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Spore (Mac/PC DVD)

Platform : Windows XP, Windows Vista, Mac OS X
709 customer reviews

Price: £6.87 & FREE Delivery in the UK on orders over £20. Details
In stock.
Sold by Gameline GmbH. and Fulfilled by Amazon. Gift-wrap available.
  • Take complete control of your creature's fate as you guide it through the following six evolutionary phases:
  • Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level
  • Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours
  • Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence
  • City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city
  • Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry either way, the goal for your creatures is to unify the planet
  • Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe
  • A suite of flexible, intuitive creation tools leverages the creative imagination of the player. Creating an entire universe of creatures, plants, buildings, vehicles and planets has never been so easy or so fun. An infinite variety of design choices is just the beginning
  • The world you explore is populated with creatures, plants, buildings and vehicles developed by other gamers and downloaded from a central database. The server chooses creatures and civilizations that best match your chosen environment, your experience level, and your creature's ability. In turn, your creatures are uploaded to the server to be shared with other gamers
  • With procedural animation, your creatures and vehicles move based on how you construct them. They behave and interact based on your input and by their in-game encounters. That means there's no pre-determined path you must follow the game evolves based on your decisions
  • Wonder what another gamer was thinking when they created and evolved a creature? Uncover information about each creature's origin in the Sporepedia, yet another way to explore the truly endless universe of creative expression that is SPORE.
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Frequently Bought Together

Spore (Mac/PC DVD) + Spore: Galactic Adventures - Expansion Pack (PC and Mac DVD) + Spore Creature Creator (Mac/PC DVD)
Price For All Three: £22.82

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Game Information

  • Platform:    Windows XP / Vista, Mac OS X
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

EA Response to Questions on DRM in Spore [PDF]
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000FN7K2S
  • Item Weight: 45 g
  • Release Date: 5 Sept. 2008
  • Average Customer Review: 2.2 out of 5 stars  See all reviews (709 customer reviews)
  • Amazon Bestsellers Rank: 1,054 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

From the creator of The Sims comes the most ambitious video game ever made: here you don’t just control a single family or city but control an entire species from a single cell organism to a galactic conqueror. As impossibly complex as that might sound, the most impressive thing about Spore is just how accessible and fun it all is. The game is split into six evolutionary phases, starting with almost action-style gameplay at the microscopic level. From there you move to the creature phase on dry land, before going on to the tribal phase and the beginnings of society and technology. From there it’s onto the city phase, which plays a bit like SimCity, and from there to the Civilisation phase which plays something like, you guessed it, Civilization. The final phase takes part in outer space where by hook or by crock your species must reign triumphant.

  • Take complete control of your creature's fate as you guide it through the following six evolutionary phases:
  • Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level
  • Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours
  • Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence
  • City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city
  • Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry either way, the

Amazon.co.uk Review

From the creator of The Sims comes the most ambitious video game ever made: here you don’t just control a single family or city but control an entire species from a single cell organism to a galactic conqueror. As impossibly complex as that might sound, the most impressive thing about Spore is just how accessible and fun it all is. The game is split into six evolutionary phases, starting with almost action-style gameplay at the microscopic level. From there you move to the creature phase on dry land, before going on to the tribal phase and the beginnings of society and technology. From there it’s onto the city phase, which plays a bit like SimCity, and from there to the Civilisation phase which plays something like, you guessed it, Civilization. The final phase takes part in outer space where by hook or by crock your species must reign triumphant.

Each phase has its own editing tools associated with it for things like vehicles and buildings. By far the most fun though is the creature tool, which allows you to create your own fully animated lifeform from scratch using a huge range of limbs, facial features and colourings. What’s also interesting is that the other planets in the galaxy aren’t all pre-populated by the game. Instead, by connecting online you can upload your races, and download those from other people, to fill the galaxy with civilizations from other players around the world. Any one of the six phases would normally be enough for any one game on its own, but this looks like it’s going to turn out to be the world’s first everything simulator.
HARRISON DENT


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Customer Questions & Answers

Customer Reviews

2.2 out of 5 stars

Most Helpful Customer Reviews

8 of 8 people found the following review helpful By J. Roberts on 25 Sept. 2008
I will let you know that i have not brought this game but have witnessed it being played by a friend. However i will not be making a purchase (even though i was really excited when i first saw it) due to the DRM. the DRM technology used within the game installation package is ILLEGAL!!! (in a lot of countries anyway). UK law states that a full disclosure of the software, its intended purpose and what it actually does HAS TO BE CLEARLY DEMONSTRATED TO THE USER at the time of installation or before. UK law also states that software cannot cause intentional harm (granted bugs in software design appear all the time but these are not intentional) to the users data unless the user is made aware of the proceedure (i.e deleting and locking files is ok providing the user is made aware of the action). The DRM contained in this game does NOT make you aware that it is being installed and has been known to cause backup software to fail (although i doubt this is intentional). The fact that it acts like a route kit (hiding and locking itself within the core of the operating system) without giving the user the ability to remove it without specialist tools (Or in the case of most cases that i read about so far, wiping the entire hard drive or replacing it also works) means that it is in breach of UK law.

