Your most powerful tribal member is your Shaman, able to summon swarms of insects, call down lightning bolts, and conjure up tornadoes to aid in the battle against neighbouring tribes. She leads your people in a struggle for ultimate power through religious conversion and frenzied battles. She and her tribe are your pawns as they combat neighbouring warriors and preachers, ultimately destroying the enemy Shaman.
To boast that this game has biblical proportions is slightly grandiose, but Populous: The Beginning definitely appeals to the control freak in all of us. With more of a mythical than biblical background of gods and goddesses, Populous: The Beginning provides interesting strategic challenges, along with visually interesting animation. For those of us ready to conquer not only the world but also other planets--and weren't satisfied with Civilisation or Age of Empires--Populous: The Beginning offers another opportunity in the strategic struggle for power. --Madeleine Miller
In general this game is very relaxing, you don't have to brace your self to play like any other big title which becomes horrendously difficult and irritating at certain levels and you exit to windows with utter frustration. But like any other real time strategy you have to be quick in the beginning so that you are not caught with your gaur down.
Back to Populous, from tutorial to earlier levels games builds up nicely and gives enough time to get used to interface and units. Unit responses and actions are so funny that it can give you hours of fun. Braves do every thing in double time and then in fighting the way braves, warriors and preachers slap each others faces and use fists & front kicks is a real treat after a boring or rough day. The game is never punishing like some strategy or god games can be as the whole game play is so fun from starting up to getting ready for final assault on enemy. Most hilarious parts are when some one is kicked or shot while trying to climb a mountain and he comes rolling down or slips into the water.
The game gives advantages to units who are on higher grounds. My First priority is to build watchtowers at the ridges of mounds making a choke point. This way the enemy shaman cannot outrange the flame warriors and normal troops are just duck shoot. It is a treat to see them being knocked off the ground when they are hit by the fireballs. The AI is intelligent enough to realise the difficulty and seeks alternate routes to attack.
Play it is superb even now, if I was god I’d make you all into fire... Read more