I usually open my reviews with a brief paragraph about what the game is, and what it's accomplished. It usually takes a full paragraph to convey to people what to expect. But I think I can do this one with a sentence: Hellgate London is a successful successor to Diablo 2.
I don't think I need to go into too much detail about what Diablo 2 was. We all know, right? Well, anyway. Diablo 2 is a hugely popular hack n slash RPG developed by a former Blizzard team now known as Flagship Studios. While Flagship couldn't take the Diablo name with them, they did take the unique style and gameplay mechanics that made D2 such a classic. And they're all fully present in Hellgate, plus a few extras to boot.
Hellgate is set in the near future, in London. A gateway to some nightmarish alternate realm has been torn open and through poured Hell's fury. Most of mankind was destroyed but, as the narrator says, it's only then that the story can truly begin. You'll pick one of six classes who each fall into the Cabalist, Templar or Hunter archetype class and take up the fight to destroy the Hellgate.
Each class has a fairly unique feel, as you may expect. The Templar classes are all about getting into the thick of the action, tearing daemons apart with your swords. The Cabalist classes are spellcasters, using either daemonic pets summoned from the ether or devastating spells to aid them, or the Hunter. The Hunter is a pretty unique addition to the hack n slash genre, in that they are ideally played in first person mode. That's right. You can play Hellgate as a FPSRPG. It still feels like a roleplaying game as you run through the corridors. You have no ammo to manage, there's no reloading, and you mostly just back away from enemies who come at you, dodge their ranged attacks or circle strafe around them. But it's neat that it's there, and this is a great introduction for FPS players who always wanted to get into RPG, but didn't know where to start.
Character development is almost exactly the same as D2. There are tons and tons of items dropping, but instead of magic we have technology. This is a science fiction game to be sure, but there are elements of fantasy. If you've ever experienced Warhammer 40K, it actually feels a little like that. Gothic Science Fantasy. You'll build a character by collecting items and weapons, as well as trinkets while also spending points on statistics and skills, earned with every level up. You can also augment items with special plug-ins that improve your items in the same way gems and jewels did in Diablo 2, which gives for plenty of different directions you can take your character.
One of the biggest differences in style between Diablo 2 and Hellgate is that D2 was all about the grinding, there was very little to give it context. Hellgate has tons and tons of quests - these are nothing complex, just things like kill x number of enemy y in location z. But they give context to the grinding. Still, experience grinding has just been replaced by quest grinding. If the word `grind' makes you shudder, Hellgate probably isn't the game for you.
As with Diablo 2 - the only place to play this game is online. It can be played single player, of course, but there's really no reason to unless you're a masochist. This game is infinitely more fun with other people, and really, since the point is to develop a character, you need frames of reference to judge your character's quality. Competing with other players online just makes it all worthwhile. Hellgate is free to play online, but there's also a "premium" subscriber option, which costs money, but which is probably worth it. For a small monthly fee, you get additional classes, enemies, spells, items, themed events and raid zones, plus those all important extra difficulty levels that gave D2 such crazy long lifespan. It essentially turns Hellgate into a miniature MMORPG, which works out nicely, since the fee is smaller than a typical MMORPG fee.
Visually, the game is pretty great. It's all 3D, and it's all third or first person. It's hardly up to the standard of the finest this year has to offer, but then, this is a hack n slash RPG. Hellgate is easily the best looking the genre has ever seen, and when you have fifteen daemons onscreen at once, you'll probably be happy it doesn't look any better than it does, for the sake of your framerate. The soundwork is mostly what you'd expect, and is mostly decent. But there's some utterly dire voice work in there. Really, it seems like flagship tried to make English people seem as stupid and dopey as possible, whether it's characters with IQs just shy of room temperature or characters with very, very bizarre fetishes. Pretty annoying.
Luckily, there's very little voicework - you get soundbytes when starting and ending conversations (which is pretty poor by modern standards, but given the dire quality of what little there is, we may be thankful for it), the rest is written dialogue. Which is also utterly terrible. Within five minutes you'll stop reading it and just click next over and over, then accept, then check your quest log for a summary of what you just skipped. There's also pretty much no story to speak of; understandable given that this is a hack n slash RPG, but it would not have hurt the game to make it a little more engaging than it is.
Flaws aside, most of which are minor, Hellgate offers plenty of daemonic carnage, lots of great character development choices and tons of awesome multiplayer. If you've been looking for a game to live up to Diablo 2, this isn't quite it. But it's close. If you like D2, you should definitely check out Hellgate.