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Spore (Mac/PC DVD)

by Electronic Arts
Windows XP / Vista, Mac OS X
 Ages 12 and Over
2.1 out of 5 stars  See all reviews (683 customer reviews)
In stock.
Sold by Talbot Media and Fulfilled by Amazon. Gift-wrap available.
Want it tomorrow, 24 Nov.? Choose Express delivery at checkout. Details
  • Take complete control of your creature's fate as you guide it through the following six evolutionary phases:
  • Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level
  • Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours
  • Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence
  • City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city
  • Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry either way, the goal for your creatures is to unify the planet
  • Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe
  • A suite of flexible, intuitive creation tools leverages the creative imagination of the player. Creating an entire universe of creatures, plants, buildings, vehicles and planets has never been so easy or so fun. An infinite variety of design choices is just the beginning
  • The world you explore is populated with creatures, plants, buildings and vehicles developed by other gamers and downloaded from a central database. The server chooses creatures and civilizations that best match your chosen environment, your experience level, and your creature's ability. In turn, your creatures are uploaded to the server to be shared with other gamers
  • With procedural animation, your creatures and vehicles move based on how you construct them. They behave and interact based on your input and by their in-game encounters. That means there's no pre-determined path you must follow the game evolves based on your decisions
  • Wonder what another gamer was thinking when they created and evolved a creature? Uncover information about each creature's origin in the Sporepedia, yet another way to explore the truly endless universe of creative expression that is SPORE.

Frequently Bought Together

Spore (Mac/PC DVD) + Spore: Galactic Adventures - Expansion Pack (PC and Mac DVD) + Spore Creature Creator (Mac/PC DVD)
Price For All Three: £26.43

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Game Information

  • Platform:    Windows XP / Vista, Mac OS X
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

EA Response to Questions on DRM in Spore [PDF]
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000FN7K2S
  • Item Weight: 45 g
  • Release Date: 5 Sep 2008
  • Average Customer Review: 2.1 out of 5 stars  See all reviews (683 customer reviews)
  • Amazon Bestsellers Rank: 677 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

From the creator of The Sims comes the most ambitious video game ever made: here you don’t just control a single family or city but control an entire species from a single cell organism to a galactic conqueror. As impossibly complex as that might sound, the most impressive thing about Spore is just how accessible and fun it all is. The game is split into six evolutionary phases, starting with almost action-style gameplay at the microscopic level. From there you move to the creature phase on dry land, before going on to the tribal phase and the beginnings of society and technology. From there it’s onto the city phase, which plays a bit like SimCity, and from there to the Civilisation phase which plays something like, you guessed it, Civilization. The final phase takes part in outer space where by hook or by crock your species must reign triumphant.

  • Take complete control of your creature's fate as you guide it through the following six evolutionary phases:
  • Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level
  • Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours
  • Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence
  • City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city
  • Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry either way, the

Amazon.co.uk Review

From the creator of The Sims comes the most ambitious video game ever made: here you don’t just control a single family or city but control an entire species from a single cell organism to a galactic conqueror. As impossibly complex as that might sound, the most impressive thing about Spore is just how accessible and fun it all is. The game is split into six evolutionary phases, starting with almost action-style gameplay at the microscopic level. From there you move to the creature phase on dry land, before going on to the tribal phase and the beginnings of society and technology. From there it’s onto the city phase, which plays a bit like SimCity, and from there to the Civilisation phase which plays something like, you guessed it, Civilization. The final phase takes part in outer space where by hook or by crock your species must reign triumphant.

Each phase has its own editing tools associated with it for things like vehicles and buildings. By far the most fun though is the creature tool, which allows you to create your own fully animated lifeform from scratch using a huge range of limbs, facial features and colourings. What’s also interesting is that the other planets in the galaxy aren’t all pre-populated by the game. Instead, by connecting online you can upload your races, and download those from other people, to fill the galaxy with civilizations from other players around the world. Any one of the six phases would normally be enough for any one game on its own, but this looks like it’s going to turn out to be the world’s first everything simulator.
HARRISON DENT


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Customer Reviews

Most Helpful Customer Reviews
3 of 3 people found the following review helpful
2.0 out of 5 stars More than a little dissapointing 30 Sep 2008
By Owain VINE VOICE
Fun: 3.0 out of 5 stars   
Like many, I bought spore after enjoying the creature creator that was released a couple of months back. Seeing how accessible and fun that was, I decided to give this a go. I have to say though, I'm very, very disappointed. DRM wasn't a good start to it all. Everyone hates the damn thing. Although I doubt I'll even want to install spore more than 3 times anyway, because the actual game sucks.

