As I am growing up, there is only a handful of games that are worth dedicating precious free time. There are some golden oldies (like Max Payne 2, Call of Duty, Hitman(s)), and one or two new ones; but only one franchise that from start to finish remains on my computer. This last installment of the Total Was series seems to have it all. Seems to... So, as for it to not be misleading, and to remain relatively balanced, I will state the more obvious good things first, and the more obvious bad things (most of them) in capitals.
Good things.
(1) Good graphics. The tradition continues, the first step within the series having been made with Rome TW. Yes, the graphics are better, although you have to have enough video memory to truly savor them. On medium options you'll get something similar to Medieval 2. On high, however, you will be very pleased.
(2) A (little) more advanced AI. At least it will flank now in land battles, and will not stand idly when you shoot at it. Well, there are a few more good things here, but let there be some suspense. In essence the AI will not be "bloody marvelous", but will operate with a fair amount of logic, will maneuver, and WILL catch you off guard. The days of winning a major battle with very few casualties are in the past.
(3) Tactical warfare. Sure, you can create a huge mob of the toughest units and send it charging, but few real TW players ever try it - kills the point of playing the franchise. So, the tactical bit is present. And relatively accurate too - you will have to make some traditional tactical decisions, and ones that were historically present as well.
(4) Naval battles. The major good thing - they now exist, and are graphically quite nice. The major bad thing - the AI is not as good as in land battles. However, this is definitely a step towards the right direction.
(5) New features are exciting. Government, ministers, a more advanced trade mechanism; a more advanced research mechanism; India and the American continent; different languages (voiced) for different factions. Little things that add flavor.
THE BAD THINGS.
(1) The requirements are to some extent misleading. I have the full requirements, a 1GB video card and 4 GB of RAM, and I still get standard gameplay delays, lags, less than ultra graphics, etc. (TIP TO SEGA/CA - few of the wide public operate on a system similar to Langley's. However, if a game is `heavy', state the requirements correctly.)
(2) IF A GAME IS OUT AND IN ORDER TO PLAY THE MOST IMPORTANT PARTS OF IT (the tactical battles) WITHOUT A CRASH YOU HAVE TO (according to - unbelievable! - the advice of the developers) "SWITCH OFF SOUND EFFECTS"... THAN THIS IS NOT A FULLY TESTED, FULLY DEVELOPED GAME. In truth very few games get out on the market fully finalized, but Empire TW has SUCH AN ENORMOUS AMOUNT OF BUGS, major and minor, and is SO HEAVILY IN NEED OF NUMEROUS PATCHES, that to many gamers it looks more like an untested BETA version. And I cannot say I disagree with them.
(3) THE CDTs ARE PRESENT. There are a few gamers that experience a smaller amount of those, but a great many people have major crash issues, that MOREOVER HAVEN'T BEEN SOLVED BY THE PATCHES THAT HAVE COME OUT TO DATE.
(4) Very few historical battles. 3, to be exact. (Two of them naval.) I could hope that CA will increase the list with free, online add-on "gifts", but no such practice existed for the previous installments of the series, so any additions to this are doubtful.
(4) Steam. I personally did not encounter the problem of time-consuming loading and installation, but many others did. However, there are some additional technical issues relative to Steam's involvement, like, for instance, lack of optional downloading for patches. Normally this is actually helpful, however not in this case: the last patch, for instance, made the game virtually unplayable for many, causing a huge amount of additional problems.
Another, perhaps less important topic for some, is the issue of legal rights over a Steam-powered game, relative to ownership/use.
(5) Sound issues. The constancy and universality of this problem for all users is indicative of the game being out in stores prematurely. Sound is affected in two ways: it is, for many, a problem for the smooth running of the game and the avoidance of CTDs, but MORE IMPORTANTLY, IT APPEARS AND DISAPPEARS AT WILL (in tactical battles), AND ITS VOLUME OFTEN IS 'NON-REGULATABLE'. Meaning that a unit marching will sound good the one minute, and will blow your speakers like the stomping of a herd of elephants the next.
(6) Some have reported AI issues. In comparison to gameplay and technical problems these are, to me at least, a lesser evil. They are still important, however, and their existence should be mentioned in a review such as this.
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Conclusion: this is a very small list of both the virtues and the various problems. Empire TW had the potential to be a good game. It does not, however worth your money as it is, with major problems, unresolved issues, and, as of yet, non-existent solutions. It is, of course, a pity, but we all are at the mercy not only of developers who lack the balls to stand up to management, but also of game publishers that want immediate gain, even at the cost of the franchise's good name and future sales.
The basic tip: Wait for about two months. It two months (a) the major problems will be largely resolved; and (b) the price will fall. Then you will be able to save yourself a lot of grief, some money, some self-respect, and in the end play a very good, interesting and engaging game.