This game is much like the previous installment of SimAnimals on the DS, though it is set in Africa, a more exotic area than the previous game. Though in essence that is where the differences end, with the animal needs, happiness bar and general gameplat the same in both games.
Like the previous game, SimAnimals Africa showcases you as The Hand, a personal higher being that needs to make the animals in your section of land happy in order to advance to other sections of land. You do this buy planting trees, feeding them fruit and making friends with them. All in all, it makes for extremely repetitive gameplay, as each animal tends to like a different tree, different seeds or fruit and different animals, though in essence they're all exactly the same. The addition of a 'missions' makes passing the levels easier as it at least gives you an idea of what to do.
The introduction of more exotic animals makes for a pleasant change from the previous game, especially for those that had completed it fully. However, there are only six levels in this game and as such the life of the game is short, though collectables help in creating some replayability. The game feels almost like SimAnimals: Lite, it being a much smaller game.
The music only appears during main menus and during a few other points in the game, though the majority of the time playing will be listening to the unimpressive rendition of an African Savannah, which tends to just include a bird chirping every now and then. And of course an eventually grating sound effect for everything that happens on screen- be it that it starts to rain, or you find a new species of plant.
Overall, if you liked the first version of this game and would care to play again in a more exotic area, then this game is definitely the game for you. However, as a game in itself it doesn't really stand up to replayability or even that much fun, especially for a Sims game.