I would recommend that potential customers wait until EA release a version without such intrusive DRM which i believe they will be forced to do so in the not to distant future.
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5 of 5 people found the following review helpful By R. A. Sansom on 8 Sept. 2008
For those of you unfamiliar with the term DRM, it stands for Digital Restrictions Management. It's the stuff that stops you sharing music straight from your iPod and such. At the best of times it can be irritating, at worst insulting.

Spore, however a great game it may be, is choc full of the stuff. It's hampered by many factors, including the fact that you can only install it 3 times EVER, at which point you'll have to call EA and provide proof of purchase to install it again. They don't have to grant you that priviledge however.

Also, the game installs extra software known as a rootkit (made by SecuROM) on your machine without your consent, essentially classed as a virus. There is no removal tool for this software, and it is required to play the game, checking every ten days to make sure it is genuine, and running in the background as a process.

You may want to play the game anyway, as you've heard it's awesome. By all means, go ahead. But draconian practices like DRM are giving consumers a big collective headache, and there's simply no need for it. Until they remove this kind of twaddle from Spore, I wouldn't touch it with a 20ft barge-pole.

Shame on you, EA. You should know better than this.
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2 of 2 people found the following review helpful By Victoria Trow on 7 Aug. 2010
I had never heard of Spore until very recently, so I avoided all the hype. Thus, I had next to no expectations.

The five stages of gameplay are vastly different from each other - there are elements of many other games I've played, the Tribal stage owing a lot to the Age of Empires series - but together they create a whole greater than the sum of its parts. Each has its own fun bits and tedious bits, but I'm an inexperienced gamer (aside from the Sims, which is a different beast entirely gameplay-wise) so I didn't find any part too easy. The graphics are cute and fun at all stages, although my humble and aged laptop struggled a little sometimes. The most satisfying part of the game for me was changing the creatures with every new egg hatching in the first two stages. After that, I missed being able to modify them much, so beware the creatures you enter the tribal stage with are the ones you keep for the remaining stages.

The Cell stage is the most simple and delightful - your single-celled organism must grow, mate and evolve to adapt to its environment, ensuring enough development to grow legs, breathe oxygen and walk on land in the Creature stage. In both stages, you're free to drastically change your organism every time it hatches anew - as well as its "useful" parts like carnivore jaws, you can also edit the eyes, spine, ears, nose, skin colour, texture and pattern just as you wish. Like a Sim, it will show its approval (or horror!) at the changes you've made.

The Tribal and Civilisation stages are very different. Here you abandon evolution for good old-fashioned taking over the world, by collecting resources, building alliances, making enemies and wiping out nearby tribes or taking over neighbouring cities, ensuring your prevalence over the planet.
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2 of 2 people found the following review helpful By K. A. Belarouci on 8 Sept. 2008
The biggest problem with this game is how limited it is compared to what it could be and what I think we were led to believe it would be.

Think about how varied animals are in real life, how many different environments they are adapted to live in, how different they are, their size, their biology, their behaviour, their diet, etc.

Now look at Spore. There is precisely one environment your creature can live in at a given stage, and that's the water in cell stage and the temperate land every other stage. There are precisely 3 diets - any vegetation, any meat or both. Customisation is limited to selecting body parts that will allow a few different attack moves, a few different socialisation moves and a few abilities which don't really matter very much. You can create an animal without arms or legs but the fact the game only provides a single environment which isn't well suited to it and the game also seems to have its idea of what the "correct" path for evolution is it's pretty pointless to do so.

Where are the animals which live in the sea, where are the animals that live underground and in caves, where are the birds (you can glide a short distance, but you're still essentially a land animal), where are the parasites, where are the differences in cold blooded versus hot blooded animals, where is the VARIATION? Creatures can be made to look different but they are basically all the same with a few inconsequential differences.

The second main problem I have is there's really no evolution by natural selection at all in this game sadly. What features a creature has is not affected in any way by what came before, you can completely remove all features and completely reshape your creature in one fell swoop.
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