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Ender in Exile
 
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Ender in Exile (Hardcover)

by Orson Scott Card (Author)
4.0 out of 5 stars  See all reviews (3 customer reviews)
RRP: £19.99
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Frequently Bought Together

Ender in Exile + A War of Gifts: An Ender Story (Ender Wiggins Saga) + First Meetings: In the Enderverse
Price For All Three: £21.58

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Product details

  • Hardcover: 384 pages
  • Publisher: Tor Books (6 Jul 2009)
  • Language English
  • ISBN-10: 0765304961
  • ISBN-13: 978-0765304964
  • Product Dimensions: 23.8 x 15.8 x 3.6 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 48,273 in Books (See Bestsellers in Books)

    Popular in these categories:

    #11 in  Books > Science Fiction & Fantasy > Authors, A-Z > C > Card, Orson Scott
    #19 in  Books > Science Fiction & Fantasy > Science Fiction > Series

Product Description

Review

"An affecting novel full of surprises." --"The New York Times Book Review "on "Ender's Game"

"The novels of Orson Scott Card's Ender series are an intriguing combination of action, military and political strategy, elaborate war games and psychology." --"USA Today"

"Card's prose is powerful here, as is his consideration of mystical and quasi-religious themes. Though billed as the final Ender novel, this story leaves enough mysteries unexplored to justify another entry; and Card fans should find that possibility, like this novel, very welcome indeed." "--Publishers Weekly "(starred review) on "Children of the Mind"

"Orson Scott Card made a strong case for being the best writer science fiction has to offer." --"The ""Houston"" Post "on" Xenocide"

"""There aren't too many recent sf novels we can confidently call truly moral works, but "Speaker for the Dead" is one. It's a completely gripping story." --"The Toronto Star""" "An undeniable heavyweight . . . This book combines Card's quirky style with his hard ethical dilemmas and sharply drawn portraits." "--New York Daily News "on "Ender's Game"

"This is Card at the height of his very considerable powers--a major SF novel by any reasonable standard." --"Booklist" on "Ender's Game"



Product Description

In "Enders Game", the world's most gifted children were taken from their families and sent to an elite training school. At "Battle School", they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life. After the life-changing events of those years, these children - now teenagers - must leave the school and readapt to life in the outside world. Having not seen their families or interacted with other people for years - where do they go now? What can they do? Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he's ever known to begin a relativistic - and revelatory - journey beyond the stars. What happened during the years between "Ender's Game" and "Speaker for the Dead"? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in "Speaker for the Dead", this is the long-lost story of Ender. For twenty-three years, millions of readers have wondered and now they will receive the answers. "Ender in Exile" is Orson Scott Card's moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot. On one of these ships, there is a baby that just may share the same special gifts as Ender's old friend Bean...

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Average Customer Review
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Courtesy of Teens Read Too, 30 Dec 2008
By TeensReadToo "Eat. Drink. Read. Be Merrier." (All Over the US & Canada) - See all my reviews
(TOP 100 REVIEWER)   
Where did Ender disappear to after he saved planet Earth from the formics? What happened to Peter and his bid for world domination, to Valentine in Peter's shadow, and to the human race and its government between ENDER'S GAME and SPEAKER FOR THE DEAD?

Finally, Orson Scott Card provides the missing story in the ENDER series that readers have been waiting for! Card writes with his characteristic straightforward style that, though simple, belies the hidden ethical dilemmas presented to the characters every step of the way. And through it all, the story is as gripping as ENDER'S GAME and will keep you up all night until you reach the book's AWESOME conclusion.

Having saved the world from a race of super intelligent and ruthless fighting formics, Ender is exiled to the far reaches of space under the pretension of governing and developing a new colony for humans on a new planet. As always, the government plays an underhanded game in sending him off and all his doings, as Earth and its countries are still at war and unsettled after Ender and the other children of his Battle School won the war. Seen as "Earth's most deadly weapon," Ender soon guesses he will never return to Earth, his family, or any semblance of the life he once knew.

