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Titanfall

by Electronic Arts
 Unknown
4.0 out of 5 stars  See all reviews (101 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: PC
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  • Fast-Paced Future Warfare - In Titanfall the advanced warfare of tomorrow gives you the freedom to fight your way as both elite assault Pilot and agile, heavily armored 24' tall Titans. Titanfall rethinks fundamental combat and movement giving players the ability to change tactics on the fly, attacking or escaping depending on the situation.
  • The Future of Online Multiplayer Action - The game is entirely multiplayer, in a new experience that combines fast-paced online action with the heroic set piece moments traditionally found in campaign mode. The intersection of the two is a big part of what gives Ttianfall its iconic identity.
  • The Visionaries that Defined Gaming for a Generation are back! - Founded in 2010, Respawn Entertainment was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of DutyTM They are building on their pedigree and taking a new approach to game design and creating an all new universe with Titanfall


Frequently Bought Together

Titanfall (PC DVD) + Battlefield 4 - Standard Edition (PC DVD) + Crysis 3 (PC DVD)
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Game Information

  • Platform:   Windows 7 / 8 / Vista
  • PEGI Rating: Unknown
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

Platform: PC
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00CMJ1CWW
  • Release Date: 14 Mar 2014
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (101 customer reviews)
  • Amazon Bestsellers Rank: 812 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: PC

Welcome to Titanfall

Welcome to Titanfall
Welcome to the edge of civilisation. view larger

Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated games of 2014, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall.

The Frontier

Welcome to the edge of civilisation

In Titanfall, many generations of humanity live in the deepest reaches of explored space. This vast region is known as the Frontier. It contains many well-known and inhabited solar systems, but many more worlds remain uncharted. Most people will never travel this far away from normal civilisation; but for pioneers, explorers, mercenaries, outlaws, and soldiers the Frontier offers both adventure and opportunity.

The Interstellar Manufacturing Corporation
The IMC: Blisk, Spyglass, and Graves.

The factions

The IMC

The Interstellar Manufacturing Corporation started out small, in natural resource extraction industries, under the name Hammond Engineering. Increasing demand for Titan manufacturing materials, combined with Hammond's market-cornering planetary survey technology and map database rights, contributed to explosive growth for the company. Over the course of a century, a series of acquisitions, mergers, and rebrandings lead to the transformation of Hammond Engineering into the ruthless commercial empire that is the IMC.

With the Frontier's valuable shipping lanes and vast planetary resources ripe for exploitation, the IMC is dedicated to maximising profits and shareholder wealth, using the legal application of force when necessary.

The Frontier Militia
The Militia: Macallan, Sarah, and Bish.
The Militia

The Frontier Militia represents the military arm of the Frontier systems' territorial defense pact. The Militia is a loosely governed mishmash of homesteaders, bandits, mercenaries, and pirates, all rising up as 'citizen soldiers' when the need arises. Each brigade within the Militia is responsible for fighting in an assigned section of Frontier territory. Although some brigades are little more than vast pirate organisations, the Militia has enough resources to be a real obstacle to the IMC's ambitions on the Frontier.

The Militia often claims that direct action against the IMC is in the best interest of the homesteaders whom they allegedly represent, but not everyone on the Frontier sees it that way.

The combatants

Titans

Titans are descendants of present-day fledgling military exoskeletons. In addition to the obvious combat applications, unarmed forms of Titans are used in heavy industries like cargo transport and deep space ship salvage. They are also used in special applications such as deep space search and rescue, and are very effective in inhospitable environments. The use of Titans is widespread throughout the Frontier in both combat and civilian life.

Atlas

Atlas Titan

As a multi-role Titan, the Atlas excels where all other models fall short. The Atlas represents the state-of-the-art in weapons platforms and provides good protection and increased mobility over the Ogre chassis. Whether the mission demands reconnaissance, rapid assault, fire support, tactical support, or a combination of all these, Atlas frontline elements are dependable, powerful, and, importantly, get results.