Sure all the creators are easy and accessible, but everything else is repetitive, boring and bland. Will Wright is really good at making someone believe his games might be going somewhere and then ruining any chances of respect by just making the player bored and annoyed. If you thought the Sims got boring really quickly, try this out if you dare. Every stage gets more and more boring as you go along. No thought has been put into this game to make it interesting. Cell stage doesn't differ much from pac man, creature stage is basically just a waste of time going around repeating the same thing over and over again, tribal stage is a joke on the rts formula, civilization stage is just an awful rip off of the civilization games and then comes the overly long rpg style galaxy stage, which is the most boring, bland thing you will ever see in a game. Everybody attacks your planets too regularly, requiring you not to focus on your objective, but to protect your planet. Even worse, the extremely hated simmish language has a place in this game. Why lord? Why? WHy? WHY???????????????????!!!!!!! Also the environments are ugly, the graphics suck and the soundtrack got on my nerves more than psycho's voice in Crysis.
There's also no multiplayer options in this, which could have really saved the day. All you can do is share files with other people (most of them being perverts).
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2 of 2 people found the following review helpful
1.0 out of 5 stars EA Have a Special Place in Hell Reserved for Them 2 April 2014
Verified Purchase
EA Have a Special Place in Hell Reserved for Them

I never bothered reviewing this game on release as after a couple days I kind of wanted to forget it ever existed. I should have got a refund I suppose. I lied to myself and thought it would get better as they patched it. As it became clear however that all they wanted to do was sell expansion packs it disappeared into a dusty drawer and never resurfaced. It is quite sad actually.

The game looked quite excellent in the run up to release but EA dug their greedy little hands into it and ripped the thing apart for the sake of more profit. I think this was perhaps the first game that I noticed EA deliberately ruining like this. Since then there have of course been dozens more. Plants vs Zombies 2, Dungeon Keeper, the Battlefield series... and pretty much every EA game slated for release in the future.

The game promised some quite amazing and fantastic things - the scale of the universe, the customisation of characters and everything else and the amazing creature AI. In reality all of these things still existed. Customising the creatures and seeing how the AI responded and made them behave was fantastic. It was just a shame the rest of the game was so... hollow.

The spore stage was fun, hence why they released it as an iOS game at the time. Post creation the creature stage was just a grind really and lacked any real objective. The tribal stage was a largely pointless minigame and the civilisation stage was a laughably cut down RTS. The space stage is where it really fell apart though. So many of the things which had been promised in the beginning were gone and the non stop pirate attacks turned it all into a bugged out grind.
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2 of 2 people found the following review helpful
1.0 out of 5 stars Save your cash 12 Sep 2008
Fun: 1.0 out of 5 stars   
The game is repetitive, the first few stages go by quickly and are just a prelude for a space age game, nothing more. The idea of 'evolving' your creature is bogus, your DNA stops being of any importance by the tribe/civ stage and only determines consequences, lame limitations of your race. by the Civ stage, there is little 'evolution' left and becomes a poor civ game if anything, where you make vehicles to farm spice or kill others, the creature is but a graphical gimmick. The space age is a repetitive lame game that has you going about the galaxy saving other races that have plenty of defences but chooses to call you up, no matter how many trade routes or alliances you make, the growth of your civilization does not increases 'your' wealth (so much for evolution, it turns into a space ace game, bad at that too). The game forces you to design convoluted buildings that play little if no real part on the gameplay and that you will not be able to see up close unless you go into the colony and zoom in all the way. You travel the universe with one sad ship, which can be designed galore but whose design has no effect on what the ship can do (no matter how many weapons you add to it in the design process, you only get to use one, and not any of those you choose, why let me design them then?)

Overall, it is made up of several games weakly intertwined, it is miss sold as an evolution game, it is not, it incorporates elements of it for the first 30 minutes of gameplay, if anything, then it becomes a very bad civ game. I'd take the Sims any time, now that was well crafted from inception.
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