Instead, he begins to research his new obsession, the formic race he destroyed. The new colony he is going to is built on an old formic planet, so Ender goes willingly into hyperspace, aging only two years while everyone on Earth ages forty years. Valentine escapes the plans of Peter on Earth to join Ender in space and secretly, Ender is relieved to have someone he can trust. While Ender indulges in every spec of information on the formics and on the people of his new colony, Valentine waits patiently for Ender to confide his new plans to her while also beginning a series of historical novels on Ender, Battle School, and the Earth wars.

Upon landing on the new colony planet, Ender is hailed as a hero and a welcome source of leadership. He is also confronted with the best discovery he could have asked for - a species of creatures is found deep in a cave, hybrids between formics and a native creature. This is the closest Ender or anyone else has come to studying the actual formics themselves! Through his mental and telepathic communications with these creatures, Ender learns more than he could hope for about the planet and the formics history.

One day, Ender and a native person named Abra go off to explore the planet to find a location for a new colony. On this adventure, Ender discovers the answer to the question he has silently asked himself since he found out the game he played was really a war - "Why did you [the hive queens] let me kill you?"

The truth is more exciting than I can spoil for anyone who has breathlessly awaited this novel.

As always, Orson Scott Card intertwines the story of emerging governments, political struggle, and personal and moral dilemmas as the story of Ender unfolds. Kudos to him for not only continuing a series for over twenty books, but for doing so with inventiveness, brilliant writing, and a compelling story.

Reviewed by: Erikka Adams, aka "The Bookbinder"
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4 of 4 people found the following review helpful:
3.0 out of 5 stars Well worth the read if you're a fan of the series, 29 Nov 2008
By Stelhan Ariyadasa-saez "AirRaven" (Derbyshire, United Kingdom) - See all my reviews
(REAL NAME)   
...Spends more time winding up loose plot threads than it does actually spinning story. Being sandwiched inbetween two chapters of Ender's Game, for the most part, that's somewhat unsurprising, perhaps, but it really doesn't move the story on at all.

Essential if you follow the series, and care about what happens to character like Graff. Fills in the gap at the end of Ender's Game wonderfully.

Just don't expect it to stand on its own merits.

Strictly for fans of the series. Also completely incomprehensible if you haven't read the "Shadow" saga.

That said, I've enjoyed it. Genuinely worth the read. Wish it had a little more story, but that's for Shadows in Flight to wind up, I suppose.
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2 of 3 people found the following review helpful:
4.0 out of 5 stars This author makes you THINK!, 15 Jan 2009
By Detra Fitch (USA) - See all my reviews
(TOP 50 REVIEWER)    (REAL NAME)      
At the age of twelve, Andrew "Ender" Wiggin saved all of humanity by winning a game. However, it never was just a game. Ender won a war by destroying all the "buggers". In the process, many died and young Ender must deal with the knowledge off all that has happened because of that. But often Ender's hind-sight keeps repeating the same question: Why? Why did the buggers and their Hive Queens, knowing Ender was coming to destroy them, remain where they were and allow themselves to be killed?

Had Ender gone back to Earth he would have been used as a weapon for his country or assassinated so he could never be used as such. Therefore, Ender becomes the nominal governor of a colony. The idea was for humans to colonize all the buggers' former worlds so that humanity's fate would not be tied to one planet. Valentine, Ender's sister, chooses to go with him. It is a forty year voyage by Earth's time. For those on the ship only two years will have passed due to the relativistic effects of near-lightspeed travel. Ender's primary hope is that he may find an answer to his question, "Why?"

**** The author, Orson Scott Card, lets readers see what happens after the war is won. The first section of the story shows why Ender has to leave and why Valentine goes too. The next section is the space travel with its share of troubles. Then comes the colony section, where Ender will find the answer to his nagging question in the form of "something" the buggers left behind. That item will give Ender the purpose his life seems to so desperately need. I make Ender's life sound so simple; however, it is anything but. Characters enjoyed during the original book (Ender's Game) make brief appearances and I, as the reader, am happy to see what becomes of them. The new characters are well developed and realistic. Nothing and no one came across to me as fake, though some parts of this story do seem a bit rushed to me.

Orson Scott Card is not only a masterful Science Fiction author. He is also talented at manipulating the minds of people and forcing them to do the one thing they seldom stop to do - THINK! ****

Reviewed by Detra Fitch of Huntress Reviews.
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