToo TOP 50 REVIEWER
Format:Hardcover
Where did Ender disappear to after he saved planet Earth from the formics? What happened to Peter and his bid for world domination, to Valentine in Peter's shadow, and to the human race and its government between ENDER'S GAME and SPEAKER FOR THE DEAD?

Finally, Orson Scott Card provides the missing story in the ENDER series that readers have been waiting for! Card writes with his characteristic straightforward style that, though simple, belies the hidden ethical dilemmas presented to the characters every step of the way. And through it all, the story is as gripping as ENDER'S GAME and will keep you up all night until you reach the book's AWESOME conclusion.

Having saved the world from a race of super intelligent and ruthless fighting formics, Ender is exiled to the far reaches of space under the pretension of governing and developing a new colony for humans on a new planet. As always, the government plays an underhanded game in sending him off and all his doings, as Earth and its countries are still at war and unsettled after Ender and the other children of his Battle School won the war. Seen as "Earth's most deadly weapon," Ender soon guesses he will never return to Earth, his family, or any semblance of the life he once knew.

Instead, he begins to research his new obsession, the formic race he destroyed. The new colony he is going to is built on an old formic planet, so Ender goes willingly into hyperspace, aging only two years while everyone on Earth ages forty years. Valentine escapes the plans of Peter on Earth to join Ender in space and secretly, Ender is relieved to have someone he can trust. While Ender indulges in every spec of information on the formics and on the people of his new colony, Valentine waits patiently for Ender to confide his new plans to her while also beginning a series of historical novels on Ender, Battle School, and the Earth wars.

Upon landing on the new colony planet, Ender is hailed as a hero and a welcome source of leadership. He is also confronted with the best discovery he could have asked for - a species of creatures is found deep in a cave, hybrids between formics and a native creature. This is the closest Ender or anyone else has come to studying the actual formics themselves! Through his mental and telepathic communications with these creatures, Ender learns more than he could hope for about the planet and the formics history.

One day, Ender and a native person named Abra go off to explore the planet to find a location for a new colony. On this adventure, Ender discovers the answer to the question he has silently asked himself since he found out the game he played was really a war - "Why did you [the hive queens] let me kill you?"

The truth is more exciting than I can spoil for anyone who has breathlessly awaited this novel.

As always, Orson Scott Card intertwines the story of emerging governments, political struggle, and personal and moral dilemmas as the story of Ender unfolds. Kudos to him for not only continuing a series for over twenty books, but for doing so with inventiveness, brilliant writing, and a compelling story.

Reviewed by: Erikka Adams, aka "The Bookbinder"
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5 of 6 people found the following review helpful
Format:Hardcover
...Spends more time winding up loose plot threads than it does actually spinning story. Being sandwiched inbetween two chapters of Ender's Game, for the most part, that's somewhat unsurprising, perhaps, but it really doesn't move the story on at all.

Essential if you follow the series, and care about what happens to character like Graff. Fills in the gap at the end of Ender's Game wonderfully.

Just don't expect it to stand on its own merits.

Strictly for fans of the series. Also completely incomprehensible if you haven't read the "Shadow" saga.

That said, I've enjoyed it. Genuinely worth the read. Wish it had a little more story, but that's for Shadows in Flight to wind up, I suppose.
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3 of 4 people found the following review helpful
By Detra Fitch TOP 500 REVIEWER VINE™ VOICE
Format:Hardcover
At the age of twelve, Andrew "Ender" Wiggin saved all of humanity by winning a game. However, it never was just a game. Ender won a war by destroying all the "buggers". In the process, many died and young Ender must deal with the knowledge off all that has happened because of that. But often Ender's hind-sight keeps repeating the same question: Why? Why did the buggers and their Hive Queens, knowing Ender was coming to destroy them, remain where they were and allow themselves to be killed?

Had Ender gone back to Earth he would have been used as a weapon for his country or assassinated so he could never be used as such. Therefore, Ender becomes the nominal governor of a colony. The idea was for humans to colonize all the buggers' former worlds so that humanity's fate would not be tied to one planet. Valentine, Ender's sister, chooses to go with him. It is a forty year voyage by Earth's time. For those on the ship only two years will have passed due to the relativistic effects of near-lightspeed travel. Ender's primary hope is that he may find an answer to his question, "Why?"

**** The author, Orson Scott Card, lets readers see what happens after the war is won. The first section of the story shows why Ender has to leave and why Valentine goes too. The next section is the space travel with its share of troubles. Then comes the colony section, where Ender will find the answer to his nagging question in the form of "something" the buggers left behind. That item will give Ender the purpose his life seems to so desperately need. I make Ender's life sound so simple; however, it is anything but. Characters enjoyed during the original book (Ender's Game) make brief appearances and I, as the reader, am happy to see what becomes of them. The new characters are well developed and realistic. Nothing and no one came across to me as fake, though some parts of this story do seem a bit rushed to me.

Orson Scott Card is not only a masterful Science Fiction author. He is also talented at manipulating the minds of people and forcing them to do the one thing they seldom stop to do - THINK! ****

Reviewed by Detra Fitch of Huntress Reviews.
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Most Recent Customer Reviews
A bit boring, but well-written
Scott-Card adds something positive to the Ender Wiggin world with this book, but certainly nothing essential. Read more
Published 9 months ago by Balor of the Evil Eye
Filling in the blanks?
Though a useful and informative addition to the story of Ender Wiggin (it fills in a number of blanks from the wider story mosaic), Ender in Exile is however somewhat banal when... Read more
Published 19 months ago by Daghda
Why change history?
I had not heard of Ender until a couple of weeks ago when a colleague at work loaned me Ender's Game. Read more
Published 23 months ago by S. Horrigan
Ender again...
All the Ender books after "Ender's Game" and "Speaker For The Dead" are disappointing in comparison. They're reasonably entertaining and are of interest to the completist. Read more
Published 23 months ago by Mr. D. G. Medley
A disappointing continuation from Ender's Game
After I read and thoroughly enjoyed Ender's Game earlier this year I was quite pleased to see Orbit release this, a direct sequel to Ender's Game, in the UK. Read more
Published on 19 Jan 2010 by Mark Chitty
Poor addition to the Ender series
I'm not sure whether the author actually wanted to write this book or ultimately gave into pressure from the publisher and fans to at least partially complete the story of Ender. Read more
Published on 13 Jan 2010 by Wibblah
Give this book a miss
Beware, if you are expecting the same high calibre book as the brilliant "Enders Game", look elsewhere. Read more
Published on 4 Jan 2010 by G. Brooks
Great novel
Fan's of Card have long called for a direct sequel to Enders Game which he has finally been released by his UK publisher Orbit. Read more
Published on 29 Nov 2009 by Gareth Wilson - Falcata Times Blog
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