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Titanfall (PC DVD)

Platform : Windows 7, Windows 8, Windows Vista
Rated: Unknown
132 customer reviews

Price: £10.73 & FREE Delivery in the UK on orders over £20. Details
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Sold by JMBMedia and Fulfilled by Amazon. Gift-wrap available.
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  • Fast-Paced Future Warfare - In Titanfall the advanced warfare of tomorrow gives you the freedom to fight your way as both elite assault Pilot and agile, heavily armored 24' tall Titans. Titanfall rethinks fundamental combat and movement giving players the ability to change tactics on the fly, attacking or escaping depending on the situation.
  • The Future of Online Multiplayer Action - The game is entirely multiplayer, in a new experience that combines fast-paced online action with the heroic set piece moments traditionally found in campaign mode. The intersection of the two is a big part of what gives Ttianfall its iconic identity.
  • The Visionaries that Defined Gaming for a Generation are back! - Founded in 2010, Respawn Entertainment was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of DutyTM They are building on their pedigree and taking a new approach to game design and creating an all new universe with Titanfall
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Game Information

  • Platform: Windows 7 / 8 / Vista
  • PEGI Rating: Unknown
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

Platform: PC
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00CMJ1CWW
  • Release Date: 14 Mar. 2014
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (132 customer reviews)
  • Amazon Bestsellers Rank: 1,857 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: PC

Welcome to Titanfall

Welcome to Titanfall
Welcome to the edge of civilisation. view larger

Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated games of 2014, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall.

The Frontier

Welcome to the edge of civilisation

In Titanfall, many generations of humanity live in the deepest reaches of explored space. This vast region is known as the Frontier. It contains many well-known and inhabited solar systems, but many more worlds remain uncharted. Most people will never travel this far away from normal civilisation; but for pioneers, explorers, mercenaries, outlaws, and soldiers the Frontier offers both adventure and opportunity.

The Interstellar Manufacturing Corporation
The IMC: Blisk, Spyglass, and Graves.

The factions

The IMC

The Interstellar Manufacturing Corporation started out small, in natural resource extraction industries, under the name Hammond Engineering. Increasing demand for Titan manufacturing materials, combined with Hammond's market-cornering planetary survey technology and map database rights, contributed to explosive growth for the company. Over the course of a century, a series of acquisitions, mergers, and rebrandings lead to the transformation of Hammond Engineering into the ruthless commercial empire that is the IMC.

With the Frontier's valuable shipping lanes and vast planetary resources ripe for exploitation, the IMC is dedicated to maximising profits and shareholder wealth, using the legal application of force when necessary.

The Frontier Militia
The Militia: Macallan, Sarah, and Bish.
The Militia

The Frontier Militia represents the military arm of the Frontier systems' territorial defense pact. The Militia is a loosely governed mishmash of homesteaders, bandits, mercenaries, and pirates, all rising up as 'citizen soldiers' when the need arises. Each brigade within the Militia is responsible for fighting in an assigned section of Frontier territory. Although some brigades are little more than vast pirate organisations, the Militia has enough resources to be a real obstacle to the IMC's ambitions on the Frontier.

The Militia often claims that direct action against the IMC is in the best interest of the homesteaders whom they allegedly represent, but not everyone on the Frontier sees it that way.

The combatants

Titans

Titans are descendants of present-day fledgling military exoskeletons. In addition to the obvious combat applications, unarmed forms of Titans are used in heavy industries like cargo transport and deep space ship salvage. They are also used in special applications such as deep space search and rescue, and are very effective in inhospitable environments. The use of Titans is widespread throughout the Frontier in both combat and civilian life.

Atlas

Atlas Titan

As a multi-role Titan, the Atlas excels where all other models fall short. The Atlas represents the state-of-the-art in weapons platforms and provides good protection and increased mobility over the Ogre chassis. Whether the mission demands reconnaissance, rapid assault, fire support, tactical support, or a combination of all these, Atlas frontline elements are dependable, powerful, and, importantly, get results.

