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The initial chapters eulogize a co-worker research on checkers players in a mollycoddling and frustrating unrigourous fashion. It skims over minimax strategies, and at one point draws analogies between the scoring function used and integrating artificial neurons, a relationship which is so weak it is banal.(Any decision based on considering several factors would fit the bill)
Later the author claims that "Chess models the real world", saying that it has its origins in powers manouvering on early battlefields? Does the author believe that checkers is also a model of early warfare, or that GO! is an attempt to recreate the frustrations of a morning commute?
The overall result is a weak book. It handles only certain aspects of Emergence, and completely omits other important phenomena. I found the brief coverage offered by "Creation" far more insightful and worthwhile.
I am not an expert in the field, and if experts out there wish to correct me I would be interested in their opinions. I am currently of the strong opinion that this book is extremely weak, and will sell purely on the merit of the author's (well-deserved) reputation.
Don't buy it unless you are also a member of the Art Samuel fan club.
Unfortunately, none of this comes across. Like many scientists (I know... I *am* a scientist), Holland simply has no idea how a nonscientist would grasp the concept of emergence. He overexplains simple examples like the numbers and board games of the first two chapters, then underexplains the deeper ideas of later chapters. The final chapter is pretty good in terms of unifying the book's themes and providing a broader view of how emergence fits into science and human culture. However, the reader has not been adequately prepared for this broadening because the middle chapters were so poorly explained.
I fear that most readers will come away without sensing the truly revolutionary nature of this new branch of science. Holland lacks passion! The book is bland because Holland seems not to be able to present rigorous science in conjunction with thrill and emotion. He should take a lesson from the experts at popularization, such as Sagan and Gribbin, who succeed at presenting factually correct science in a way that engages and excites nonscientists.
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