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Skate (Xbox 360)

by Electronic Arts
Xbox 360
 Ages 12 and Over
4.5 out of 5 stars  See all reviews (54 customer reviews)
Only 5 left in stock.
Sold by Game Trade Online and Fulfilled by Amazon. Gift-wrap available.
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  • The days of button mashing are over. The intuitive Flickit dual analog control lets you perform skill-based trick executions that capture the real-world feel and true attitude of skateboarding
  • Create your own style and personality with animation and physics that give you the freedom to decide how your skater looks, feels and rides. Get creative as you develop your own tricks and string them together to create lines
  • Capture your sickest moves in-game and bring them online for the world to see. Use innovative online video editing tools and add music to create the ultimate skate video
  • Open progression allows gamers to skate how they want to skate. Become famous and generate mainstream hype or go the infamous route by outrunning security guards, owning spots and building street cred. Depending on how you roll in the game, you'll start seeing your own coverage in Thrasher or The Skateboard Mag
  • San Vanelona is the ultimate skate mecca where you can ride with pros, discover skate shops, and own spots to make them yours
  • skate. features professional legends and upcoming pros including Danny Way, Mark Gonzales, Rob Dyrdek, Mike Carroll, P.J. Ladd, Chris Cole, Jason Dill, Pat Duffy, Jerry Hsu, Paul Rodriguez, Dennis Busenitz, Alex Chalmers, Chris Haslam, Colin McKay, John Rattray, Ryan Gallant, Ryan Smith and Terry Kennedy
  • skate. features an extensive online gameplay system including multiple online multiplayer modes. Gamers can hit up popular spots in the city with friends across the country
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Frequently Bought Together

Skate (Xbox 360) + Skate 2 (Xbox 360) + Skate 3 (Xbox 360)
Price For All Three: £69.51

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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 12 years and over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000RO7GBU
  • Item Weight: 27 g
  • Release Date: 28 Sept. 2007
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (54 customer reviews)
  • Amazon Bestsellers Rank: 4,236 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Great Games and Accessories for the Xbox 360 from Gamesbuyer.

Manufacturer's Description

Skate is the closest thing to skateboarding without actually putting your feet on a board. With innovative controls that take advantage of the dual analog sticks, the power of the next-gen hardware, and the ability to sculpt tricks that define your own style, Skate delivers an authentic boarding mecca like no other videogame.

Individual styles combined with physics-driven animations promise that no two tricks will ever be the same. And there’s plenty of room to pull off those tricks - San Vanelona challenges you to explore, find, and own the best spots. You can even capture footage to create and show off your style with friends across the worldâ€"because without footage, it's fiction.

Get ready for all the fun, creativity and culture of skateboarding without the hours of practice, broken bones, and hospital visits.

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Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews
12 of 12 people found the following review helpful
5.0 out of 5 stars rob the not so brilliant! 19 Sept. 2007
By S. Toms
Fun: 5.0 out of 5 stars   
firstly to anybody out there that has ever been into (real world) skating, this is the game for you...no question. i have been playing the demo to death for the last few weeks and cant wait to get my hands on the full game.
after reading rob the brilliant's review i felt wound up beyond belief. so much so that i had to respond. here are my arguments against his views.
1. i have never found it a problem that you cant get of your board. simply pull back on the left stick to power slide and then pivot, simple.
2. the ollie method (or jump method as rob puts it) is spot on! popping an ollie in skate feels so much more real than the tap of a button. oh and pushing isn't a problem as three large pushes gets you up to full speed.
3. the manuals in skate are tricky to land into at first which is good because it feels so much more rewarding when you do get them down.
4. grinding & board slides are simple to pull off if you know what you want to go for before you hit the rail. even the harder grinds like smiths and feebles will soon become simple to pull off after a little practice.
5. COMBOS!!! ha ha ha! watch a skate video. the most you are going to see is trick in, grind, trick out.
6. the camera angle can be a little awkward when you first start playing but since i learnt to play the game it hasnt been a issue.

this game takes practice and it will reward you. but if you just dont like realism then stick to TH and get those 90 trick combos going.
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31 of 32 people found the following review helpful
5.0 out of 5 stars A fantastic game for realistic thrill seekers... 16 Sept. 2007
Fun: 5.0 out of 5 stars   
Let me start by saying Rob The Brilliant's "review" is awful. It is full of falsehoods and misunderstandings of the "Flickit" system.