Ogre

Ogre Titan

There are no two ways about it – the Ogre is engineered to be the ultimate battle tank, in Titan's clothing. As a consequence, the Ogre places a premium on its armour and offensive capabilities. When your mission demands maximum survivability, the Ogre is the only battle platform which consistently out-performs, out-shines, out-lasts, and out-lives everything else on the battlefield.

Stryder

Stryder Titan

Survivability through speed and agility is the key to the Stryder's considerable battlefield prowess. Faster than every other Titan chassis on the market today, the Stryder's mobility is the culmination of many years of award-winning R&D into linear and rotary actuator technology. Of course, even with this agility advantage, the Stryder does not sacrifice any of the superior features your mission has come to depend on in the Hammond Robotics line of Titan battle platforms.

Pilots

As with Titans, the Frontier contains Pilots of many different styles and experiences. Titan Pilots are rated by 'certifications', most of which apply to civilian applications, such as construction, shipping, and heavy salvage industries. The most prestigious of these is the Full Combat Certification, a widely published series of tests that grade a Titan Pilot's abilities. Because of the extreme physical and mental challenges of mastering both Titan combat and dismounted parkour movement, a fully combat certified Titan pilot is a rare find, and the combat skills of active Pilots in the field varies widely throughout the Frontier.

Game modes

Attrition
Attrition. view larger
Attrition

If you have never played classic Titanfall before, this is the place to start. Kill anything on the enemy team to earn Attrition Points! This includes enemy Grunts, Spectres, Pilots, Titans, and Dropships. The winning team is the one that hits the score limit first, or has the highest score when the time is up.

Last Titan Standing
Last Titan Standing
Last Titan Standing. view larger
Hardpoint Domination
Hardpoint Domination. view larger
Pilot Hunter
Pilot Hunter. view larger

In Last Titan Standing, all Pilots start in a Titan. Your team must eliminate all of the enemy team's Titans or Pilots to win. This is a round-based mode, and the team that wins the best of five rounds wins the match. Within each round, there is no respawning, and there are no replacement Titans, until the next round starts. However, if your Titan is destroyed, and you successfully eject, you can continue to play as a Pilot, helping your teammates eliminate the other team’s Titans.

Hardpoint Domination

This game mode is all about capturing and holding three system nodes, known as hardpoints. Capture and hold the three hardpoints on the map for your team to earn points – the more hardpoints you hold, the faster you accrue points. Capture neutral hardpoints by standing near them for a short period of time. Retake enemy-held hardpoints by standing near them for a longer period of time – a hardpoint must be rendered neutral before you can begin to capture it. If enemies are near a hardpoint, you must find and eliminate them before any capturing or neutralising can occur.

Capture the Flag
Capture the Flag. view larger
Capture the Flag

Steal the enemy flag and return it to your base, while stopping the enemy team from grabbing your flag! To score a capture, your team's flag must be present at your base, set into its pedestal. Then, if you have the enemy flag, capture it by running through your team's flag at your base. The winning team is the one with the most captures when the match timer runs out.

Pilot Hunter

In Pilot Hunter, it's all about hunting or being hunted! Kill the enemy team's Pilots to reach the score limit and win – one point is awarded for each Pilot killed. Although killing Grunts and Spectres in this mode will not earn points towards your team's score, doing so will still give you build time reductions on your replacement Titans and Titan Core Ability.


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Customer Reviews

3.9 out of 5 stars

Most Helpful Customer Reviews

1 of 1 people found the following review helpful By fynight on 19 April 2015
Platform for Display: PC Verified Purchase
Billed as the first true next-gen shooter, Titanfall had a lot of pressure on its shoulders to be both hugely successful, and pave the way for how shooters should be designed over the coming years. Not only that, further pressures were added since as the game is the debut title from Respawn Studios, a UK developer built up primarily of the old Infinity Ward team. Thanks to their innovative efforts with the world-renowned Call Of Duty series, to say that there was a lot of hype for this game would have been an incredible understatement. That said however, it would appear that none of this has phased the team during development, and the hugely talented team have been able to deliver one of the most exciting FPS games of recent years.