Ogre

Ogre Titan

There are no two ways about it – the Ogre is engineered to be the ultimate battle tank, in Titan's clothing. As a consequence, the Ogre places a premium on its armour and offensive capabilities. When your mission demands maximum survivability, the Ogre is the only battle platform which consistently out-performs, out-shines, out-lasts, and out-lives everything else on the battlefield.

Stryder

Stryder Titan

Survivability through speed and agility is the key to the Stryder's considerable battlefield prowess. Faster than every other Titan chassis on the market today, the Stryder's mobility is the culmination of many years of award-winning R&D into linear and rotary actuator technology. Of course, even with this agility advantage, the Stryder does not sacrifice any of the superior features your mission has come to depend on in the Hammond Robotics line of Titan battle platforms.

Pilots

As with Titans, the Frontier contains Pilots of many different styles and experiences. Titan Pilots are rated by 'certifications', most of which apply to civilian applications, such as construction, shipping, and heavy salvage industries. The most prestigious of these is the Full Combat Certification, a widely published series of tests that grade a Titan Pilot's abilities. Because of the extreme physical and mental challenges of mastering both Titan combat and dismounted parkour movement, a fully combat certified Titan pilot is a rare find, and the combat skills of active Pilots in the field varies widely throughout the Frontier.

Game modes

Attrition
Attrition. view larger
Attrition

If you have never played classic Titanfall before, this is the place to start. Kill anything on the enemy team to earn Attrition Points! This includes enemy Grunts, Spectres, Pilots, Titans, and Dropships. The winning team is the one that hits the score limit first, or has the highest score when the time is up.

Last Titan Standing
Last Titan Standing
Last Titan Standing. view larger
Hardpoint Domination
Hardpoint Domination. view larger
Pilot Hunter
Pilot Hunter. view larger

In Last Titan Standing, all Pilots start in a Titan. Your team must eliminate all of the enemy team's Titans or Pilots to win. This is a round-based mode, and the team that wins the best of five rounds wins the match. Within each round, there is no respawning, and there are no replacement Titans, until the next round starts. However, if your Titan is destroyed, and you successfully eject, you can continue to play as a Pilot, helping your teammates eliminate the other team’s Titans.

Hardpoint Domination

This game mode is all about capturing and holding three system nodes, known as hardpoints. Capture and hold the three hardpoints on the map for your team to earn points – the more hardpoints you hold, the faster you accrue points. Capture neutral hardpoints by standing near them for a short period of time. Retake enemy-held hardpoints by standing near them for a longer period of time – a hardpoint must be rendered neutral before you can begin to capture it. If enemies are near a hardpoint, you must find and eliminate them before any capturing or neutralising can occur.

Capture the Flag
Capture the Flag. view larger
Capture the Flag

Steal the enemy flag and return it to your base, while stopping the enemy team from grabbing your flag! To score a capture, your team's flag must be present at your base, set into its pedestal. Then, if you have the enemy flag, capture it by running through your team's flag at your base. The winning team is the one with the most captures when the match timer runs out.

Pilot Hunter

In Pilot Hunter, it's all about hunting or being hunted! Kill the enemy team's Pilots to reach the score limit and win – one point is awarded for each Pilot killed. Although killing Grunts and Spectres in this mode will not earn points towards your team's score, doing so will still give you build time reductions on your replacement Titans and Titan Core Ability.


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Customer Reviews

Most Helpful Customer Reviews
55 of 62 people found the following review helpful
3.0 out of 5 stars "Believe the hype"(!) 16 Mar 2014
By Ben
Platform for Display:PC|Verified Purchase
I must confess: I hadn't done any research into Titanfall when I pre-ordered it. Some friends had talked about it, and I'd seen one gameplay trailer which looked pretty nice. Upon opening the packaging when the install discs (of which there are three) arrived, the back of the box had two quotes. One reads "A brave new vision of the future of multiplayer gaming." The second says "Believe the hype." Reading these, I think "well, I can't wait to get started then."