First, he says you can't get off your board. Fair enough you can't, but he also says you have to do a big circle to turn around... wrong, you can do a powerslide by pulling the left stick back which stops you sharply so you can easily turn on the spot.

Second, the way you ollie (not jump) is a very good representation of what happens with someones feet on a skateboard when they ollie. They stay at the back of the board (draw the stick back) then hop up and drag their foot forward (push stick forward). The animation is smooth and timed well, unlike in THPG where the avatar is in the air before the animation for the ollie has even started. He goes on to say you need to tap X several times to get to full speed... wrong again, you HOLD it for 3 pushes.

Manuals are a work of art in "skate". The player must find the balance point for their character and hold it there. Of course landing a trick in a manual is a hard thing to do in skate! The game is grounded in reality and manuals are a hard part of skating in real life and so they should be a hard thing to get right in a game.

Grinding is one of the best parts of skate. Get it right, you land a sweet trick and rack up the points. Get it wrong, you fall on your face. Using the right stick in the air before you land on the rail changes the type of grind. For example, throw it forward and you get a nose grind, off to the side, a board slide, forward then around to the side noseslide/blunt.
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3 of 3 people found the following review helpful
3.0 out of 5 stars Released too early, needs more work 10 Mar. 2008
Fun: 5.0 out of 5 stars   
Skate is the evolution of skating games. The game play is nothing like Tony Hawks, and the control method is equally different, yet refreshingly fun when you get used to it.
The game lets itself down hideously with poor loading times and awkward camera angles, just when you need it least - i.e. when trying to do challenges. If the original challenge itself isn't frustrating enough, loading screens and dodgy camera angles are nearly enough to make you want to smash the controller at the TV. The dreaded loading screen also occurs when returning to session markers, having travelled a mere 10 metres. Sadly, you have to rely heavily on these session markers because EA excluded the idea of being able to get off your board (Like Tony Hawks).

The game does make up for itself with the wonderful inclusion of Rag Doll Physics. By more accurately calculating the bodies limbs movements,the result is a more accurate representation of the motion of the skater and therefore his/her injuries. This has lead to hundreds of hilarious online videos of players' bails. This alone, for me, makes the game thoroughly enjoyable.

To conclude, had this game not been released so soon, maybe a few of the niggling problems that spoil this game would have been ironed out. Here's hoping there'll be Skate 2.
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2 of 2 people found the following review helpful
5.0 out of 5 stars Tony Hawks can Truck off 3 Oct. 2007
Fun: 5.0 out of 5 stars   
Like many gamers of a certain persuasion, I've been a life-long fan of the Tony Hawks' series. I bought my first Playstation just to play the first THPS (and bought a PSone when that broke, the same day that I picked up THPS 2 annoying enough) and, apart from 'Wasteland', subsequently bought every iteration of the game since then on PS2, right up to Project 8 on the 360.

Somewhere after about my fourth or fifth hour with Project 8 though, I realised that, well, I'd had enough. Familiarity breeds contempt, and despite the game's creators' claims, I still don't think the series has ever really moved on much from it's first title.

As soon as I first saw skate. though, I immediately got excited for skating games again. My only other departure from Hawks' had been Thrasher: Skate and Destroy on the PSOne, and that was an utter shambles, even though it's beleagured control system was at least trying something different.

Skate. is, quite simply, a revelation. Though it takes a while to get to grips with the control system, it's infintiely more intuitive than Tony Hawk's, the on-screen skater reacting smoothly to every gentle tweak of your thumb on the right stick; this control system is also matched with an amazing feel of weight to your board and skater.

The graphics are uniformly great and all work towards delivering an authentic sense of realism, and with the game camera ripped straight from your standard skate video POV, it's a treat to watch as well as play. A mention should also be made about the high levels of presentation involved here too. Of course you come to expect that from EA, but this feels like they've handed the reigns over to Girl or Toy Machine with the introductory HD movie leading into the game.
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