Before I jump into the game itself and properly begin the review, I want to make a point in regards to the install process of the games files, of which is ridiculous. Titanfall’s files weigh in at a very large 50gb, and this is likely something that will cause problems for some players. Not only is 50gb a large chunk of hard drive space, it is also a massive amount to download, and if players are on a slow internet connection this is guaranteed to give them problems, potentially taking them days to download it all. To add insult to injury, the cause of such a large file size is due to 35gb of uncompressed audio being shipped with the game. The developers have announced the reason for this is because it helps the game run faster on slower machines, though I can’t just shake this annoyance away despite its (questionable) benefit.

You might be asking yourself, what exactly is it that makes Titanfall different and such a next-gen experience? Well in truth, it’s nothing to do with the gunplay.
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1 of 1 people found the following review helpful By Kevin Edward La Porte on 6 Jun. 2014
Platform for Display: PC
An excellent twitch-based shooter, with brilliant visuals and top-notch movement flow...

...and that's about it.

STORYLINE: Virtually non-existent. Recycled, generic near-future fearmongering... vomited at you in the form of non-interactive exposition dump which you won't be paying attention to anyway, because BIEBERKILLA2244 just opened up on you with an LMG.

STRATEGY: Not really. It's too frenetic for anything approaching "planning". There are some generic strategies which can be brought into play, but they're all gut-level twitch axioms: "back to a wall", "clear with grenades", "don't hang about", "move in groups", etc.

VARIETY: A reasonable number of different game modes (five), but they're all variations on either "go here, then go here, then go here" or "shoot every enemy you see". Get pretty samey after the first few levels. Eventually I just went for the generic "Attrition" setting; seemingly a common solution to the problem, as I was getting games about twice as fast as in any other mode!

WEAPONS: A decent selection at first glance, but it narrows a bit once you realise that, due to the game's run-and-gun playstyle, most of them are next to worthless. I personally have logged over 100 hours on the game thus far, and the vast majority of my play (and my opponents' and teammates' play) seems to have been with three weapons: the Carbine (default weapon), Shotgun (unlocked at level 2) and Compact SMG (unlocked at level 5). This is a general observation... there were players utilising other weapons, but for every player using something else, there were 1 or 2 using these basic weapons.

TITANS: Both the blessing and the curse of this game.
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58 of 67 people found the following review helpful By Ben on 16 Mar. 2014
Platform for Display: PC Verified Purchase
I must confess: I hadn't done any research into Titanfall when I pre-ordered it. Some friends had talked about it, and I'd seen one gameplay trailer which looked pretty nice. Upon opening the packaging when the install discs (of which there are three) arrived, the back of the box had two quotes. One reads "A brave new vision of the future of multiplayer gaming." The second says "Believe the hype." Reading these, I think "well, I can't wait to get started then."

The install took a very long time. As many people have mentioned, the game requires nearly 50GB of storage space to be installed. After the whole process was finished, I booted up the game, watched the opening cutscene (which very briefly - and I mean VERY briefly - explains where the game is set and who is fighting), ran through the training session and started a "Campaign Mode" game.

It has been some years since I abandoned the Call of Duty franchise. I lost interest after Modern Warfare 2, then went on to enjoy a whole new breath of fresh air in the FPS genre from the Battlefield series. Call of Duty had been fun, but after a while the fast-paced games, the repetitive progression system and constant sense of obligation to unlock new customisations had become monotonous and boring. After my first game of Titanfall, I felt a lot of Call of Duty come flooding back.

Don't get me wrong, it is fun. The first game I played was a territorial control match, with three objectives to hold - the same "Domination" style game mode that features in almost any FPS game. The only twist I could notice was the constant radio chatter from some AI command unit announcing events in the game. An interesting way to get updates to the player perhaps? Maybe.
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Platform: PC