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Orcs & Elves (Nintendo DS)

by Electronic Arts
Nintendo DS
 Ages 12 and Over
3.4 out of 5 stars  See all reviews (8 customer reviews)
Only 3 left in stock.
Dispatched from and sold by APE-GAMES.
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Frequently Bought Together

Orcs & Elves (Nintendo DS) + Blood Bowl (Nintendo DS)
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Game Information

  • Platform:   Nintendo DS
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000WNA8XE
  • Release Date: 16 Nov. 2007
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: 13,123 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Great Games and Accessories for the Nintendo DS from Gamesbuyer.

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Customer Reviews

Most Helpful Customer Reviews
5 of 6 people found the following review helpful
3.0 out of 5 stars Surprisingly immersive 1 Oct. 2008
Fun: 4.0 out of 5 stars   
Yes it is easy on the "Normal" setting but there are 2 harder levels if you want the challenge - basically you get more monsters.
My main gripe is that there isn't much strategy required for battles, you basically keep whacking or zapping until you win, which you will, esp if you save regularly and can restart on the odd occasion you decide to preserve your potions.
Otherwise this is a basic dungeon crawl in the aforementioned eye of the beholder vein, but you find yourself wanting to complete each level, find all the secrets and kill all the available monsters to get the extra HP.
And before you know it you've finished.
Yes it's too short, too easy, but fine fun whilst you're at it...and you can get it a lot cheaper in second hand shops than amazon are selling it for.
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10 of 13 people found the following review helpful
2.0 out of 5 stars Classic dungeon crawling 8 Jan. 2008
By Gary Hilton VINE VOICE
Fun: 4.0 out of 5 stars   
As technology and the world of videogames advances through its years, so do my expectations. I want it big. I want it elaborate. I want it to blow my mind with all sorts of visual effects and stuff to do! So despite my initial disappointmnet when I first loaded up "Orcs & Elves" I was eventually won over with its' surprisingly successful mix of contemporary ideas mixed in with back-to-the-basics game design of the classic dungeon hacker. Its no-nonsense presentation creates a quickly-paced, action-packed game that's full of energy. Even though its simplified gameplay, (just like its mobile phone counterpart which it's so clearly based on!)the design works on the Nintendo DS.

Put Orcs & Elves on the same level as any other role-playing game and you might find yourself disappointed. You can't select your character's class, or name him, but what the game lacks in story and customisation, it makes up for in a game design that gets straight to the point. You're thrust into got a sword for up-close combat and a wand to blast those far away targets. Movement is entirely grid-based: every step forward, left, right or backward, as well as every rotation is in 90 degree increments. It's also turn-based, which is really Orcs & Elves' biggest hook. Each move is a "turn." If there are other creatures in the general vicinity, they'll take their "turn" after you take yours. Specific creatures can make two turns to your one, moving one slot and attacking - but for the most part and with a few exceptions both the player and the creatures are on the same playing field, so to speak.

The games a lot of fun, but make no mistake: it can get a tad repetitive.
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3 of 4 people found the following review helpful
5.0 out of 5 stars it's not *supposed* to be Quake 4 31 Jan. 2008
Fun: 5.0 out of 5 stars   
Reviewing this title harshly because of the graphics is a little unfair.

It doesn't pretend to be anything other than what it is - a turn-based dungeon crawl.
If you wasted your youth playing Dungeons & Dragons like I did, then think of this as a lightweight, portable, electronic alternative to lugging around rulebooks and polyhedral dice.

There's a suficiently complicated 'career' based levelling up, magic using, oodles of special items, plenty of puzzles and more monsters than you can shake a +4 mace at.

What more do you need?
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2 of 3 people found the following review helpful
3.0 out of 5 stars Orcs & Elves or Old & Unoriginal? 19 Mar. 2008
Fun: 3.0 out of 5 stars   
I bought this game a month ago because I liked the idea of having an Eye of the Beholder style game on my NDS. The graphics are pretty nice for a NDS game with real 3D but I must say I'm a little dissapointed by nearly all the rest though.

The game works with a turnbased grid system: you move one square at a time and every move or action (be it hitting a sword or drinking a potion) is a turn, which will let every monster hit you or move towards you. Very simple right?

However, the game does fail in several areas. For starters, they added so many extras which in the end hardly got used. You got a dozen types of potions but most you will rarely use because the amount of turns they are handy is very limited and in most situations, you can kill a monster in two hits so why waste a potion? You got a dozen different kind of rings too but you can only use one and since the advantages of the rings are pretty comparative (either you do more damage, or take less damage, or you can hit better, etc.) you just stick to one ring instead of swapping.

There's also a dragon who is basically a shop where you can buy items. You can save up for the real powerful weapons or strong armour or you can trade gems you found for stuff. Here lies two big flaws: the dragon has a "mood" system which lets you buy stuff cheaper but it's really guessing how low you can drive prices. If you fail, his mood gets worse. How do you get his mood to go up? Either sell him a gem, or offer MORE for the stuff than you need to. Am I the only one that feels this kind off defeats the whole point of mood-based pricebargaining?

The second flaw with the dragon lies in its gear.
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