The install took a very long time. As many people have mentioned, the game requires nearly 50GB of storage space to be installed. After the whole process was finished, I booted up the game, watched the opening cutscene (which very briefly - and I mean VERY briefly - explains where the game is set and who is fighting), ran through the training session and started a "Campaign Mode" game.

It has been some years since I abandoned the Call of Duty franchise. I lost interest after Modern Warfare 2, then went on to enjoy a whole new breath of fresh air in the FPS genre from the Battlefield series. Call of Duty had been fun, but after a while the fast-paced games, the repetitive progression system and constant sense of obligation to unlock new customisations had become monotonous and boring. After my first game of Titanfall, I felt a lot of Call of Duty come flooding back.

Don't get me wrong, it is fun. The first game I played was a territorial control match, with three objectives to hold - the same "Domination" style game mode that features in almost any FPS game. The only twist I could notice was the constant radio chatter from some AI command unit announcing events in the game. An interesting way to get updates to the player perhaps? Maybe.
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7 of 8 people found the following review helpful
4.0 out of 5 stars Titanfall (PC) Review! 24 Mar 2014
By MrE TOP 100 REVIEWER
Platform for Display:PC
Titanfall is the most highly anticipated game to date as far as the next generation goes. There's been huge hype and Respawn Entertainment has promised a lot, So how does it fair and what do I make of it. First things first, Graphically Titanfall looks stunning, even better on PC than the Xbox One version which i also have.

For those of you that are unaware I feel it necessary to point out what Titanfall is, it's a First Person Shooter and online multiplayer game and has no offline mode or single player functionality whatsoever so keep that in mind before purchase. Some have said it's like Call of Duty with Mech's (Titans) but once you play it you realise the action is so much more gripping and intense compared to Call of Duty and to be honest i think it would be wrong to compare the two despite several similarities. Now you can enter the Titans and directly control them or allow them to guard/follow you in automatic mode, so you don't have to be in your titan for it to operate. There are a few different game modes and 15 maps to begin with. Each match is limited to 12 players so 6v6 and in my honest opinion it works well especially when you have a few Titans on the map as any more and it would become crowded. Don't forget each player can have a Titan at the same time so potentially each map can have 12 players and 12 Titans plus the 12 bots on each team.

When you call in your Titan to drop at any location you choose, a force field immediately protects it from damage but also so it can't be stolen by another player which believe me is a good thing, without it I can tell you virtually every Titan that is called in would be stolen and part of the fun of giving everyone a chance in them would be lost.
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5.0 out of 5 stars That takes me back... 30 Nov 2014
Platform for Display:PC
I've been aware of Titanfall since its release, and was waiting to try it out since it was made by the same people who also made the original Call of Duty - and you can definitely tell. I had the perfect opportunity in the black Friday sales when it was (at some places) 75% off. Making it an absolute bargain. I've learnt that developers love to rush out games and charge the Earth for them when they're buggy and unfinished. So waiting until now has been the perfect decision as Titanfall was a bargain, and is now a completely polished game.

I'm a big fan of how old school FPS were made, back in the early 2000's when CoD and CSS were the games that all other FPS's wanted to be. Game development seemed to move away from that style though, and everyone wanted to produce the next Battlefield. Fortunately, we have Titanfall. This game is fantastic. The movement is absolutely fluid, the guns realistic and the hit detection spot on. It feels like an early 2000 FPS but with the looks of a modern day shooter. If you like pure adrenaline fuelled FPS games with small/medium sized maps, fast combat and fluid (multiplayer) game play - then you'll love Titanfall. It feels exactly like the original COD did.

The only downside is that the community (on PC at least) doesn't seem all that huge. This probably has a lot to do with the decline of PC gaming in general, but also probably because all the old school gamers will be sticking to CS:GO - one of the few FPS that is an actual FPS. I never have a problem getting a game, but it would be nice to see clan battles/communities like in CS and COD. Its a shame, but what can ya do?

Battlefield is fun, sure. But there was a gap in the market begging for a game like Titanfall. In my opinion it's done its job.
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Platform: PC